AAAAAAAAAAAAAAAA>please wait a while b4 making a thread
Why is your ref a normal loli but you're doing chibislop?
>>1016793im gonna make 2 models. chibi + full bodybut later
>>1016792I love it already
>>1016792Hope you don’t mess up the face and make it impossible to rig like last time.
It was perfectly fine last time, ignore the mayatard with his inferior software
>>1016792walking
>>1016803Don’t ignore the fact about you making eyelashes and eyebrows into bigger objects. Then if i just wanted to move the body the head was not attached to the other parts thus making it impossible to rig. Don’t you dare blame this on me when it was your creation decisions.
>>1016832Built like a (mini)fridge>>1016836And a ching chong to you
>>1016837Ok noob with no experience in rigging and had to automate it using Blender’s rigidity. Removing the soul and sexiness of Blue Archive npcs.
>>1016832imported to jewnity now
What do I need to learn to become like you op
>>1016841No hair physics no shapekeys (not to be mistaken for Blendkeys that Maya names it) and halo isn’t following lore accurate moments.
>>1016841Ahaha that's very cute! Love how the halo is trailing behind
>>1016843Any basic poly modeling tutorial will do
>>1016855That’s not how objects on top of characters rigged design works. It’s clear that anon made it separate from the main rig. He tried animating it to follow but failed.
>>1016866when you do something wrong and then you do it right that's called succeeding
>>1016848>>1016866>crab mentalitypyw
>>1016792need to texture in the navel and breast shadows
>>1016841halo values tweaked + rotates with head nowhair physics
>>1016872>>1016883>>1016894You blendead brains need this. I can still see you trying to fake the halo into following the character instead of doing the smart thing and connecting it to the character.
>>1016894Very cute!
>>1016895How is making the halo follow the character not a legitimate solution?
>>1016894make it jiggle like sonic's chao
>>1016898Because lore accurate blue archive Halo is slanted and also how would you feel if you had to animate an entire head like in this video to only find the person who rigged the character to be slacking in their job: https://www.youtube.com/watch?v=Efg5V-vnVzc
>>1016898There's no point in interacting with schizo, just hide. Multiple threads have been wasted in it
>>1016904I triple checked how the halo works and you’re stupid. Everyone even official Nexon has it behind them. Go check: >>>/v/718021773
This thread is why I don't often share my work online. OP has to filter all the noise from people who don't know what they're talking about.
>>1016907OP doesn’t know how rigging works, incorrectly put the halo on the character and tried to fake it to make it. Not a single fandom in the Blue Archive made these mistakes, not the MMD people, not Nexon and not the artist.
>>1016906That looks silly. It's stuck to her head like a fucking invsible stick is through it.I suspected thats what you were saying but then you had the audacity to post a rigging textbook? Seriously? You just want him to parent the halo to the head joint with no dynamics or movement at all? That is not an expression of skill.I cam into this thread specifically to make fun of OP for doing that and he didnt so I praised him.
>>1016911this, do this >>1016901
>>1016911Technically that’s lore accurate halo from the Renaissance era. I’m sure there’s a actual reason why all paintings depict the halo behind the person instead of on top.
>>1016912You are correct. This bouncy effect is the best one, follow is better than parenting, but it still looks inorganic. It needs a little bit of "over compenation" to look natural.>>1016916The reason is because a "halo" isn't supposed to be a glowing circle. It's the appearance of a bright light shining behind someone's head. Pre-renaissance medieval art got very "symbolic". You can say it was because christianity stifled artistic developement. you can also say that the meaning of the art became more important than the "technical correctness" of it. Either way we get the idea of the physical halo from these symbolic representations of a real thing you can see.
>>1016906>you have doned the halo the wrong>source: a racism on /v/
>>1016792sexo
>>1016792If you're not making your own character anyway, I don't see why you don't just steal an existing chibi model as an anatomy/topology ref.
>>1017434Funny how so many people around here seem to struggle with the concept of a creative board
>>1017453It's the same kind of nigger that tells you that you will be replaced by AI. They're literal NPCs, I tell you.
>>1017453>>1017454You will also learn more quickly if you see how it's done by professionals instead of looking through youtube tutorials made by hobbyists.
He was already comfortable enough using drawings not made by him as reference material, why not reference something more obviously useful?
>>1017466That's very different from stealing. Pick your words better.
>>1017468John Cleese uses that word.
top tier thread
>>1017516it goes to show just how easy it really is
name of the artist and character?
>>1016895i wanna learn to rig and animate in 3ds max, got any good biped tuts for beginners? i have the stoopids, so give something that simplifies it
>>1017466op hereyes i know but i want to make things my own way + i want to learn how to eyeball stuff instead of relying on actual references.
>>1017581BASED
>>1017564It's from Blue Archive broWhen u see girls w halos it's BA
>>1017564Artist is gengorou, character is justice task force memberhttps://danbooru.donmai.us/posts/6675857
>>1017565Why would you even want to animate in 3ds max? Its animation tools are even more outdated than blenders for some unholy reason.
>>1018236There are plenty of other dumbass threads for software wars
how did you learn to animate? any tutorials?
https://alicedev98.itch.io/jtf-prototypeprototype outminigame for now>>1018255just look for animation tutorials in utube. I remember doing sebastian lagues a long time ago.
>>1016894super cool anon, was the process of importing the character into unity and creating a character controller too complicated?
>>1018546NTA but yes because each action requires their own button, animation, sound and interaction with said object.
>>1018549do you want help? I've done exactly that lots of times.
>>1018566I would like to, yesI have some simple models of my own that I'd like to see run around an empty scene in Unity
>>1018568What I like to do is have a model file with my character, bound to the joint hierarchy with no special constraints or controls or any extraneous nodes I dont want in the unity prefab. Then I'll have a separate one with my rig controls all set up. When I want to make an animation I "Save As" my rig model to a new file.Unity wants you to "slice" the time line after import for animations. So to animate for that you just say animate a 1 second walk cycle, then just keyframe everything that's needed at it's desired position at the end of that sequence. then I'll skip ahead some frames and pose the character for the next sequence and keyframe everything in that pose to. So the pose at the end of the last sequence and the pose at the beginning of the next sequence are rock solid. Sometimes if you're animating long sequences you'll come to take for granted that certain things aren't moving. Then way later down the line you move something, and all your previous animation is fucked up. So I keyframe all at the beginning and end of each little animation.I also keep animations in separate files based on their association. Like a file of walking animations, a file for sword attack animation.
1. The "bake animation" option is required if you're dropping your raw 3d file directly into unity. Mine is greyed out because I exported to FBX, but if you're just starting out doing it this way is simpler.2.When you're slicing out your animations there are these options which were confusing to me. Here youre deciding if whether the animation you have, moving the character around, should actually make the whole game object move around in the scene. These setting how I have them make the character just wiggle in place, and then you must use a script to make the character move. It's the simplest way to go.
>>1018546>was the processnot really that hard and complicated since im used to doing it multiple times.Character controllers are easy to code unless you're making a 3D platformer. This one is just a plane
>>1018271Fuck you anon. I could do all that but I'm lazy as fuck and need to finish work I didn't do in the week. Looks great
>>1018625How about just doing some of that and helping another anon out with their game?
>>1018671What do you need?
>>1018672Characters, materials, animations. Everything.
>>1018753fuck off nigger
>>1018777Bro im not asking for a 3d slave. I'm making everything by myself right now. It's a whole game it needs everything. What do you WANT to do?
>>1018784That's some other anon. I feel like modeling a character. Make a list/share discord to talk. It's a sfw game or a nsfw game?
>>1018788Ok lets go down the list and if we hit a point you don't like. No worries.NSFWfurryhermhyperstill interested https://discord.gg/TZMSKxeX
>>1018795Have you considered that this thread isSFWloligirls onlypettan
>want to help>not sure if i have enough skill to deliver
>>1018848Yes. I stole your thread.But I can also help with importing animations and models into unity.
>>1018848Lolifriend can you help me create a simple 3D character controller in unity
>>1018931Why don't you just follow a tutorial in youtube? What do you think he will teach you?
>>1018931use the built in one.
AaaaThe bunny rig's been rebuilt and refined quite a bit since last time. Only the hair and face left!
>>1019297>Get ready every he is going to learn the hard wayI hope you know how shapekey works because it’s not going to be easy.