Previous: >>1011117Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin(Pruned some long inactive suggestions from past OP)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)Use this if you are an AMD or Intel pleb.News: Daz 2025 -ALPHA- has been released.https://www.daz3d.com/blog/daz-studio-2025-alpha-releaseSupport for Filament has been added to MacOS version as well as filatoon.Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7UWe all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/Other links:https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
OP Image credit to DataMining aka EmmAnon
It's so cool to open the geometry tool, or mesh grabber, or something like that, and have all your shells revert to default and the models turn white. I love it when that happens.
Paypig here. Which of these characters should I use my monthly daz+ gibs on?>>1017973Use Diffeo, be free.
>>1017927for the rendering quality slider, the official explanation is that it changes the threshold for when a pixel is considered "converged", or in other words "correct". a higher convergence threshold implies a higher quality image. however, there are tons of elements in play when it comes to render quality, and i can say from my own tests that it hasn't produced any noticeable differences (except for inflating the render time).
>>1017973It should go back to normal once you switch the tools back. Something's wrong on your end.>>1017974Whichever one has assets you'll actually use.
Why does dForce for clothing sometimes work, and sometimes looks like it exploded. What can I do to avoid that. Any settings I have to adjust or any other tips?
Genuine question, why is daz this popular Vs something like character creator?Soon the metahuman plugins for dccs will be out. Why not just switch over to those?
>>1017989It usually explodes if a body part is clipping into the clothing, like a hand or something is in the way.There's lots of good tips on the official forum if you search cloth explosion, d force tutorial, etc.>>1017990Daz is popular because of the years and years worth of assets to kitbash, most of which are super easy to pirate. And it's a pretty easy to use program if all you want to do is make still pictures.Are there even premade pose packs, clothing, hair etc for metahuman?
>>1017991There are some assets, not nearly as much as daz of course. I think in large part it's because it's been almost impossible to work with metahumans outside of unreal itself + the metahuman editor was very limited until the most recent ue release.The new plugins promise diffeomorphic style importing and exporting. So far only the Houdini one is out, but I think the blender one is next so we should see a bit uptick in usage. Still, the technical barrier to entry will probably remain much higher than daz.What about cc tho? Why did that not take off similarly to daz? Cc5 seems pretty decent. The piracy thing is mostly a chicken and egg type of issue imo.
>>1017939>>1017998I somehow failed to see the post denoiser option. Probably won't use it anyway. If it's just going to blur the image, I could just run it through a filter in GIMP. And I have enough trouble getting facial details to stand out.>>1017945Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.>>1017979Thanks, guess I'll ignore it from now on.
celeb morphs are an endless source of comedy
>>1018051Look how they massacred my frog-fu!
How do you export an animation as .bvh?
>Richard does it for freegrim. Without him, Daz would be dead
What morphs do you use for ass? most look terrible and make the ass just not stand out from the legs
>>1018005>Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.I'm just joking, these tiny things are usually things most people won't notice, but personally they bother me forever especially if I post something on twitter where I can't really undo or replace the post>>1018005>Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.Select teeth in the surfaces tab and turn down any glossiness or dual lobe / top coat weight would be my guess
>>1018051Some of them are unironically not bad, the Kate Beckinsale looked decent, the Wednesday one I think was ok, and I saw a good Emma Watson morph lately too
>>1018005>I'm just jokingNo offense taken, I noticed it after rendering but figured most people would miss it.>dual lobe / top coat weight would be my guessI'll check that out later. There weren't nearly as many material settings in the V4/M4 days and honestly this shit is confusing me.
I am sort of interested in trying DAZ. Which should I focus on 8 or 9? Also, Veterananons, please bless me with your knowledge and tips.
>>1018178Guhzcoitus has some nice ones if you like the shape to also massively affect the hips too.
>>1018178>>1018190+1 for guhzcoituz, lots of character morphs with voluptuous proportions. they also have an anime style breasts morph pack
Daz 2025 in beta, when?
>>1017990this week i am trying to get daz to blender to metahumans rig. daz gets you 90% of a good model. blender gets you a good sculpt.
What's the butt physics simulation plugin? It's gotta exist. I have found one but it doesn't work.
Geograft borders are showing when i increase subd above 0.How would you solve this?
>>1017961His Liv Tyler isn't too bad.
>>1018516That mostly happens when you have a HD morph active on the body.
>>1018540Ok good catch, there's a "HD limit" section in the morph "cog" options. Turns out the "Mia body" is carrying HD morph within itself. Or is it? Turning the value to 0 solved it.
Oh come on...The "stretch" marks are stored in the "detailed normal map" provided as default by daz itself... wtf?
I forgot how easy it was to get eye reflection on G2/8/8.1.I've spent so much time trying to get anything worthwhile with G9, it's absurd.Tweaking the eye itself do shit, same for the eye moisture tweak.Do i have to resort to third party fake reflection?
It really is, the Final Fantasy.
>>1018551THAT BETTER NOT BE A NIPPLE!!!
>>1018551does the Aeris model you're using not have its own normal map? you could try editing out the stretchmarks in Gimp or Photoshop
>>1018617I picked some Micro details from MSO instead. Bump are important to the eye as it "breaks" the surface and enhance the gloss effect.It's more or less forward with the g9 PBR shaderd. More tricky with Uber, pushing the normal map above ten also seems to work.
Any tips to improve colors? No matter what I do I don't get a good tone in general but also skin tone, it's always a weird greyish or olive type of skin
>>1018619>pushing the normal map above ten also seems to workis THAT what everyone's doing? i always wondered why everyone was able to get natural, porous skin, but i can't. i've tried raising the bump maps before but then the skin becomes too "bumpy" and looks rough
>>1018622lots of things can affect perceived skin color, like the color temperature of a light source. for characters individually, you'll have to look at the textures and shaders applied to them. picrel shows some parameters that effect the skin tone in some way.
ITS SO FUCKING OVER!11https://youtu.be/rlgNcv_5lX8
>>1018632If you want high quality normals you have to have a quality map but also a shader that decodes them properly. Many engines and software etc use computationally simplified methods like 'mikkt space normals'. If you want quality you have to do the full thing accounting for exactly how the vector is altered by the bi-normal the tangent and the normal to get that fully smooth 180 degree alteration of your normal at the sampled pixel.Also if you use stacked normal maps you may also want to calculate the detail normal from the vantage point of the already altered normal sitting ontop of your geometryto have it look like the detail layer displaces already curved geometry. Naive blending will have the result similar to using 'overlay' in photoshop to put one normal map ontop of the other.With a proper decoding of a quality normal map that can skew the light by 180 degrees you don't have to 'boost' anything as it should have the intended authored depth by default.
>>1018652It's been a while since I touched any of that so to ensure I wasn't talking out of my ass I went back and reviewed it by asking the great oracle about it. The clulprit isn't really MikkT space he was trying to solve a problem across applications, but the problem is how that era shaders throw away the blue channel and reconstructs it by approximation instead of using the exact calculation provided by a high quality bake. This is the part in a lot of shaders that is is to blame.
>>1018632Some normal map or bump map are better than others. I saw random noise on a few.https://www.adobe.com/products/substance3d/magazine/micro-skins-body-parts.htmlOther are one to one. You might see them in daz sometimes.
EMMANON!!!!!!Post what you're working on, we are dying in a content of gobbo x celeb drought
>>1018681Dude, just go to his Pixiv.
>>1018702link?
>>1018717https://www.pixiv.net/en/users/58889059
>>1018553Why not just use the same surface settings from your G8 models?
Well frands, it appears this is as far as I'm going until I upgrade my system because Daz is absolutely having none of my shit. It gets to 120 iterations and just stops. Or crashes.By the way, is there a way to get the spotlights to stop casting their own shadows? It's really starting to piss me off.
>>1018721nothing there senpai, looks like it got wiped.
>>1018723I tried to change the shader; It looks bad. Copying shader and material from g8/g8.1 won't do; not the same UV map.
>>1018772they had to wipe their posts due to Pixiv's increased restrictions, you're not even allowed to link to uncensored versions of your works. they have a twitter account, but none of their older works are on it https://x.com/DM_DataMining
>>1018806Thanks anon
Oh it's time lads!
>>1018875jesus christ save us
ND3D WHO?!https://www.renderhub.com/3dkingx
seems 3duk also got fuckin wiped from renderhub LMFAO
>>1018940Those Hello Kitty socks are very cute.
>>1018946I expect an eruption of autism from him.Beware feminists, 3duk's wrath is upon you.
>>1018946>>1018967Haven’t seen one of his autistic rants in a while. Any idea why he got booted?
>>1018971He was selling ripped assets isn't it? I amazed it lasted for that long.
>>1018976Cont.Looks like corporate pressure.
>>1018976yes, I had figured he was just some third worlder like the rest of the rip-fags>>1018978CURRENTYEAR shenanigans. Hail corporate.
>>1018940Genesis 9 has a really lukewarm reception from developers doesn't it
>>1018995It's really hard to make the bodies not fridge-like.
>>1018999They look like they have the poly count of the default Poser 4 figures and are overcompensating with map tricks.
>>1018994Those are some fucking knockers
>>1019001the poly is good, better than g8fbut making it a unified gender or whatever was a huge mistake because the base mesh doesn't even have any nipple topology so you need to geograft them in all cases (instead of just cases with massive tits like g8f)there's also no belly button meshmeipex who made the most popular genital geografts for g8f also went full retard and made his pussy geograft have a billion polys and tentacle capabilities that nobody wantsalso the base feminine shape is an unfit womanlet with short arms and legs which makes the fridge thing worsethe only good thing g9 does is the face area, denser mesh + better facs
>>1019013>the only good thing g9 does is the face area, denser mesh + better facsfor years we had to deal with the many faces of Daz gobbos, only recently do we start getting some well sculpted faces but they're attached to the shitty G9 bodies. sure there's RenderHub but quality control doesn't exist on that site.
>>1019013What if someone is, in theory, hypothetically - and don't freak out on me - not interested in making porn: is G9 more viable than G8?
>>1019098That's an honorable level of likeness.Beverly never looked so young, even in EP1 of TNG.
https://www.deviantart.com/3dukTFW no rage
>>1019101it's fine if that's all you want but you'll be missing all the stuff people have made for g8you can fit g8 clothes to g9 but they often look like shit and require a lot of adjustment
>>1019144I'm used to it. Fitting g8 clothes to g8 often looks like shit anyway. Sometimes I have to go back to g1 to find clothes that aren't totally ridiculous.
>>1019098Name of models?
DazWiz has a lot of cute heads but those bodies are the default gen9 Fridge. So bad.
>>1019193There are tons of morphs to tweak the body you know. The default is just a default.
Still no leak of ND3D's genitalia?
>>1018721Check f95 too, maybe brg?
>>1019013It's funny how daz lives on coom power but the company seems to think otherwise. The lack of nipples/navel is retarded
>>1019208>but the company seems to think otherwiseThe company fucking sells genital bits for the models.
>>1018182>There weren't nearly as many material settings in the V4/M4 days and honestly this shit is confusing me.It is really bad. The forums are full of people saying>uhhh, I just plug in whatever>I pretend the words mean what they do everywhere else>trial and error itand the official documentation just flat out lists the options without explaining what they do.And a lot of these options affect each other, so not having actual examples is a dick move
>>1019208Given the crackdowns on gray area porn by Visa/Mastercard, I don't blame them.>>1019212Right, I tried looking at the documentation but couldn't make heads or tails of it.
>>1019204
>>1019208G9 does have nipples/navel by default. It's just an HD morph so it doesn't show in the viewport unless you change the settings.And I'm pretty sure there's a non hd navel morph on the store too.>>1019212There's also threads on the forums where people explain and post examples. Too bad the search is crap though.
>>1019207I've made an asset request On F95. ND don't seems to be on baraag.
i have 16 gigs of ram4 gig gpuand my processor is 2.9 ghzhow well can i run this program?
>>1019278Are you using a steam deck?You should be able to run the program but as far as rendering. Assuming you even have an nvidia GPU, you are going to run out of memory for scenes very quickly. You could try using render servers but that requires a fairly good internet connection as you have to upload the entirety of the scene and it's contents for each render.
>>1019278Not well. If you don't have enough VRAM to hold the scene (you don't) then the renderer doesn't use your GPU at all.
>>1019279i am not on steam deck >assuming you have a nvidia GPUof course i got a nvidia GPU!>>1019280so what you two are saying is that i can use it but i cannot render anything crazy? i am assuming i cant do those hyperrealistic renders like rdaughterdaz?my research said that the reccomended amount of ram is 32-64
>>1019283the amount of VRAM a particular render requires is dependent on how much information is needed. vertex count, subdivisions, and texture maps all contribute to the amount of VRAM needed in a scene. 4 GB is a pretty tight bottleneck, you can try using Scene Optimizer to cut back, but i can't imagine there is much else one could do beyond a portrait with one figure
>>1019283forgot to mention that there is an option for CPU fallback if your GPU can't handle the render by itself, though that in itself is a fairly limited solution. save for poorly QC'd assets, the answer to VRAM problems is more VRAM
>>1019285>but i can't imagine there is much else one could do beyond a portrait with one figurepic related? desu most of the gallery on the daz site seems to be portraitsi assume there is a limit on how many props i could use and the type of clothing the character is wearing>scene optimizerwow it seems to be on sale right now too!
>>1019287there is no hard limit on how many assets you can load into the scene, it's just the amount of information you're requiring the renderer to handle. scene optimization is a good skill to have (picrel lagged liked crazy in the viewport because those patterned walls in the background had a tremendous amount of polys), you learn how to do more with less. that being said, i'll say again for emphasis that 4GB of VRAM is pretty tight.
>>1019286>save for poorly QC'd assets,like these walls?>>1019288>4GB of VRAM is pretty tight.so basically get a stronger machine? cpu, gpu and ram i was thinking of upgrading soon anyway
>>1019288so i am also assuming that animating in daz is off the table? what if i make the character and daz and then export it to blender or sfm to animate it?
>>1019289GPU with greater VRAM would be your top priority, followed by RAM. CPU isn't too important for rendering, ideally you shouldn't be relying on your CPU for it. 8GB VRAM is considered entry level, more is always better.>>1019290i only ever use the animation timeline for cloth simulation, i can't recommend using it for anything else. it just sucks balls. you are far better off exporting to another program and animating there
>>1019289I like to work in Iray mod. I still limit the render time to 3 seconds but information are retained and stacks, eventually. (you'll get it by trying.I would recommend the best you can afford and a shitload if vram then twice that amount in ram.
>>1019295understood. i mainly wanna use it to make characters clothes and maybe props too>>1019296>Iray modthats iray dust right?also im a bit confused is vram or ram more important? or are you saying to get hella ram after picking my gpu since it is cheaper than a graphics card
>Here's your new KStew, brohttps://www.renderhub.com/mrerik/isabella-for-genesis-9
>>1019317
>>1019321Fek, forgot to fix pokethrough
>>1019315Vram is the most important but you would also want a decent amount of system memory just to load the scene without using page file
>>1019324got it what would you say the minimum/recommended amount of each is in gigabytes?
>>1019330Depends on the scene and assets you're working with but 16GB system memory is probably the bare minimum, same for GPU. You can just install the daz basics and starter kit on your current machine to get an idea. 8GB Gpu memory was do-able with the content from 5+ years ago and limited amount of characters.
>>1019321>big ass navel
>>1019315Iray rendering in wiewport or Iray mode, as I call it. sorry for the confusion.
Who's got the best Billie Eilish clone? G8 or G9, I'll use either. I've got a tribe of Orcs with her name on them.
>>1019359do you think her seeing herself getting gang raped by orcs would trigger a relapse of her self confessed porn addiction?
>>1019376>Self confessed porn addictionNever heard of that but hell, why not.
>>1019378it's real, she's a gooner
>>1019359https://devandvan.com/product/eillie-for-genesis-8-female/
Wanted to use one of those OSO furry models to make a fem werewolf due to the time of year, but I have no clue how to apply the fur material to breastacular or GP geometry even after looking around. Any got tips or is this just not happening? Any advice is appreciated.
>>1019380bet
>>1019437https://www.theguardian.com/music/2021/dec/15/billie-eilish-says-watching-porn-gave-her-nightmares-and-destroyed-my-brain
>>1019359Not even Orcs would touch this Globohomo sock puppet
>>1019433I'd say overlapping surfaces.
How can I find out what the fuck this RepelKit is?Apparently, it's not an item, it doesn't change anything about the character, and when I click on the surfaces, it seems to be something around the face with some material settings, but it doesn't affect the character at all.
>>1019511I finally figured it out.For anyone who has a similar question, just go to "help" and search the log file. There, it's easy to find the source of all items from the last loaded scene. In my case, it was just something used in a dforce hair that I had tested on the model but deleted. However, one item remained without me noticing.
How can I fix this? Clothing not fitting closely or tightly enough to the skin so that it casts a shadow. Any ideas? I tried smoothing modifier but it didn't work
>>1019332late reply but thank you! :D>>1019356its ok, thanks for the reply broalso isnt it funny that the page for iray mode has an image from daz3d on it? https://www.nvidia.com/en-us/design-visualization/iray/
>>1019534did you have to use a picture of a little girls butt to illustrate this...
>>1019534Increase item SubD or shape it in blender/zbrush using the GOZ plugin.>>1019537Of all software using Iray they went for the coomers. Not Maya, Not 3DSMax, no substance painter, But DAZ lmao.
i'm using blender but how do you make really good pin up images? like posing and getting the best camera angle? is there a guide to this or you just move things around until it looks good?
>>1019560use a reference for the poselook up 3 point lightingrealize you will need to cultivate an eye for art and you can't just follow a tutorial forever
>>1019590About damn time we got a Terrence Hill likenessWait the lips are too big nvm
Do any of you use the Daz Studio 2025 beta? Is it worth using over the current version right now?
>>1019317Yeah a shame Emmanon won't release his kstew..
>>1019562>realize you will need to cultivate an eye for art and you can't just follow a tutorial foreverthat's something that really snuck up on me as i started learning about lighting and poses. there are entire books on these subjects. it can feel like a real mountain to climb when you aren't artistically inclined
>>1017961I think I see Gwyneth Paltrow, Emma Watson, Kristen Stewart, Keira Knightley, and Dakota Fanning. But holy shit they are bad,
>>1019630Liv Tyler on the far right looks decent>>1019332>16GB system memory is probably the bare minimum, same for GPU.This worries me. I sprang for a 12GB 3060 and plan to upgrade to 64GB RAM. I guess the 5060 Ti isn't that much more expensive...
Name this band!
I just got into daz, what cock geograft do you guys recommend?
>>1019717Depends on your base figure.
Is this supposed to be someone famous?
>>1019722The Alien:Earth bitch
>>1019717Dicktator has tons of morphs and addons. But you have to use them. When I'm jerking it to 3D I am constantly recognizing default Dicktators it is so ubiquitous.
>>1019719I was thinking G8 since G9 seems to get a lot of hate for some reason? Also there seems to be more content for it.>>1019732Kek ty for the heads up, do you have any thoughts on XY and XXY? Also, do Dicktator and Futalicious have the same morphs does one have more to offer?
>>1019590>>1019600it's Ron Perlman in a wig
>>1019737G9 is catching up fast
The lack of strand based hair for males is really annoying
>>1019773Surely that is the reason there is so much futa content
>>1019738
>>1019737I tried XXY but couldn't get it to work right. Dunno why.Dicktator and Futalicious are basically the same product by the same creator, except one if for G8M and the other G8F. There is also Dicktator for G9 but not Futalicious because G9 is both sexes.
Is there a way to completely zero G9 breast morph influence on clothing? Even when setting all active breast morphs affecting a shirt (in the shirt's parameters) to zero it will still have some weird distortion.
>>1019809Hopefully I understand what you're trying to do. Do you have hidden properties shown? There are often various morphs applied but not visible. Its usually the character related morphs that cause the initial issue. Is the distortion just the "boob sock" look? Because there are a few ways to fix that.
>>1019810I do have hidden properties visible. It could be the base character morph causing the distortion even with breast morphs zeroed. My goal is to have bodysuit conform/auto-fit to everything except the breasts. I suppose I could smooth it out in Blender via sculpting.
>>10198111) If it's a dforce item you can use the timeline method to simulate start frame without the booba and add the booba shape half way through the timeline. The clothing should stretch appropriately if dforce.2) SY Clothing Breast Helper for Genesis 93) the dirty option. Ramp up smoothing on the clothing item to 50, 100 or more (depending on item) and it tends to have a similar affect as the timeline method.
>>1019811>>1019812Ultimately sculpting is the best option. Gives you control
When I rotate my figure, this thing changes and looks like this. How can I reset this thing while keeping the pose like it is? Anyone know what I mean?
>>1020145We need more context
Relax its just weird alien milk! Damn its feels great to be back doing daz
>>1020214Welcome back, you've been missed.
>>1020145-Select the object of interest in the viewport-Ctrl+Shift+AThen-Ctrl+Alt+Left click+Move-MouseYou are welcome, faggots.
>>1020145You mean that the green y-axis always goes up?Go into the tool settings tab and change the coordinates to world instead of object.
>>1020216thanks anon. Working on the outfit for the former image
>>1020266love the hair. Reminds me of Kristen Stewart's look from years back before she chopped it off and started bleaching it.
>>1020268not sure if I should go with a blonde look or keep the dark brunette?
>>1018681well better a late response than never... I am working on a story with a maiden that is being sacrificed to the beastmen of the forest to ensure natures blessing for the next years harvest. Sort of midsummer / druid / viking ritual inspired mixed with a story I read about the beastmen in warhammer fantasy. So kinda in the same vein as celeb gobs vs actual gobbos.
tested the blonde look
It does look quite nice as a contrast.
>>1020294>midsummer / druid / vikingGood theme
Finally I have become Bussan
https://www.renderhub.com/dexon3dIs this ND3D reborn?
>>1020346Why does every shota model look like Draco Malfoy? Why do all these modelers think I want to see my schoolyard bully get sucked off by milfs?
Here's your Chun Li, bro.>>1020323Your Leon Marchand has eyeballs issues.>>1020346It's very photogenic.
>>1020244did not work. can you give me the menu steps / instructions?
>>1020417Bogged like the average american female celeb
>>1019465How do I go about that? It's such a pain in the fucking ass to do any editing in this program, all I want to do is apply the material over a specified area, this shouldn't be rocket science. This wasn't aimed at the anon i'm replying to, I just needed to vent.
RKS quality is pretty good.
>>1020522Find a way to separate the surfaces, morph or smoothing, thickness.You find Daz hard? Ever heard of zbrush? or Maya? Surface Painter? Marvelous designer? It's worse.You trade a good craft against blood, for the rendering gods.
>>1019433not 100% sure what you are trying to do but if those are strand hairs then they cant just be applied to a new surface. Go to the material tab and check if the hairs are generated from a specific surface (like Torso) or such. Normally you have this issue when loading body hair for G8.1M but it was made for G8M. Would be the same issue when using something like breastacular.
i struggle with dark scenes because i'm afraid of making them too dark, but often in post i wind up catch myself overcorrecting and making the scene way brighter. lighting in and of itself feels like half the battle of 3D art
>>1020604*chefs kiss*>>1020605You'll need to assume most viewers are using the worst possible monitors and color settings, most of them are probably on a phone outside too. Just follow your dreams.
guro-fags get the rope
>>1020606that's sensible advice, but i was thinking more of general theory, how to make a dark scene while still achieving enough clarity for the subject. how about you, does the render appear too dark on your monitor?
>>1020661not that anon but it does not appear too dark to me. I think its a good balance but I would make the background darker but with heavy contrast from those dof lights.
gobbo on gobbo action?
>>1020677left emma looks kinda malnourished the gobbos aren't feeding her enough
>>1020661the render is poorly lit. too dark is too subjective. the jeans and top she is wearing have no clear separation on my screen. the subject is poorly lit and not separated well enough from the background.
>>1020683the jeans and top shouldn't have a clear separation because it's in the shadow of the jacket. And she's separated from the background by the depth of field.
>>1020683>on my screenI was about to troll and talk shit but legit that shit is dark lol. You're right about the callout. Even on my neckbeard OLED
>>1020683>>1020727werks on my screenI really don't see the problem except that the chairs look a bit double-vision.
>>1020683Lol. Yeah, rework the whole shot because the line separting her shirt from her pants isn't distinct enough. Even if that was a valid thing that needed fixing, why not just draw the highlight yourself in PS. Anyone that isn't doing post-work is just having a bad time on purpose. Rerendering a shot for less than 100 pixels to change for the better is a waste of time.
How / where do I get this type of hair shader?
>>1020986well not that I agree that there is anything wrong with the image. Looks fine to me and I like the shadows. But you could spot render if you need to fix small parts and lack the ps skills to do it post.
>>1021004it's anisotropic hairin blender you use the anisotropy slider (cycles only) or you can fake it with a fresnel with the tangent node plugged into itno idea how to do it in daz but i'm sure there's a solution if you look up anisotropic hair
i know it's a longshot but does anyone know what set/character does this eyeshadow come from?
>>1021067You can draw it on yourself, anon. We believe in you.
>>1020986maybe just do it properly before you publish it?? why is it even a big deal to open a project and move a light?
>>1017961I can hardly recognize them. They all look like primitive rubber sex bot versions of themselves.This must be due to "daz morphs" right?I notice this same problem on regular game characters in porn all the time. Daz creators morph a generic nude female face to the shape of the ripped mesh from the game and it becomes a weird bizarro version of the character
>>1021100With celebs it's just sculpts or shit AI from pic algos so of course it's not quite right. But with game characters, the mesh should be pretty identical if they do it correctly, so I think it's mostly shaders/lighting that make it look off. Most games aren't as detailed as Iray can get.
>>1021105Kiernan Shipka's character from the latest blackops. Yes, she is kind of bogged like that.
>>1021108Her agent is getting her the most shit ass roles, but I'm glad she's consistently working since Mad Men. A lot of child actors just fall off.
>>1021108no idea who that character is and it looks fine to me.Put it next to a game screenshot at the same angle if you want to compare better.And remember that the focal length and angle of the camera can subtly warp facial features.
>>1021067Let Windows search for "mask" in your Runtime library. Identify and use one of these mask as a Diffuse-Overlay in your Surface pane. What you're looking for is the Face surface.Pick a the color.Then fuck off.
>>1021117Wrong blond bogged gremlin
>>1021108
>>1021100as the retard that made that image, it was never meant to be a great render. It was a memory test of how many characters I could fit into my 8GB of vram. One of the things that I sacrificed was complexity of the skin shaders with minimum texture use and reuse of channels. As lookalikes most of the models are eh 3/10 DAZ gobbos. but hey I make smut as a hobby as what do you expect anon? here is a render of a dragon as this is a SFW board
>>1021126>No censored dragon dong
>>1021127no naughty renders on here anon!
>>1021128
>>1017961for animations is it faster to render in blender as daz is taking fucking forever
>>1021143yesdepends if you use eevee or cycles. eevee is very fast but wont look as good
Your new squire, sir!
>>1021136They're like rare Pokemon now. Get them all before hell break lose!
>>1021014Was not able to find anything that works for anisotropic hair
>>1021172What a coincidence, I'm trying to port Khronos' glTF anisotropy shader to EEVEE shader nodes right now.
>>1021173Cool, would you share the result? I just want to understand the settings for anisotropic hair or how it works
I know they would be far less popular than Emma but its kind of crazy there aren't really any decent characters for Daniel or Rupert in daz that i can find.
>>1021124I'm right, actually.
>>1021190Oh, feral kid reference?
>>1021190>>1021191disregard, I am a retard. Read your original message as MAD MAX
>>1021186tried to create a quick Rupert then. Early WIP.
>>1021147Built for werewolves
>>1021212Gravity wouldn't have any effect on short hairs.Or is this shot taken from Krypton?
>lost their most famous character
>>1021212emma's face is completely old-haggified, and that saddens me
>>1021147Source of the gauntlets? G8 Knight series?
>>1021240He isn't into loli or hebe at all. Or hides it well.
>>1021248Those are for his private stash
Anyone here use DAZ for creating a scene and then blender to render it or do lighting? I heard some people do. Does it create better renders or results?
>>1021301>BlendlelNop.Photoshop, yes.
Is DAZ Studio 4 not being updated anymore ? Last update was April and with that 2025 crap no plugin works anymore. What a shitshow DAZ is.
>>1021301Not sure if it's better, but it can get different results. I'll probably do it in the future eventually because I have an environment asset that would be a pita to transfer over to DAZ shaders.>>1021320The major plugins will probably get ported eventually once 2025 is out of beta. Who knows how long that will take though. It's only necessary if you have a 5000 series card.
>>1021243Gauntlets are from The Legend, but the metal parts have been reshaded with Uber+ Iray Medieval Armor Shaders (Plate05, color: Iron, iirc).
>>1021357Wish her luck in her first battle!
>>1021359She's headed straight into werewolf territory!
Here's your official product bro
Emily Ratajkowski morph when
>>1021359I remember how noisy your renders were anon. Good progress!
>>1021386My first thought was, "Why would it need shapes?" so I checked and there's a voluptuous and a muscular morph.
>>1021359Joust!>>1021392It's really down to how long I'm willing to wait a lot of the time. I'm still running this without a compatible gpu (just cpu rendering, so it takes forever).
anybody else blocked from rs?
>>1017961>Meet Quinn!There's a newer gobbo on the block
>>1021416oh nevermind, must have caught it in the middle of an update, scared me for a sec, lol.It's such a pain that the assets take up so much space sometimes, I really should just mass dl everything that looks slightly interesting and put it on an external.
Why everyone always have fun with DAZ, but everyone in blender thread is seething?
>>1021465You could call it: "The graceful carelessness of the mindless coomers"
Does anyone know of any product or plugin or anything like that that allows me to make localized parts of the skin look wet? Something like a paintbrush, where I can paint exactly the part that looks wet.
>>1021502Paint a custom mask to put in the topcoat slot?
>>1017961picrel looks like the blowup doll equivalent of online pornography - what I'm saying is: VERY UNATTRACTIVE
>>1021518Oh dear.Emmanon is going to have a rough night learning he can't please everyone...
>>1021512Could you explain to me in a little more detail how this works? Thank you.
>>1021546Note: I discovered that the top coat is already being used on the character for other purposes. I need to find another way to create a localized wet effect on the skin... If I come up with something, I'll post it here with an explanation, maybe someone will learn something, I don't know.
>>1021546>>1021557Okay, I learned here, and it's incredibly easy to make only certain areas of the skin wet (or have any effect you want).1. Create a geoshell around the figure.2. In the geoshell offset, choose the appropriate value, which will depend on whether there are other geoshells in the figure or not. I left it very close to the figure's geometry.3. Apply a shader of your choice. In my case, I applied "Daz Uber: Water".4. In geoshell parameters, turn off all regions that will not be affected. In my case, I only left the face and lips turned on4. Now you make a mask based on the figure's UV. I found the texture of the face of the model I'm using, created a new layer in GIMP, and painted the central part of the face white, the dry area, black. I made the transition from white to black subtle so that you can't see the border between dry and white, and that's it.5. Finally, just go to the geoshell surfaces, find the right location (in my case, face and lips), and in "cutout opacity" apply the mask you just created.
>>1021465it's a good program for a hobbyist, easy to throw a scene together from start to finish. nobody using Daz has any aspirations of making a career off of this, so there's no reason for them to get upset if the end result isn't perfect.
>>1018178Besides Guhz's ones, maybe give a look to some of bikdingle's models too, decent body cariety and lots of thicc. Then there's SP3D's stuff, most of it is pretty good, specially the poses.>>1017974Check the ones you can't get on the usual pages for free first, then pick the one you will probably use the most.>>1019295>>1019288>>1019285Love me some egypt qts! Catbox per chance?
Elle Fanning clone yet? Need to see her getting PREDATORED
>mfw i was busy and couldn't make a halloween render
Druglord's teenage (18+) bodyguards. Will they be enough to repel the police commandos?
My broken sunglasses experiment is not going well. Not sure if it's a Me problem or a Daz problem.
>>1021720Looks like you're using the normal map to get the crease. There's crazy bouncing rays going on.Tried with the Bump map instead?Also, enable "Caustic Sampler" to check what happens.
Tried and failed to make a shader where the character is see through but any internal geometry is hidden, you can still see her eyeballs under the skin here for example.There's a really cool shader for a Blender model that acheives this affect but its super complicated, no idea how to replicate it in Daz
>>1021743Yes, well, the thing is that I'm a retard who doesn't know anything about normal maps. I just had GIMP generate one for me.Using a bump map made the cracks almost invisible, but I had better luck with a displacement map and turned the normal map strength down to 0.3. I also drew gray lines along the cracks for a diffuse map. Needs some tinkering but I think I'm getting there. Thanks, king.
any gobbos need chopping in twain?
>>1021748I'd try to generate a normal from a website, Crazy Bump, Photoshop or Zbrush. The first one has SOUL.
>>1021720>>1021748Roddy Piper They Live scene when???
>>1021794>PUT ON THE GLASSES>fuck YOU
why the fuck do i randomly lose tabs over here, and have to add them back manually? and why the fuck can't i just drag them into the position i want?
>>1021611>Love me some egypt qts! Catbox per chance?here you go anonhttps://files.catbox.moe/rfe09l.jpghttps://files.catbox.moe/5il9lq.jpghttps://files.catbox.moe/qy2ylr.jpghttps://files.catbox.moe/x455cb.jpghttps://files.catbox.moe/g82zzp.jpghttps://files.catbox.moe/z6sej1.jpghttps://files.catbox.moe/u4q9gf.jpghttps://files.catbox.moe/hwcztg.jpghttps://files.catbox.moe/qo25rb.jpghttps://files.catbox.moe/98e35s.jpg
>>1021855Cute! Do you have a gallery of other works somewhere?
https://www.renderhub.com/janey/botched-set-for-genesis-9Finally, realistic modern celebrities!
>>1021776Damn!
>>1021640yeah I also missed the Halloween render anon.
>>1021869Your lighting is breathtaking. Is it mostly post work?
she wasn't a vampire muscle mommy at first, but alas, all i make are muscle mommies.
>>1021875Thanks anon but mostly I am lazy and do all in render. But I did give it a single level pass in ps.>>1021892musclebound sexy vampire is a rare but welcome sight!
>>1019295>>1019324>>1019288Different anon, but in a similar situation (4GB VRAM GPU for ants). How important is VRAM vs other performance metrics? Does VRAM capacity become 'good enough' at some point?I could look for a decent second hand 3090 on ebay and get 24GB of VRAM on an older platform, or a newer card like a 5060 ti but be limited to only 16GB of VRAM with more horsepower in other respects.Any advice?
>>1021909VRAM NEVER becomes "good enough". Its the single biggest planned obsolescence metric in GPUs and has been for a decade now. Its also the major gatekeeper, forcing cards into the "neat" categories of: Gaming cards, pro cards and industry. The same GPU but with a different VRAM configuration can mean the card price increase 50x. Why? Because if you do not have enough VRAM, then you cant do anything. You cant even do it slower it simply wont work. Not sure how cheap a 5060 ti card is but it should be pretty cheap being a 60 series. I ran a 2060 for a long time and the main issue for me was always lack of VRAM. Still you can work around that but it is time consuming.If you like strand based hairs, displacement maps, large scenes or such then VRAM is your most important metric as actual GPU performance does not matter if you cant fit on VRAM anyways. If you do single characters no background then VRAM is not as important. This is what a lot of people do in DAZ and is 100% valid and fun. So again what are you looking to do? Do DAZ only or play some games on the side? For 3d modeling / rendering you look at VRAM first and then everything else.
>>1021909what constitutes "good enough" is entirely dependent on what you're trying to get out of Daz, how complex and detailed you wants your renders to be. if you're only interested in simple renders with 1 or 2 subjects and a simple environment like >>1021776 , then you should be able to skirt by with 8 GB of VRAM. if you want more complex scenes then you'll find yourself learning how to optimize your scenes (which is a good skill to learn regardless) to try to squeeze everything into your 8GB. it's all about what you envision yourself doing.
>>1021922>>1021909this render >>1021776 didn't even go to 6gbs of vram, i did 0 optimizing, every texture is 4k, and windows was eating 2gbs of vram at the time as well. every render i make like that never even approaches 8 gbs. that said, there's cheap cards with 12gbs these days. gpu power does matter for render time, but not that much. if you grabbed a 3060 with 12gbs years ago, you'd still be coasting for a few years. the 5060 ti is 16gbs, and very cheap. unless you're making insanely complex scenes, you can't go wrong with it.
>>1021909>>1021922also, you could definitely fit a scene like this into 8gbs of vram, but you're going to have to optimize. with depth of field on, you can use scene optimizer to drop texture res on literally everything but the 2 main characters. if i needed a card specifically for daz, i would probably grab the 5060 ti. 16gbs of vram, fast, cheap, and 180 watts? perfect for daz, and your electricity bill.
>>1021893Did you build the scene from scratch too? Just the god rays are goat.
>>1021925>>1021924>>1021922Thanks for all the input. I do game, but part of the reason I'm still on this old ass GPU is that the games I play tend to be pretty old or just GPU light. Hard to feel like I need a 50 series card to play Supreme Commander or Factorio.Is there a good way to see how much VRAM a scene is using? I figure I'll mess around with my coughing baby of a GPU to get a feel for how much VRAM scenes need. Then I can make more informed decisions from there.Also, may Allah punish and smite this stupid fucking AI bubble. I thought the bitcoin mining shit was annoying. Jesus fuck these RAM prices.
>>1021933Help -> Troubleshooting ->View logsLook for "Rendering..."
>>1021956Thanks!
>>1021862i got this set to try out after seeing your post
>>1021966Who are you bogging first?
Are there any AI tools yet that can "copy" an expression fron an image?
>mfw I just realized that not only am I going to have to paint all my own geoshell textures, but I'm also terrible at it
Cant even talk about about or list RKS' celebrity clones on the official forums. Some mods are assblasted I guess
>>1022097It is probably not mods but management not wanting to get into trouble for looking like they are endorsing people using their software to make money off of someone’s likeness without permission.
Anyone know if there's an outfit like this for G8? I swear i have seen it in the past but atm i am coming up with nothing.
Does anyone have any products to recommend that deal with distortion in the hips when the thighs are bent at about 90 degrees? The girl's butt looks really ugly in this position. I'm using a morph called "U.N.B.Ms for Genesis 8 Female" and it helps a lot, but the effect isn't strong enough to make the hips look decent.
>>1021933>Is there a good way to see how much VRAM a scene is using?If you are not already using it, install the GPU-Z program and run it every time you use DAZ Studio.It monitors everything, including the amount of VRAM currently used by your GPU.The related image, for example, shows that I am using 8.5 GB of my GPU's RAM, and I'm working in a scene with three characters.
>>1022104They're picking and choosing as that specific celeb thread has a huge list of other celebs and vendors. >>1022106Find a bodysuit and modify opacaity maps
>>1022113https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/p1
We need a new Elle Fanning model
>>1022151Be the change you want to see in the world
>>1022151Looks decent enough to me, what did you have in mind?
>>1022151Just port the DS2 model.
>>1022170Waiting for PC release
But wait, there's more!
>>1022172is anyone keeping track of how many Emma morphs there are in circulation? i don't understand how this woman gets so much attention from the 3DCG space
>>1022228My guess is that a lot of these people had a crush on Hermione growing up and never got over it.I've seen several versions of Natalie Portman's character in Leon, presumably for the same reason.
dios mio...
Is there any g9 character with middle easter phenotype? Something like vicey3d girls?
uuuhhh....rip?
>>1022274These can become memes and turn into their biggest cash cows. See >>1021238
Am I corrected in understanding that if you have a RTX 5000, you cannot use Daz, but you can use the alpha of the next version, but that alpha is still busted as shit?
>>1022228https://files.catbox.moe/k596g0.mp4
>>1022286Trachtenberg?>>1022288That's usually the case with "newer" nvidia stuff and daz.
I was making a VN on my PC back home with all gen8 stuff and I had some complications loading it on my laptop while I'm living abroad so I'm starting fresh. I remember doing research on g8 vs g9. Now that I have to start over, I'm wondering if I should just go with g9? I know it's a lot more resource intensive but I'm wondering if the visual fidelity is worth it Also, I'm getting low on ZoneGFX points and they have a super jewish system of even if you "bought" an asset with points, it gets reset after like a month so you'd have to rebuy it again. Is Renderhub my only other option for free shit (and good t.o.t shit)? Asking for a friend
>>1022331>>1022331what's your zone handle? I'll throw you some points.As far as fidelity and similar, it will vary wildly depending on the vendor or artist. For a VN I would try to stick with characters that match a certain style. No toons mixed with "realistic" characters at least as far as materials. But it also depends on your VN subject I guess.
>>1022332You may have been the person who gave me points last time. Regardless, I would appreciate more if you have some to spare. I ran into this problem last time but I'm not sure what my handle is for you to send to so I screencapped my account name.And thanks, I think I'll just stick with g8 since I know there's a lot of good tools like skinbuilder that I remember I wasn't able to find for g9
>>1022333sent
>>1022334thank you bro. I will make a render for you as a thanks
>>1022291beautiful, sensational
Looking for advice on making characters' skin a bit more video-gamey, like less realistic and a bit more doll-like. On the left is what I have in Daz after messing around with the skin's translucency weight and experimenting with the normal map and bump map weights. On the right is a screenshot of the character from her game. I know that the environmental lighting plays a big part in how a character looks but there's got to be a lot of other elements I don't even know about.
>>1022354idk if you're exclusively working in daz, but when I use the diffeomorphic exporter for daz to blender, the blender result has exactly what you described. the skin shader looks less realistic and more doll like. when I first did this, I remember trying to get the daz look in blender because that wasn't want I wanted but it might be exactly what you're looking for
Mayli clone when??
>>1022228>>1022245That's basically it and in her early 20s she really did look amazing. Somehow none of them ever properly capture exactly how she looked at her peak.
Are you all now using DAZ 2025 alpha, or is it still unstable and dysfunctional?I have to buy a new computer and I'm really tempted to go for something with an RTX 50xx series card for future-proofing. I guess v4.2x is never going to be 50xx compatible, right? Being unable to use meshgrabber in DAZ 2025/v6 is a real bitch.
>>1022400>can't use 5000 series cards>can't use mesh grabber on new versioni fucking love when updates make everything worse!
>>1022404It's the old version that can't use 5000 series cards. The new version can't use mesh grabber, but hides an equivalent feature behind an expensive as fuck subscription paywall.So you lose either way.I just wanted to known what people here were doing and how bad the new version (2025/v6) was.
>>1022228>>1022291Is this a reference to something?
>>1022400Is DAZ 2025 unsafe if you are pirating?
>>1022400I have an rtx card but I use 4.24. I only use 2025 alpha to load whatever scene I've worked on and click render since that doesn't work on 4.24. What a clown company - hasn't this issue existed for more than 9 months now? lmao
The fact that it's named Alpha 2025 means that the full release must happen within the next month, right? They wouldn't want to be working on Alpha or Beta 2025 in the year 2026, right?
>>1022405so basically the best set up is 2 computers at once, one with daz 2025 and a 5000 series card, and the work computer with an older card, and all of my plugins, with my library set up on an exernal networked folder. this is doable, and retarded.
>>1022419Its a software title now. Expect Alpha 2026 next month. Means nothing, like vitamin water.>>1022421Use diffeo on any PC and export then render on that same PC
>>1022426>Use diffeo on any PC and export then render on that same PCis it a one button process?
When will someone make a new/pirate version of mesh grabber that can be used with DAZ 2025?
I made an OC.rate / hate
>>1022437The quality of the render is surprising for something posted here, no fireflies.
Any idea on model sauce? Doesn't appear to be in the promo images on renderotica.
>>1022464looks like a chopped margaret qualley
>.
any of you guys got some assets you would recommend for a femboy character? can be gen8 or 9
>>1022527Gen9 would be a good base with its unisex-ness. Many characters come with male and female morphs. You could probably just mix and match.
Bros, I'm not even making renders anymore. I'm just jerking off to the viewport.
>>1022532based
>>1022280seconding this questionsource on the model in the pic btw>>1022437good job bro>>1022445what do you mean by no fireflies
Is there any reason why the shell sometimes gets inside the characters' skin? Is it intentional or is it a bug?I've seen wet skin effects that make the shell go about 0.01 cm inside the skin, and I can't see the effect appearing on the characters, but maybe it depends on the lighting? Do the guys do this because of some exploit in how iray works?
>>1022595have you checked the shell offset?
brehs is it worth using breastacular on gen9?having to make it fit with clothes is kinda wonky and time consuming
>>1022526Holly potato!
>>1022600Add a smoothing modifier to the cloth and pick breastacular (i assume it's a graft) as the collision item.
>>1022437I like it anon. Only think I would change personally is making her eyes brown or hazy as I feel it fits her overall look.
>>1022445I rendered it at like 5000x5000 because I forgot to change the resolution after testing out rendering times kek.>>1022572Thank.>>1022608I think you're right, I checked out some other colors but the two brown options in pic related looked the best imo.
>>1022572>firefliesnoise in the render common with low iterations or sampling
>>1022612I recognize these lips, Hitler used to fly in them in 1933.
>>1022613What's a good number of iterations? Daz seems to want to stop at 1553 for this scene and I don't think the difference between 300 and 1553 is very big. Maybe I'll just try a fuckhuge resolution like >>1022612
Is there any way to correct the harsh creases in the skirt at the bottom? They come from me having to manually move the bone since the weight transfer utility wouldn't make the outfit's shin bone follow the figure's. I can sort of correct them in photoshop but they don't really match with the rest of the picture.
>>1022526it's crazy seeing Quadraw selling on the official Daz storepage after being purged from RenderHub for selling models of "500 year old vampires"
>>1022628You can force iterations by going beyond of default 95% "Rendering Converged Ratio".Doing so you also have to increase "Time" and "Max Samples"
hope you guys got some gpus, we're in a shortage again, which means a 200% price increase. love ai.
>>1022170>>1022171>>1022151PC version just got an age rating. PC release might be confirmed in the Game Awards.
>>1017961jesus christ, does daz creators not know object instancing or any other optimization tricks? every maps i get from the store usually has millions of poly you need beefy pc to render them
>>1022738Daz creators are shite at optimizing. Check the material resolutions too.
>>1022738What do you expect from boomers?
>>1022738to be fair, it's a rendering program, not a video game. it's main point was always to play barbie and render one or two characters.
>Betty GilpinInstant buy.
>>1022758His promos are pretty good but how are the characters in other scenarios? Is it a totocandy situation where the goblins look sort of passable with his lighting preset and promos but end up looking like normal and bumpmap-less facetransfer slop with scuffed specular maps?
>>1022738every texture is 4k even if it's a solid colordaz creators are 99% braindead retards
Does anyone know how to get a smoother texture on breastacular?>>1022618I'm not sure what you mean but her lips are supposed to be pretty large.
>>1022789nipples
>>1022789I may not like the subject matter but the render quality is great.
We know what you are
>>1022789built for shotas.
>>1022789i'm not too familiar with breastacular (whether it's simply a morph applied to the base mesh or if it's a separate mesh), but typically the normal map and bump map affect the "texture" of the skin. reducing either or both of these in the shaders tab should smooth out the skin.
>>1022792Bonus https://files.catbox.moe/xovjm6.jpg>>1022798The private library from stonemason got some pretty nice render presets.>>1022834Yes, it's a geograft with it's seperate mesh, fiddling around in the surfaces did the trick.There's a tutorial on F95 utilizing Breast Utilities and it's shell but I couldn't get it to work on G9.https://f95zone.to/threads/hd-big-titty-texture-tutorial-for-breastacular.179609/
>>1022789
>>1022863Was that a pose preset or did you do it yourself? Great job.
>>1022863There's Breast Utilities 2 for G9 now.
>>1022870Yes, the tits are supposed to be pretty large too.>>1022884Nah, I'm lazy and combined some pose packs from Zeddicus with some minor adjustments to the arms/hands/head and switched the couch she's sitting on, the included one is kinda low poly and the texture looked a bit off that close up.>>1022897Yeah, I tried the G9 version with the steps described in the thread but it didn't work out.
>>1022912>Nah, I'm lazy and combined some pose packs from ZeddicusIt's funny, I was just thinking about how despite having downloaded the 15 quintillion pose presets from whoever, I have not found a use for any of them and I end up doing everything myself.
>>1022912>Nah, I'm lazy and combined some pose packssame, i just slam poses and adjust lmao
does the newest daz version finally allow turning off auto-keyframing?
totocandy1 is based!
Getting Daz to do anything I want has been a form of self-torture.At what point do you just throw your hands up and recognize that getting a Wacom tablet and learning to draw would be faster and easier than bending time and space to use Daz as anything but a glorified masturbation tool?
>>1022952Just export your characters with their preferred morphs into another program. Build the library in blender/maya/etc.
Angela 9 got some nice skin ngl.>>1022913>>1022927Kek
>>1022957They're mixing natural skin and orange's skin.No: It's not supposed to be the same.
Y U DO DIShttps://www.daz3d.com/gf-cindy-hd-for-genesis-9-feminine
>>1022957>black chickYikes
>>1022967The face sculpt isn't good, the skin is above average and the overall anatomy is mediocre.No; I do better.
>>1022967Every purchase is reported to the FBI
>>1022991I swear she told me she was 21!
>>1022952One thing you can do is render models in DAZ to draw over later. I'm trying to do this by making characters with exaggerated proportions and then tracing them to see if they can pass for 2D characters to be used in a Visual Novel (non-erotic in this case).>>1022953If you do this process, you never have to go back to DAZ again?For example, if I export a character to Blender, but then remember that there is a pose or outfit in DAZ, can I use these things directly in Blender, or do I have to keep going back to DAZ all the time to use its products?
>>1023060Not sure on outfits but any new morphs and poses and be imported to blender with diffeomorphic.
>>1022953It looks like that's what I am going to have to do because my big problem right now is materials. I'm trying to work grime, scuff marks and blood onto these characters and neither geoshells nor decals appear to be suitable.How well does Blender's physics engine work with non-dForce hair?>>1021783 looks promising, assuming I can find the right brushes or get good at drawing.>>1023060Sounds like a lot of work but it might be the way to go. I need a tablet either way.
what monitors are you guys using? i just realized that my cheap monitor doesn't have the full color gamut, not exactly ideal for color editing
>>1023136see>>1020606Just follow your dreams, whatever works best for you.
>>1023136I use a shitty Acer screen and have been looking to upgrade to something nice.
i just got my 5070 ti. what doesn't work in the new daz version?
>>1023322Pretty much any script won't work in the Alpha. For example, if you have a geograft with a script that copies materials, you will have to run that in 4.x, then save your file, then return to Alpha to render.
>>1023327jesus christ. can you still download an older version of daz? my current plan is to use my old pc to build and test my scene, then open the project up on my new pc and render there.
>>10233284.x is still the main version of Daz. The new Alpha is the one you have to seek out (just google it). You will not be able to render in Iray using your 5070 with 4.x.
>>1023329oh. can you have both installed/open at once?
>>1023330Yes to both installed. Don't know about both open.
>>1023331turns out, yes you can.
holy fuck this sucks. actually gonna have to go with the 2 pc set up as absolutely nothing works on the alpha.
>>1023333Should have stuck with poser