this is zombo.com and you are welcome
WHY YHE FUCK MY PEEPEE HARD
>>1017954What's zombo.com?
>>1017984THIS is Zombocom.
I want to start, did the Grant Abbitt tutorial with a funny planet, I want to make anime girls like 90% of the people here, what tutorial should I do next? Because I'm kinda lost on what to do now, and I don't want to skip any basics
>>1017954I don't know a thing about 3D modeling but I'm curious to how a modeler would make the sheared paper fuzz effect for this character.What I would guess is that the model at its default has no shearing effect whatsoever, but then the modeler "draws" over the perimeter of the body. That drawn portion then turns invisible, thus creating the effect.
>>1017986What is THIS?!
>>1018002Pretty much, it's called an alpha mask
>>1018007Thank you.
I'm working on a small 3D game and I'm looking for a 3D artist that is good with cute, chibbi like characters, or med to low polygon.are there any specific places to look for someone i can hire besides fiverr? should i just go through art station and message the best fit?
>>1018079Do the Jonathan Blow strat. Make programmer assets that looks dogshit but are rich in aesthetics, colors, dynamics that convey an abstract notation. He completed 90% of the game with programmer art, at that point he can hire an artist for cheap because he is not paying him to iterate along the game. He is also reducing the mental load on the artist because all he needs to do is design assets that fits a particular game, instead of general purpose thingy.
>>1018081The game is very small in scope, and I've got a 2D artist that will make concept and reference art for the 3D characters
>>1017999Unfortunately, there's not a great (free) all-in-one tutorial for what you want. Even the paid tutorials out there are a bit spotty in terms of quality. Blender isn't an industry standard, so there's just not the same catalog of tutorials from veteran artists. But you can assemble the basics from a variety of different tutorials. Long-ass Anime Character Modeling tutorial by Shion Mgr. Shows how to do everything you want but explains zero. Before you dig into this, look at the other videos rec'd below. The lack of narration means you're being tossed into the deep end of the pool.https://www.youtube.com/playlist?list=PLMm8HzG93ERWeZr38chiheDy_4qy-cYPmDikko's Modeling For Animation. Not the full series -- he does a very slow "warts and all" approach where he fusses over everything, which can be overwhelming for a beginner. But the first video, and the first ~10 minutes of the second video function as a good introduction to the "big picture" conceptual aspects of character modeling, not just for animation. That'll help you avoid some early pitfalls. https://www.youtube.com/watch?v=01WQlMD7dskThe best anime head modeling is in Japanese, but it's at least subtitled in English. Since you're just starting out, keep in mind you can easily reuse/mod an existing base mesh for a body, but faces generally need to be done fresh each time just because they're so individualistic. The head then gets joined to the body. https://www.youtube.com/watch?v=uUqQw6VpFP8This one isn't bad either:https://www.youtube.com/watch?v=fQZ7TEdFdMUI don't especially love 2AM, but in terms of free options he at least explains some of his design choices and how to replicate them.https://www.youtube.com/@2amgoodnight/videosFinally, as a general word of advice, don't neglect non-anime character modeling tutorials. Outside some aspects of the face modeling, like the eyes and nose, the human body is basically the same whether realistic or cartoony.
How is Learn Squared? Has anyone tried any courses there? Saw the trailer for "Advanced Vehicle Design" last night and it looks really appealing. Instructing artist seems to have some legit credentials.
>>1018206Same anon. I ended up buying it after further consideration. I'll start it today, and maybe in a few days post here to let others know my impressions. Would still be interested in hearing of others' experiences, regardless.
How long did it take you to learn 3D and actually be employable? I´m at it since August of 2021 and my work is generic. Obviously I didn´t turbosperg for 4 years.. I can make chars at pic rel level. Thing is once I get to wrinkles and other shit I have no idea, for texturing I´m also meh at it. I use Blender and Substance painter. Do people actually spend a shitload of time learning 3D?. Seems to have the lowest ROI on earth, a fucking dishwasher in a restaurant has a higher ROI on time vs income. If you can´t sculpt a human (competently) from sphere don´t reply to me.
>>1018222I'd fuck the blue one
>>1018222You're not going to find a job you faggot. the industry is in a massive recession, hiring is frozen and entry level jobs don't exist anymore.
>>1018222After 4 years of sculpting and still being unable to produce near AAA quality characters you simply won't compete with the hundreds of laid off senior artists with decades of experience under their belts all desperately fighting over the two bread crumbs. I left off the another hundreds of entry level applicants here. It's either you're the top 5% with a killer portfolio, or you won't even get an interview in the first place.
how can I model something like this? can you link me some tutorials in blender for a beginner? what is this pseudo 2d style called?
>>1018251>near AAA qualityI can produce demon souls era stuff..But all that I see on artstation are photorealism fags getting the likes and everyone and everything else sucking cocks. I wouldn´t give 5 fucks if I worked on phone games.Just A job would be fine. But everything is dead.>It's either you're the top 5% with a killer portfolio, or you won't even get an interview in the first place.Yes, is this shit normal and will it be normal forever, or what the fuck?
>>1018258It's normal. There is an oversaturation of talent, and there are not enough jobs for everybody. Outsourcing to a Chinese or Indian who can do AAA stuff for 10x cheaper your cost is the trend among studios. There are common mass layoffs every half a year with up to hundreds of employees being released and every single one of them fights over the three job offers in a region. Even seniors with 20 years in the industry aren't immune to it. Ubisoft in Sydney recently closed and laid off 300 of its employees. It's an extremely unstable, dying industry with no job security at all, shit pay and overwork, with fierce competitiveness so I've no idea why you're still chasing le gamedev career. Creative careers unfortunately have it the worst. Just keep 3D as a hobby and get a real job with a valueable degree.
>>1018261>Outsourcing to a Chinese or Indian who can do AAA stuff for 10x cheaper your cost is the trend among studios.I live in a european shithole, namely Spain, I´m 5x cheaper than some fag in california. >Ubisoft in Sydney >UbisoftTheir entire company is dying. This is not a serious example.>le gamedev career.Have no interest in doing dev shit. I just want to model for money. Even if its for shitty gacha scam games.
>>1018256>what is this pseudo 2d style called?It's called "stylized", and you want to use "unlit" materials so it looks flat like that
>>1018269thanks mate
>>1018263It's not only Ubisoft. Sony, Playstation and numerous other studios are suffering from the same fate. It's globally. Visit Reddit and you'll find plenty of anecdotes from ex-employees about how grim this career is Shitty gacha scam games and low tier indies will pay you 2€ an hour salary terribly below what an skilled artist should make. What's so difficult about getting a normal job? I'm an eurofag, work in electrical engineering and earn 25 euros an hour which gives me a comfy live and pays the bills with an vacation. 3D is just a hobby and a freelancing thing to me. I'm pretty happy without having to worry about finances or getting laid off.
>>1018277>earn 25 euros an hourYeah, in the Netherlands or someshit with 1000 euro rents. >What's so difficult about getting a normal job?Had a normal job, can´t stand the fucking subhumans that work the normal job.Devolved into a shitshow or the work ammount increased with no compensation in every single shithole I worked at. Even worked in a place that got sold off and the new management went: "OK, so now you work 10 hours a day minimum, no overtime pay, normal rates, fuck you".
>>1017954i just want do do simple animations using a claymation style i just tried the Clay Doh addon and is perfect, now i just want to know how to model simple shit, characters, not as complex as Savannahxyz but maybe like this
>>1018284Honestly, if you get to that level, you can easily do Savannahxyz-level models. Much of her models' appearance is in the shaders.
Let's pretend i'm stuck with all these faces. How do I consistently curve them in Blender?
how do I add a pussy to a basemesh
>>1018311subdivision you little nigger faggotpost brown feet now
>>1018317that's not very curved, it's still boxy
>>1018320remove the edges in the middle you little stinky nigger push them outwards
>>1018321You can't remove the edges because>Let's pretend i'm stuck with all these faces.
>>1018323this is the dumbest and most retarded scenario you just came up with no wonder you're brown skinned
>>1018324>in stupid questions thread>sees a stupid question>surprisedpikachu.pngsurely curving a bunch of existing surfaces in a consistent and precise manner can't be that hard? it feels like a feature that should exist
>>1018326yes we're in stupid questions thread, not in a 20 iq nigger mysteries thread delete the fucking edges in the middle and do the fucking parts of the car seperately, not all in one object
>>1018327>delete the fucking edges in the middlemaking some surfaces non-existent is sidestepping the point of how do you curve a bunch of existing surfacesit's not about the car, the car is just something to look at as an example of a curved objectit's about having an object with lots of faces, and wanting to put more curves in that objectLike, let's say if I already have a curved car, but want to put even more curves in it that has to be precise/match up to certain measurements. How do you precisely curve something with a lot of existing faces?
>>1018331>has to be precise/match up to certain measurementsYou shouldn't be using polygonal modeling, that's a task for parametric modeling like CADAt best you can shrinkwrap modifier
>>1018311If you REALLY have to do this in such a retarded way, you'll look into the settings of proportional editing.If you are willing to be a little less retarded, you'll make a second model with either sculpting or subdiv modelling and shrinkwrap the unnecessarily elaborate model to the well-made one.
There used to be a site that had rigged animated models on it that you could download for free. It had quite a few with preset poses and animations and things. I'm not doing a good job of explaining it, but does anyone know which one it is? The base models were this weird blue/turquoise or a pink/rose sort of shading. The other models were things like zombies, cops, random people, no particular style to speak of because they were all different.I'm like 90% certain it was a website that makes mocap suits and things, a pretty popular one. Clearly I've been out of the loop for the last 18 months so I can't remember much of anything.
What program to pirate since blender sucks ass
>>1018458what do you want to do/make?
is there a program that lets me draw with a mouse or stylus instead of just manipulating shapes?
>>1018459bang bang
>>1018507Any program with a sculpt mode
>>1018509Isn't that just manipulating shapes albeit with denser mesh? I thought he meant something like grease pencil.
>>1018510If he means something like that he's on the wrong board, and/or MS paint is the answer
Does anyanon know a good tutorial about how to model clothing? Preferably for either Maya or Blender. Doesn't matter if it's a paid tutorial.
>>1017954How long would it take to learn Blender's basics and be decent at motion graphics and vfx as someone coming from Maya? I also learn fast thoughtbeit>VHRGN
>www.youtube.com/watch?v=cHXVNd1LCOghow to render this stylee
>>1018580Impossible to say. Both of those are lifelong pursuits so find tutorials of things you want to do and follow alongIt's very shortcut heavy so it's mainly memorizing. Open a notepad file and take notes of videos, practice every day
>>1018514thats what i meant but no i am not talking ms paint or something i could do on my phone. I want to be able to draw not sculpt. I would Like draw a frame or skelton and wrap it with a skin and then maybe be able to manipulate that
how do you bake water on blender
>>1017954Whats considered the best piratable or free blender courses? I know some basics but I wanna really delve into it.Other resources are also welcome.
>>1018645Type whatever subject you're interested in on youtube.
What are my options for auto UV unwrap solutions if I just want to get into painting ASAP
>>1018646Ofc anon. But sometimes I like courses so I don't leave holes in my knowledge.Also some youtubers can be really shitty.If you know of any exceptional ones then I'm open for that too.
>>1018647Blender's default is good
>>1018647If you're painting something that simple just unwrap it right bro, there's no need to take any shortcuts
>>1018666Huh?
>>1017954I used slider type tools to design an OC the way I used to with morphs in DS, I like the results, trained a LoRA but my end goal is to create a character head morph from the results. What tools for blender or DS don't suck shit or should I just manually sculpt using these gens as reference?
>>1018507so wrong board or any app that has sculpt those are the options thats all the help this board can offer?
in /3DCG is there something like a Course Thread where paid courses are shared like in /ic?
>>1018715the anime thread has a lot of that
>>1017982did you grow up with adventure time?
>>1018323press O to enable proportional editingmove shit aroundscroll wheel changes the amount of influence
>>1018550Wouldn't you be better off getting Marvelous Designer? I have it, I can't use it for shit, but it sounds like the kind of thing you want.
why does my text look like this...... my actual dont have shitty edges like this.... im rendering with cycles what do :(
>>1018820nevermind i fixed it, it was because i had my sun's strength set to 10000
Is it possible to "port" DAZ and Virt A Mate models into blender/zbrush and turn them into figures
Hello guys. I have an idea for an animation i wanna do thats helldivers related (yeah yeah, im reddit, whatever) using some assets from the HD armory archive and whatnot but i gotta make a custom model for the eagle 1 pilot since theres not a decent one that exists and is public. I dont character model and know that crap is unironically a cultivated skill so I'm thinking of maybe making and ripping a metahuman out of UE and then learning marvelous designer to try to make the outfit. I have never done any UE or MD stuff before but have some experience tooling around in blender for like 150 hours. I am good at learning softwares and whatnotTLDR; with no experience but decent talent, is making and exporting a metahuman and then making an outfit in MD and then using it in blender a realistic task as a relative noob? Im not saying i think its gonna be a piece of cake i just think i could probably do it with 40 hours and youtube. any suggestions or things i should know?no this isnt for goonslop
Hey Lads, in Substance Painter:How the FUCK do you get the 3D and 2D viewports to show two different shaders at the same time?This is a screenshot from a video tutorial. The presenter has PBRmetal+alpha on the left and PBRmetal on the right.Grok has no idea and all the texture frens I'm speaking to didn't even know it was possible.
>>1018873Also, my bad, I should have screenshotted his entire window for clarity.
How do I make a bone controller move other bones depending on the angle of a bone that always points to the camera? It seems hard to quantify the angle. Like if I wanted to make an eye follow the camera around a head.
I'm very new to blender, I've made a couple donuts in the past and wanted to try making a can. The actual model I made is pretty good if I say so myself, although I'm having an issue with the face of the can. I wanted to put the monster design onto the can but for whatever reason it won't reach up to the top lip of the can so it just looks odd. I've tried using a different face and re-selecting the vertices and applying them but it still won't work. It's a shame as while I could redo it (which I probably will anyways) I would still like to have my first can be as good as I can possibly make it. What now? Picrel
>>1018903Here is another angle I tried with the other face
>>1018903Looks like you're using generated coordinates for the label instead of UV. Look up UV unwrapping if you want fine control over textures on a mesh.
Is there a place to pirate, I mean borrow paid rigs?
>in the parent file the character and accessories are in seperate blocks and can be moved in sync>append, link or copy paste the data from there into another blend file, they move all retarded.what the fuck, i'm pissing shitting and crying right now. if i had hair left i'd be tearing it out. i fucking hate software>you have mistyped the captchaAAAAAAAAA
>>1018924open3dlab, smutbase
>>1018972Basically to be sure everything's gonna work you should make a top level collection that's gonna contain every collection or objectthat's needed by the rig. Then that collection is what you append or (preferably) link. That'll make sure everything's imported as a coherent whole and no dependency is broken
How can I use the gyro in my PS5 Dualsense controller to simulate a handheld camera in Blender or Maya or 3DS Max?
How do I make my Blender grease pencil PNG renders not look like absolute dog shit?
>>1019139Post one so that we may know what problem you're encountering
Trying to make some ducts for my pc. For photogrammetry, should I use video stills or photos? I only have access to a shitty 2019 phone for imaging. Or should I go to diy?
>>1019164You mean 3D printing? The fuck are you talking about, use a pair of calipers like a normal person