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File: Clothing.png (1.51 MB, 3495x944)
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Anyone using Marvelous Designer here can tell me why my clothing looks kind of ass?

I was following a tutorial but it turned out quite different somehow. I am using the trial version if that could be the reason?
>>
there's a lot of ass things happening in that picture, anon. what particular type of ass as you concerned with?
first thing that jumps out thoever is the (lack of) mesh resolution. if that's what's bothering you you can either:
1. change this in marvelous. i think it's called particle distance in the fabric properties. this will slow your sim down, but you'll get more detailed results
2. subdivide after the sim is done and then fake detail with textures / do an additional sculpt pass and bake down your details.
>>
>>1017656
Adjusting particle distance seems to work, cheers.

Just for reference though, where is the subdivision option..? Can't seem to find it.
>>
>>1017658
>where is the subdivision option
you'd do that after exporting the mesh from marvelous to something like blender or houdini
i barely know my way around marvelous tho so i don't know if they added post-sim processing
>>
File: Export.png (36 KB, 371x725)
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>>1017659
Ahh okay, seems like they didn't
>>
>>1017660
i'd encourage you to export to where ever you're sending it to and do a bit of post-processing and see how far you can take a low resolution mesh.
subdivide the mesh, add some basic cloth textures and then for those hard to get out wrinkles you can use crumpled paper textures as bump/normal maps.

easy to just crank up resolution in marvelous, but sometimes you don't need it and you'll never get the super fine detail in sim anyway.

glhf.



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