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File: material export.png (552 KB, 1366x733)
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I'm using Blender and I'm trying to export this MMD file to OBJ file. I'm able to export it in OBJ just like I want it, but when I import this OBJ file to my autodesk 3d max the OBJ file is plain grey without color so I would like to know what I'm doing wrong. Pic related you can see the model with their textures and yeah I am selecting "export textures"(see red rectangle)


On this video https://www.youtube.com/watch?v=mccDTpm9Uro you can see that he is able to import his OBJ model showing their respective textures without need to drop each png file on the 3d model and I want that.
>>
File: parts fucked up.png (269 KB, 986x528)
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This is how it shows in autodesk 3d max when I import the final OBJ file.

And yeaha I already check the "configure user paths/external paths" for the textures but the OBJ file is imported plain white. When I drop a png file of the original textures the 3d MikuMikuDance(MMD) model seems like accept it but just the correct assigned part and the rest is fucked up
>>
just reassign it manually, obj mtl and fbx texture overrides never fuckin work
you can try a usd export instead and pray that blender has fixed their implementation
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>>1016390
but how the guy from this video https://www.youtube.com/watch?v=mccDTpm9Uro was able to export the textures without any issue?
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>>1016391
because it's probably a very simple assignment and he's exporting from and back into blender

just do it manually. you could have done it by now.
>>
File: 324902342390490.png (746 KB, 1240x1760)
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>>1016392
i have like 4 other of these horror bishoujo models so i really really would like to know how to export the whole textures without doing it manually...
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>>1016394
you made this thread over an hour ago. you could have done it by now.
>>
File: Rei I dunno.png (801 KB, 622x1080)
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>>1016396
“I will always choose a lazy person to do a difficult job because a lazy person will find an easy way to do it.”
-Bill Gtaes.
>>
>>1016398
you could have vibecoded a python script to handle the importing by now and imported hundreds of these models.
>>
>>1016387
Blender doesn’t work on MMD files, it’s been told many times. Blender Foundation refuses to comply with compliance requirements for common files like OBJ. You either manually UV edit and fix Blender’s mistakes or uninstall Blender and use Metasequoia 4 that is currently free. Metasequoia 4 is where MMD files are created, Japan uses it more than Blender. Yes the image files will not alter and will stay in OBJ. After this don’t trust Blender or their cult fanbase, they will always lie about Blender.



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