Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
>>1017171P2design's "alive" course
>>1017173>P2design's "alive" coursehttps://www.youtube.com/watch?v=cj5_vZAidRQ
>>1017173Anything else? I'll buy it next pay day.
>>1017171Ummm what is that doing?
>>1017176Never seen a donut puncher?How'd you think they made the holes?
>>1017176you have to be 18+ to post here, sir
>>1017175The animator's survival kit, by richard williams.P2design's rigging course is fantastic too but that's not what you were asking for, you can get both courses in a bundle though.If you really feel like throwing more money at the problem after those you can peruse cgcookie's offerings
>>1017214>cgcookie's offeringsLike how they don't do free signup anymore.
>>1017216Thus the money mention
>>1017217So you want to pay to avoid paying.GENIUS.
Bros I remember someone telling me to get a course from Rob Tuytel for Blender Enviroments, is it still good?
>>1017227Course don't magically go bad>>1017219Who said anything about avoiding paying you goddamn poorfag. Just go grab a random youtube tutorial if you don't have money
>>1017171Learn by doing, mostly. It's harder to outline a project alone but it's good practice taking a project from start to finish. Unless you're a nepo baby, it's going to be pointless paying some random scam artist for their tutelage to nowhere land or going into debt for something without the pay or jobs available.You can look up college coursework, look up the teachers, find out if they have anything published (many do) and go from there. Try and gain an appreciation for old masters that worked for Disney.You won't get the same critique you would while in school but it's easy enough finding someone who will tell you your work is bad. t. someone who wanted to go to a fraud college in Singapore with a tuition of 1m/ semester.
>>1017171I made that gif.Have an ongoing chatgot chat>in Maya I would use X so I could Y. How do I Y in blender?The only problem is when you switch software you don't know what is where or what it's called. Ai can handle a research task like that fine.
>>1017313Cool. I saved it and want to know how you did it. Explain
>>1017313No AI lies, Blender is the only software that messes up things and creates problems that shouldn’t exist in the first place. A real AI will tell you to switch to another more free software then waste time asking dumb questions to it.
>>1017322That one, there's a ring of joints all the children of that join in the middle. The donut mesh is bound to those joints. The rod is a rigidbody with collision. The joints all have an elastic constant that keeps them in their spot very strongly. High dampening, and some constraints on rotation so it didn't twist up. As the rod pushes in it pushes the joints out.
>>1017171Do death animations. Like gunshot insta kills where the character drops to the ground with the point of impact drives the force. These are the single best crashcourse in body mechanics, weight, and posing. Do hundreds of these, from as many points of impact as you can think of, and you will become god tier. Works in any software.
>>1017338This except point of impact should always be the anus. 100 anus based death animations.
>>1017173I can't stand this guys voice, I've tried for years to get through that course but french people just sound fucking retarded sadly lol.