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>have the drive to do something
>open blender
>stare at cube while alt tabbing back to other shit
>drive slowly melts away
>eventually do nothing and close blender
how do you fight it bros? i used to spend hours learning and practicing, now its all gone
>>
>>1017471
look for mmd models. Start modifying them. After a few attempts make your own model and you will end up famous on Iwara some day.
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>>1017471
I've been trying to cut out things that affect my attention span, things that weren't present in my life 20 years ago
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>>1017480
20 years ago i wasnt alive, do i cut out air?
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>>1017483
You do what you can
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>>1017471
Just exit and extrude that cube
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>>1017471
Right now what you should do is make a plan of how you're going to make something, in blender if that's your ultimate goal or some such.
Maybe you can tell that you need to have an idea of something to model before you can do it. Potentially you've tried this and realized that you'll need a high quality reference to do it for real and with any efficiency. Therefore at minimum you have this set of steps
1. Come up with something to model
2. Draw (or find, most probably draw since random pictures from the internet are rarely plan and elevation) yourself a reference of the thing
3. Bring this stuff to blender and model it
As such you're at least three random motivation bursts away from having something (anything) done. It's not surprising that you don't manage to do anything when you're not prepared for it.
>>
>>1017497
I have a basic mesh going but it's all kinds of fucked. Could relly use some input.
>>
>>1017504
It's not currently worth your time to fix mistakes in previous steps.
Imagine you're a production team where every step is done by a different person. You would fully expect that at the start of a project everyone whose work is a later step of the process is blocked by the earlier steps not being done, and the production pipeline reaches maximum capacity when everyone is working on something in parallel.
If you then start going back and forth on a single piece, it's as if the separate workers also get blocked by the work later in the pipeline not being done, either. In the idealized case of this, nothing can be done because nothing has been done, and it's only possible to start once everything is also finished.
You will critique your work separately, take notes, and leave the application of the critique to your next piece. If you look at the work of artists who have produced multiple pieces of work, and see that latter works are improved in some way compared to earlier ones, you know that it would not have been plausible for them to not do this to some extent.
>>
>>1017483
please do
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>>1017506
Good advice. I'll figure out how to align the model to the origin again and just start texturing and then rigging and making some basic animations ans then moving on to the next asset.
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>>1017471
There was once a man who went out to sea, but he forgot to attach a sail to his boat, and didn't buy a map. So he drifted aimlessly for a while and then swam back to shore.
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>>1017471
Alt tabbing is the problem. Just remember nobody on his deathbed ever regret not watching twitch/eceleb/twitter.
>>
>>1017471
I mean if you didn't do anything you didn't have that drive in the first place
>>
>turn off precise mouse input
>aim improves
>>
>>1017471
I feel this but with Unreal engine...
spent years learning and when it comes to making something of my own rather than for a company I just get demotivated



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