[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Row of legs.jpg (777 KB, 3840x2160)
777 KB
777 KB JPG
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
>>
OP Image credit to DataMining aka EmmAnon
>>
It's so cool to open the geometry tool, or mesh grabber, or something like that, and have all your shells revert to default and the models turn white. I love it when that happens.
>>
Paypig here. Which of these characters should I use my monthly daz+ gibs on?
>>1017973
Use Diffeo, be free.
>>
File: 1730354735292749.jpg (612 KB, 2000x2000)
612 KB
612 KB JPG
>>1017927
for the rendering quality slider, the official explanation is that it changes the threshold for when a pixel is considered "converged", or in other words "correct". a higher convergence threshold implies a higher quality image. however, there are tons of elements in play when it comes to render quality, and i can say from my own tests that it hasn't produced any noticeable differences (except for inflating the render time).
>>
>>1017973
It should go back to normal once you switch the tools back. Something's wrong on your end.

>>1017974
Whichever one has assets you'll actually use.
>>
Why does dForce for clothing sometimes work, and sometimes looks like it exploded. What can I do to avoid that. Any settings I have to adjust or any other tips?
>>
Genuine question, why is daz this popular Vs something like character creator?
Soon the metahuman plugins for dccs will be out. Why not just switch over to those?
>>
>>1017989
It usually explodes if a body part is clipping into the clothing, like a hand or something is in the way.
There's lots of good tips on the official forum if you search cloth explosion, d force tutorial, etc.

>>1017990
Daz is popular because of the years and years worth of assets to kitbash, most of which are super easy to pirate. And it's a pretty easy to use program if all you want to do is make still pictures.
Are there even premade pose packs, clothing, hair etc for metahuman?
>>
>>1017991
There are some assets, not nearly as much as daz of course. I think in large part it's because it's been almost impossible to work with metahumans outside of unreal itself + the metahuman editor was very limited until the most recent ue release.
The new plugins promise diffeomorphic style importing and exporting. So far only the Houdini one is out, but I think the blender one is next so we should see a bit uptick in usage. Still, the technical barrier to entry will probably remain much higher than daz.
What about cc tho? Why did that not take off similarly to daz? Cc5 seems pretty decent. The piracy thing is mostly a chicken and egg type of issue imo.
>>
>>1017939
>>1017998
I somehow failed to see the post denoiser option. Probably won't use it anyway. If it's just going to blur the image, I could just run it through a filter in GIMP. And I have enough trouble getting facial details to stand out.
>>1017945
Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
>>1017979
Thanks, guess I'll ignore it from now on.
>>
File: alien.png (476 KB, 449x464)
476 KB
476 KB PNG
celeb morphs are an endless source of comedy
>>
>>1018051
Look how they massacred my frog-fu!
>>
How do you export an animation as .bvh?
>>
>Richard does it for free
grim. Without him, Daz would be dead
>>
What morphs do you use for ass? most look terrible and make the ass just not stand out from the legs
>>
>>1018005
>Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
I'm just joking, these tiny things are usually things most people won't notice, but personally they bother me forever especially if I post something on twitter where I can't really undo or replace the post

>>1018005
>Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
Select teeth in the surfaces tab and turn down any glossiness or dual lobe / top coat weight would be my guess
>>
>>1018051
Some of them are unironically not bad, the Kate Beckinsale looked decent, the Wednesday one I think was ok, and I saw a good Emma Watson morph lately too
>>
>>1018005
>I'm just joking
No offense taken, I noticed it after rendering but figured most people would miss it.
>dual lobe / top coat weight would be my guess
I'll check that out later. There weren't nearly as many material settings in the V4/M4 days and honestly this shit is confusing me.
>>
I am sort of interested in trying DAZ. Which should I focus on 8 or 9?

Also, Veterananons, please bless me with your knowledge and tips.
>>
>>1018178
Guhzcoitus has some nice ones if you like the shape to also massively affect the hips too.
>>
File: 1754472489117965.jpg (660 KB, 1236x2000)
660 KB
660 KB JPG
>>1018178
>>1018190
+1 for guhzcoituz, lots of character morphs with voluptuous proportions. they also have an anime style breasts morph pack
>>
Daz 2025 in beta, when?
>>
>>1017990
this week i am trying to get daz to blender to metahumans rig. daz gets you 90% of a good model. blender gets you a good sculpt.
>>
What's the butt physics simulation plugin? It's gotta exist. I have found one but it doesn't work.
>>
File: Sare.jpg (190 KB, 1744x778)
190 KB
190 KB JPG
Geograft borders are showing when i increase subd above 0.

How would you solve this?
>>
>>1017961
His Liv Tyler isn't too bad.
>>
>>1018516
That mostly happens when you have a HD morph active on the body.
>>
>>1018540
Ok good catch, there's a "HD limit" section in the morph "cog" options. Turns out the "Mia body" is carrying HD morph within itself. Or is it? Turning the value to 0 solved it.
>>
File: Untitled-1.png (102 KB, 284x247)
102 KB
102 KB PNG
Oh come on...
The "stretch" marks are stored in the "detailed normal map" provided as default by daz itself... wtf?
>>
I forgot how easy it was to get eye reflection on G2/8/8.1.
I've spent so much time trying to get anything worthwhile with G9, it's absurd.
Tweaking the eye itself do shit, same for the eye moisture tweak.
Do i have to resort to third party fake reflection?
>>
File: FF.jpg (532 KB, 1257x1929)
532 KB
532 KB JPG
It really is, the Final Fantasy.
>>
>>1018551
THAT BETTER NOT BE A NIPPLE!!!
>>
File: 1732590846944418.jpg (600 KB, 2000x1500)
600 KB
600 KB JPG
>>1018551
does the Aeris model you're using not have its own normal map? you could try editing out the stretchmarks in Gimp or Photoshop
>>
>>1018617
I picked some Micro details from MSO instead. Bump are important to the eye as it
"breaks" the surface and enhance the gloss effect.
It's more or less forward with the g9 PBR shaderd. More tricky with Uber, pushing the normal map above ten also seems to work.
>>
Any tips to improve colors? No matter what I do I don't get a good tone in general but also skin tone, it's always a weird greyish or olive type of skin
>>
File: 1754158216764401.jpg (544 KB, 2000x1500)
544 KB
544 KB JPG
>>1018619
>pushing the normal map above ten also seems to work
is THAT what everyone's doing? i always wondered why everyone was able to get natural, porous skin, but i can't. i've tried raising the bump maps before but then the skin becomes too "bumpy" and looks rough
>>
File: 1731280306312449.png (66 KB, 411x637)
66 KB
66 KB PNG
>>1018622
lots of things can affect perceived skin color, like the color temperature of a light source. for characters individually, you'll have to look at the textures and shaders applied to them. picrel shows some parameters that effect the skin tone in some way.
>>
ITS SO FUCKING OVER!11
https://youtu.be/rlgNcv_5lX8
>>
>>1018632
If you want high quality normals you have to have a quality map but also a shader that decodes them properly. Many engines and software etc use computationally simplified methods like 'mikkt space normals'. If you want quality you have to do the full thing accounting for exactly how the vector is altered by the bi-normal the tangent and the normal to get that fully smooth 180 degree alteration of your normal at the sampled pixel.

Also if you use stacked normal maps you may also want to calculate the detail normal from the vantage point of the already altered normal sitting ontop of your geometry
to have it look like the detail layer displaces already curved geometry. Naive blending will have the result similar to using 'overlay' in photoshop to put one normal map ontop of the other.

With a proper decoding of a quality normal map that can skew the light by 180 degrees you don't have to 'boost' anything as it should have the intended authored depth by default.
>>
File: whyNormalsLookFlat.jpg (276 KB, 869x802)
276 KB
276 KB JPG
>>1018652
It's been a while since I touched any of that so to ensure I wasn't talking out of my ass I went back and reviewed it by asking the great oracle about it. The clulprit isn't really MikkT space he was trying to solve a problem across applications, but the problem is how that era shaders throw away the blue channel and reconstructs it by approximation instead of using the exact calculation provided by a high quality bake. This is the part in a lot of shaders that is is to blame.
>>
>>1018632
Some normal map or bump map are better than others. I saw random noise on a few.

https://www.adobe.com/products/substance3d/magazine/micro-skins-body-parts.html

Other are one to one. You might see them in daz sometimes.
>>
EMMANON!!!!!!
Post what you're working on, we are dying in a content of gobbo x celeb drought
>>
>>1018681
Dude, just go to his Pixiv.
>>
>>1018702
link?
>>
>>1018717
https://www.pixiv.net/en/users/58889059
>>
>>1018553
Why not just use the same surface settings from your G8 models?
>>
File: dexbuild.png (934 KB, 1167x2000)
934 KB
934 KB PNG
Well frands, it appears this is as far as I'm going until I upgrade my system because Daz is absolutely having none of my shit. It gets to 120 iterations and just stops. Or crashes.
By the way, is there a way to get the spotlights to stop casting their own shadows? It's really starting to piss me off.
>>
>>1018721
nothing there senpai, looks like it got wiped.
>>
>>1018723
I tried to change the shader; It looks bad. Copying shader and material from g8/g8.1 won't do; not the same UV map.
>>
File: 1739711168202154.jpg (766 KB, 2000x1500)
766 KB
766 KB JPG
>>1018772
they had to wipe their posts due to Pixiv's increased restrictions, you're not even allowed to link to uncensored versions of your works. they have a twitter account, but none of their older works are on it https://x.com/DM_DataMining
>>
>>1018806
Thanks anon
>>
File: HDP Ellie 9 for Genesis 9.jpg (282 KB, 2000x2000)
282 KB
282 KB JPG
Oh it's time lads!
>>
>>1018875
jesus christ save us
>>
ND3D WHO?!
https://www.renderhub.com/3dkingx
>>
File: sharp_edges_by_lev_c.jpg (344 KB, 1920x2400)
344 KB
344 KB JPG
>>
seems 3duk also got fuckin wiped from renderhub LMFAO
>>
>>1018940
Those Hello Kitty socks are very cute.
>>
>>1018946
I expect an eruption of autism from him.
Beware feminists, 3duk's wrath is upon you.
>>
>>1018946
>>1018967
Haven’t seen one of his autistic rants in a while. Any idea why he got booted?
>>
>>1018971
He was selling ripped assets isn't it? I amazed it lasted for that long.
>>
>>1018976
Cont.
Looks like corporate pressure.
>>
File: officefuta13.jpg (946 KB, 3840x2160)
946 KB
946 KB JPG
>>1018976
yes, I had figured he was just some third worlder like the rest of the rip-fags
>>1018978
CURRENTYEAR shenanigans. Hail corporate.
>>
>>1018940
Genesis 9 has a really lukewarm reception from developers doesn't it
>>
>>1018995
It's really hard to make the bodies not fridge-like.
>>
>>1018999
They look like they have the poly count of the default Poser 4 figures and are overcompensating with map tricks.
>>
>>1018994
Those are some fucking knockers
>>
>>1019001
the poly is good, better than g8f
but making it a unified gender or whatever was a huge mistake because the base mesh doesn't even have any nipple topology so you need to geograft them in all cases (instead of just cases with massive tits like g8f)
there's also no belly button mesh
meipex who made the most popular genital geografts for g8f also went full retard and made his pussy geograft have a billion polys and tentacle capabilities that nobody wants
also the base feminine shape is an unfit womanlet with short arms and legs which makes the fridge thing worse
the only good thing g9 does is the face area, denser mesh + better facs
>>
File: 1754661059770503.jpg (853 KB, 2000x1500)
853 KB
853 KB JPG
>>1019013
>the only good thing g9 does is the face area, denser mesh + better facs
for years we had to deal with the many faces of Daz gobbos, only recently do we start getting some well sculpted faces but they're attached to the shitty G9 bodies. sure there's RenderHub but quality control doesn't exist on that site.
>>
>>
>>1019013
What if someone is, in theory, hypothetically - and don't freak out on me - not interested in making porn: is G9 more viable than G8?
>>
>>1019098
That's an honorable level of likeness.
Beverly never looked so young, even in EP1 of TNG.
>>
https://www.deviantart.com/3duk
TFW no rage
>>
>>1019101
it's fine if that's all you want but you'll be missing all the stuff people have made for g8
you can fit g8 clothes to g9 but they often look like shit and require a lot of adjustment
>>
>>1019144
I'm used to it. Fitting g8 clothes to g8 often looks like shit anyway. Sometimes I have to go back to g1 to find clothes that aren't totally ridiculous.
>>
>>1019098
Name of models?
>>
DazWiz has a lot of cute heads but those bodies are the default gen9 Fridge. So bad.
>>
>>1019193
There are tons of morphs to tweak the body you know. The default is just a default.
>>
Still no leak of ND3D's genitalia?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.