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File: 1745663011347177.png (95 KB, 740x740)
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this is zombo.com and you are welcome
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WHY YHE FUCK MY PEEPEE HARD
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>>1017954
What's zombo.com?
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>>1017984
THIS is Zombocom.
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I want to start, did the Grant Abbitt tutorial with a funny planet, I want to make anime girls like 90% of the people here, what tutorial should I do next? Because I'm kinda lost on what to do now, and I don't want to skip any basics
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>>1017954
I don't know a thing about 3D modeling but I'm curious to how a modeler would make the sheared paper fuzz effect for this character.
What I would guess is that the model at its default has no shearing effect whatsoever, but then the modeler "draws" over the perimeter of the body. That drawn portion then turns invisible, thus creating the effect.
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>>1017986
What is THIS?!
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>>1018002
Pretty much, it's called an alpha mask
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>>1018007
Thank you.
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I'm working on a small 3D game and I'm looking for a 3D artist that is good with cute, chibbi like characters, or med to low polygon.
are there any specific places to look for someone i can hire besides fiverr? should i just go through art station and message the best fit?
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>>1018079
Do the Jonathan Blow strat. Make programmer assets that looks dogshit but are rich in aesthetics, colors, dynamics that convey an abstract notation.
He completed 90% of the game with programmer art, at that point he can hire an artist for cheap because he is not paying him to iterate along the game. He is also reducing the mental load on the artist because all he needs to do is design assets that fits a particular game, instead of general purpose thingy.
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>>1018081
The game is very small in scope, and I've got a 2D artist that will make concept and reference art for the 3D characters
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>>1017999
Unfortunately, there's not a great (free) all-in-one tutorial for what you want. Even the paid tutorials out there are a bit spotty in terms of quality. Blender isn't an industry standard, so there's just not the same catalog of tutorials from veteran artists. But you can assemble the basics from a variety of different tutorials.

Long-ass Anime Character Modeling tutorial by Shion Mgr. Shows how to do everything you want but explains zero. Before you dig into this, look at the other videos rec'd below. The lack of narration means you're being tossed into the deep end of the pool.
https://www.youtube.com/playlist?list=PLMm8HzG93ERWeZr38chiheDy_4qy-cYPm

Dikko's Modeling For Animation. Not the full series -- he does a very slow "warts and all" approach where he fusses over everything, which can be overwhelming for a beginner. But the first video, and the first ~10 minutes of the second video function as a good introduction to the "big picture" conceptual aspects of character modeling, not just for animation. That'll help you avoid some early pitfalls.
https://www.youtube.com/watch?v=01WQlMD7dsk

The best anime head modeling is in Japanese, but it's at least subtitled in English. Since you're just starting out, keep in mind you can easily reuse/mod an existing base mesh for a body, but faces generally need to be done fresh each time just because they're so individualistic. The head then gets joined to the body.
https://www.youtube.com/watch?v=uUqQw6VpFP8

This one isn't bad either:
https://www.youtube.com/watch?v=fQZ7TEdFdMU

I don't especially love 2AM, but in terms of free options he at least explains some of his design choices and how to replicate them.
https://www.youtube.com/@2amgoodnight/videos

Finally, as a general word of advice, don't neglect non-anime character modeling tutorials. Outside some aspects of the face modeling, like the eyes and nose, the human body is basically the same whether realistic or cartoony.



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