Am I getting this wrong or is it only free in the beta or sth?I could really use a tool to speed up all the menial work you gotta do by hand like mass renamings or picking out which action clip to keep upon import and stuff like thatPlus you can write code in the engine and dont gotta alt tab all the time to an AI, and it has to be good at code no? Being purpose built for unity? I dont wanna bother updating to a beta version if its shit.Is it helpful?Share your experiences, talk about what you do/like/dislike in unity game engine.Personally, its ridiculous you cant see anywhere which UV sets you imported and which UV its considered(0,1,2,3) in shadergraph.
Btw, Chuds didnt believe me when I said AI is slowly taking overChuds will feel the consequences of being replaced
>>1016282>talk about what you do/like/dislike in unity game engineStarted learning Unity years ago, created a mini game and dropped further development because of IRL issues.>Recently decided to pick up Unity again - it's paid now. Hello Godot, here I come>>1016292AI will only replace midwits. As AI becomes more powerful, it becomes also more accessible and handy for retards who have no creative juices flowing in the first place. The flood of AI generated crap will oversaturate the demands, people will turn away from AI because everything looks the fucking same. There will be demand for creative people who know how to composite images and work with colors and tell stories in new ways. AI is just a toy to keep inexperienced people busy and sell them "productivity" for the cost of never getting experience and learning by doing things manually.
>>1016292Its not replacing anything for a while.Its a decent tool but if you want professional level stuff, stuff that really checks all the quality boxes, you need a human touch.But it is a great tool for people who know what theyre doing
>>1016292Immigrants are being replaced with ai. Immigrants already replaced chuds.Guess who will get deported after theyre laid off.
>>1016293>Hello Godot, here I comeI hope your game is 2d otherwise welcome to shit, population: fuck
>>1016301>But it is a great tool for people who know what theyre doingA cope spouted by people who don't know what they're doing.If you knew what you were doing, AI wouldn't be able to help you.
>>1016292we're probably living in the worst time in human history
>>1016348AI can be useful for sound effects, it does pretty good with gun sounds.
>>1016348AI is great for textures,more generic sfx to remix, basic bitch filler scripts (a system that follows an array of paths with x,y,z parameters, BLA BLA BLA), making basic meshes to work off of from images, all around it's pretty good for saving time on menial and tedious tasks. I've been using it sparingly here and there both at work and for my projects, and it's been a real help! All the stuff I made with it I could've done myself, but at the cost of time. I am quite thankful I actually learned and studied how to do all of this stuff before ai was thing though, newer generations are gonna be fucked. When facing the temptations of hitting "generate" on almost everything and learning nothing.
>>1016327How would it handle a game with prerendered 2d sprites on a 3d world?
>>1016293Can you please keep it quiet? We are keeping this board nicely psyoped to demoralise and thrive.
>>1016282Isn't this just a ChatGPT wrapper for vibecoding bullshit?I do think they're planning something more sophisticated in the long run since they updated the unity launcher to make unity cloud mandatory for new projects where you only can opt-out manually on a per project basis.Hence they're probably looking to train LLMs on people's projects.
>>1016282Here's fast talking guy walking you through it.https://www.youtube.com/watch?v=du6S-egCx1sGiven that it can generate animations I might actually try it because I suck at creating them.Also if you publish with it without removing all the assets it generated in your final build your game will get a made with AI tag which steam will advertise to players.
>>1016292Have to have a job to get replaced.
>>1016454dunno but I'm doing this in unreal with actually 3d sprites. why would I want them to be 2d if theyre actually 3d? I can just make the model the same style and then increase the range of camera angles usable. otoh if I want it to be lower resolution which your image doesn't have like the psp release then i'd be just as well served by using a pixelated render material or something. I am actually making a kiseki like if it means anything to you.