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Can you guys recommend me some really good YouTube channel that teach us how to make 3d animation. REMEMBER A REALLY REALLY GOOD YOUTUBE CHANNEL THAT TEACH US HOW TO MAKE 3D ANIMATION

Addition : i'm the same guy who make thread that post “Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner”
>>
>>1017841
Why do you talk like a retard? If there's decent reason I'll share the tutorials I've enjoyed.
>>
>>1017844
My bad for talking like a retard there's a reason why i want to learn 3d

1. I want to learn animation cuz i get inspired by a studio animation
2. I want to make a game mod just in case i want to make some mod in some other games like, half life 2 or
3. I learn 3d animation if i go to college And entered the animation department
4. I make learn how to make 3d animation just for fun
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>>1017841
You were literally given a url to Maya’s Learning channel that has professionals talking about animation. There is no better source, watch it free now.
https://youtube.com/playlist?list=PL8hZ6hQCGHMUCSPAEMsjfPMF8YDIg4F4V&feature=shared
>>
>>1017844
>didnt post anything
Lmao knew you were larping, faggot
>>
>>1017841
But the thing is ever since the beginning of 3D, motion capture is "THE" way to animate. Virtua Fighter did it, almost every PS2 game used motion capture did it.
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>>1019044
why speak on a topic you are genuinely clueless about? jibaro which has some of the best, most unique human character animations used 0 motion capture. you cant motion capture anything beyond humans and a small selection of animals and even when it is motion captured you still need animators to clean it up and push it to an actual good final form.
>>1017841
Pierrick Picaut is pretty much the best there is when it comes to 3d animation basics and his course (you can pirate it) is the best starting point for anyone getting into animation.
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>>1019052
>why speak on a topic you are genuinely clueless about?
I am not. Every single memorable character both in movies and video games uses motion capture. You almost never animate anything from scratch. Davey Jones used mocap, Golum used it. Metal Gear Solid 2,3,4,5 used motion capture. Every single 3D fighting game ever released used motion capture. 95% of the games released after PS2 era used motion capture.
>jibaro which has some of the best
No problem with it, artists are weird which is what makes them special.

But the fact is, 95% of the content released in the 3D entertainment industry relied on mocap.



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