How long does it take you to model a character until it's game-ready?
depends on model complexity, game engine youre exporting to, and features you want to include with the model like face rigging or blend shapes. something simplish can take about 30 hours and something more complex can take over a hundred. this is ofcourse if youre doing all the modeling, UVs/textures/materials, and rigging all on your own. if you wish to make your own animations it can almost double the amount of time it takes if you have lots of rig controls
My game is called quad.It stars a single quad polygon.It took my 0.001 seconds to model.
>>1016543Well i need an armature first, and a placeholder/guide, and a bunch of animations. So probably i need three hours of work to get ready to start modeling, then two more hours per model, and another hour to texture and shade it
I spend more time autistically designing the character in order to fit my game's aesthetic than actually modelling and doing retopo.