I'm starting out and I want to do animations using other people's models, I was reluctant at first but it seems there are tons of good models available of popular characters, I found this good resource for sounds, do you have something cool like this, my 2d) question is the following; Does it matter if I'm going to be animating on Blender vs on MMD? Do the 'models' have to be like rigged differently, have a different file format, do they have to be specific for each software or are they interchangeable? I guess not right? My 3rd) question is also, why is it that when a video is made with MMD you can always tell it's... made with MMD? Is something about the models texture, is something about the animation, some filters or what?
>>1017069If you have to ask you wont make it. OpenNSFW sounds like shit. Its an unsorted mess of shitty sounds and trash female voice acting moans.If youre doing this for money, a job is easier and more reliable. The animators you see making thousands were from the first wave and been there for years. Covid was your last chance to catch the wave. The market is flooded now with 3rd worlders trying to make easy cash.If youre doing this cause you want too, then youre retarded and need to move out on your own. Youre an adult, do something beneficial with your life.
>>1017069Blender’s version of rigging is only theirs and they don’t comply with any other rigging requirements you find in Unity, Maya or Godot. MMD version is simple and anyone can create anything, the only rule is that it’s only for MMD. Some will try to alter the original open source code and work with other stuff, unlike Blender that locks you into predatory software because of agreements.
>>1017080For the first time ever this is true, but only because godot works with blender and uses a retarded disfunctional godot-only skeleton system, its nothing to do with blender
>>1017069smutba.se for modelsonly use MMD if you want to make exclusively anime shit and even then there's MMD to blender import plugins anyway>If youre doing this for money, a job is easier and more reliable.also this. if you don't do it purely for the enjoyment of a hobby you're going to have a mental breakdown when you think you've made something good and it gets 5 likes
>>1017080I mean any rigging that goes beyond skinning starts becoming software specific
>>1017097>smutba.seis there something like this but allows loli characters? I can't find even the very popular genshin lolis on it
>>1017103oh you're the guy from the other thread. why didn't you just use the one you already made? no you wont find models like that casually available anymore, you'll have to make your own
>>1017103mmda.booru.org is a repository of MMD files, most of which are NSFW, and with the MMD Tools plugin for Blender you're good to go.
>>1017107>oh you're the guy from the other thread.i'm not, I post like once every few months>>1017183thx
Op hereGuys I have a question, if MMD models can be used in Blender after some plugin, then what about the Models that people make for VRChat? Because sometimes they include the Blender file when they sell them on Booth.pmIs it the same thing?
>>1017208No VRChat is different rules and actually requires knowing how to rig for games. The MMD are build for animation, those can be used quickly for a video or photography. Blender’s version of altered MMD is broken and should not be used, Blender does not follow standard procedure in MMD which leads to problems. Number one complaint is the face which should be morph in the original software. Maya translates this into Blendshapes (not related to blender). The major problem in blender transfer of morph data into shapekeys is Japanese language, you also run into other problems that wouldn’t exist without going into PMX editor. Blender lacks export processing capabilities for X files and PMX files.Please do not just blindly believe people who claim the plugin works. It doesn’t work well enough to justify using it when all other applications for creating MMD are completely free and bug free with enough documentation for a noob to find bugs they encountered.
>>1017208if they include the blend file you can use them in blender, yesif not they could be in fbx format since unity can open that, or in a unity asset format which means you'll have to open it in unity to export it to blenderthey'd just have barebones armatures with not even basic ik though so it'd be extra work to setup to use conveniently in blenderif you want to use them in mmd i imagine there's some conversion and exporting which has to take place