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Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
>>
OP Image credit to DataMining aka EmmAnon
>>
It's so cool to open the geometry tool, or mesh grabber, or something like that, and have all your shells revert to default and the models turn white. I love it when that happens.
>>
Paypig here. Which of these characters should I use my monthly daz+ gibs on?
>>1017973
Use Diffeo, be free.
>>
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>>1017927
for the rendering quality slider, the official explanation is that it changes the threshold for when a pixel is considered "converged", or in other words "correct". a higher convergence threshold implies a higher quality image. however, there are tons of elements in play when it comes to render quality, and i can say from my own tests that it hasn't produced any noticeable differences (except for inflating the render time).
>>
>>1017973
It should go back to normal once you switch the tools back. Something's wrong on your end.

>>1017974
Whichever one has assets you'll actually use.
>>
Why does dForce for clothing sometimes work, and sometimes looks like it exploded. What can I do to avoid that. Any settings I have to adjust or any other tips?
>>
Genuine question, why is daz this popular Vs something like character creator?
Soon the metahuman plugins for dccs will be out. Why not just switch over to those?
>>
>>1017989
It usually explodes if a body part is clipping into the clothing, like a hand or something is in the way.
There's lots of good tips on the official forum if you search cloth explosion, d force tutorial, etc.

>>1017990
Daz is popular because of the years and years worth of assets to kitbash, most of which are super easy to pirate. And it's a pretty easy to use program if all you want to do is make still pictures.
Are there even premade pose packs, clothing, hair etc for metahuman?
>>
>>1017991
There are some assets, not nearly as much as daz of course. I think in large part it's because it's been almost impossible to work with metahumans outside of unreal itself + the metahuman editor was very limited until the most recent ue release.
The new plugins promise diffeomorphic style importing and exporting. So far only the Houdini one is out, but I think the blender one is next so we should see a bit uptick in usage. Still, the technical barrier to entry will probably remain much higher than daz.
What about cc tho? Why did that not take off similarly to daz? Cc5 seems pretty decent. The piracy thing is mostly a chicken and egg type of issue imo.
>>
>>1017939
>>1017998
I somehow failed to see the post denoiser option. Probably won't use it anyway. If it's just going to blur the image, I could just run it through a filter in GIMP. And I have enough trouble getting facial details to stand out.
>>1017945
Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
>>1017979
Thanks, guess I'll ignore it from now on.
>>
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celeb morphs are an endless source of comedy
>>
>>1018051
Look how they massacred my frog-fu!
>>
How do you export an animation as .bvh?
>>
>Richard does it for free
grim. Without him, Daz would be dead
>>
What morphs do you use for ass? most look terrible and make the ass just not stand out from the legs
>>
>>1018005
>Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
I'm just joking, these tiny things are usually things most people won't notice, but personally they bother me forever especially if I post something on twitter where I can't really undo or replace the post

>>1018005
>Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
Select teeth in the surfaces tab and turn down any glossiness or dual lobe / top coat weight would be my guess
>>
>>1018051
Some of them are unironically not bad, the Kate Beckinsale looked decent, the Wednesday one I think was ok, and I saw a good Emma Watson morph lately too
>>
>>1018005
>I'm just joking
No offense taken, I noticed it after rendering but figured most people would miss it.
>dual lobe / top coat weight would be my guess
I'll check that out later. There weren't nearly as many material settings in the V4/M4 days and honestly this shit is confusing me.
>>
I am sort of interested in trying DAZ. Which should I focus on 8 or 9?

Also, Veterananons, please bless me with your knowledge and tips.
>>
>>1018178
Guhzcoitus has some nice ones if you like the shape to also massively affect the hips too.
>>
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>>1018178
>>1018190
+1 for guhzcoituz, lots of character morphs with voluptuous proportions. they also have an anime style breasts morph pack
>>
Daz 2025 in beta, when?
>>
>>1017990
this week i am trying to get daz to blender to metahumans rig. daz gets you 90% of a good model. blender gets you a good sculpt.
>>
What's the butt physics simulation plugin? It's gotta exist. I have found one but it doesn't work.
>>
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Geograft borders are showing when i increase subd above 0.

How would you solve this?
>>
>>1017961
His Liv Tyler isn't too bad.
>>
>>1018516
That mostly happens when you have a HD morph active on the body.
>>
>>1018540
Ok good catch, there's a "HD limit" section in the morph "cog" options. Turns out the "Mia body" is carrying HD morph within itself. Or is it? Turning the value to 0 solved it.
>>
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Oh come on...
The "stretch" marks are stored in the "detailed normal map" provided as default by daz itself... wtf?
>>
I forgot how easy it was to get eye reflection on G2/8/8.1.
I've spent so much time trying to get anything worthwhile with G9, it's absurd.
Tweaking the eye itself do shit, same for the eye moisture tweak.
Do i have to resort to third party fake reflection?
>>
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It really is, the Final Fantasy.
>>
>>1018551
THAT BETTER NOT BE A NIPPLE!!!
>>
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>>1018551
does the Aeris model you're using not have its own normal map? you could try editing out the stretchmarks in Gimp or Photoshop
>>
>>1018617
I picked some Micro details from MSO instead. Bump are important to the eye as it
"breaks" the surface and enhance the gloss effect.
It's more or less forward with the g9 PBR shaderd. More tricky with Uber, pushing the normal map above ten also seems to work.
>>
Any tips to improve colors? No matter what I do I don't get a good tone in general but also skin tone, it's always a weird greyish or olive type of skin
>>
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>>1018619
>pushing the normal map above ten also seems to work
is THAT what everyone's doing? i always wondered why everyone was able to get natural, porous skin, but i can't. i've tried raising the bump maps before but then the skin becomes too "bumpy" and looks rough
>>
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>>1018622
lots of things can affect perceived skin color, like the color temperature of a light source. for characters individually, you'll have to look at the textures and shaders applied to them. picrel shows some parameters that effect the skin tone in some way.
>>
ITS SO FUCKING OVER!11
https://youtu.be/rlgNcv_5lX8
>>
>>1018632
If you want high quality normals you have to have a quality map but also a shader that decodes them properly. Many engines and software etc use computationally simplified methods like 'mikkt space normals'. If you want quality you have to do the full thing accounting for exactly how the vector is altered by the bi-normal the tangent and the normal to get that fully smooth 180 degree alteration of your normal at the sampled pixel.

Also if you use stacked normal maps you may also want to calculate the detail normal from the vantage point of the already altered normal sitting ontop of your geometry
to have it look like the detail layer displaces already curved geometry. Naive blending will have the result similar to using 'overlay' in photoshop to put one normal map ontop of the other.

With a proper decoding of a quality normal map that can skew the light by 180 degrees you don't have to 'boost' anything as it should have the intended authored depth by default.
>>
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>>1018652
It's been a while since I touched any of that so to ensure I wasn't talking out of my ass I went back and reviewed it by asking the great oracle about it. The clulprit isn't really MikkT space he was trying to solve a problem across applications, but the problem is how that era shaders throw away the blue channel and reconstructs it by approximation instead of using the exact calculation provided by a high quality bake. This is the part in a lot of shaders that is is to blame.
>>
>>1018632
Some normal map or bump map are better than others. I saw random noise on a few.

https://www.adobe.com/products/substance3d/magazine/micro-skins-body-parts.html

Other are one to one. You might see them in daz sometimes.
>>
EMMANON!!!!!!
Post what you're working on, we are dying in a content of gobbo x celeb drought
>>
>>1018681
Dude, just go to his Pixiv.
>>
>>1018702
link?
>>
>>1018717
https://www.pixiv.net/en/users/58889059
>>
>>1018553
Why not just use the same surface settings from your G8 models?
>>
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Well frands, it appears this is as far as I'm going until I upgrade my system because Daz is absolutely having none of my shit. It gets to 120 iterations and just stops. Or crashes.
By the way, is there a way to get the spotlights to stop casting their own shadows? It's really starting to piss me off.
>>
>>1018721
nothing there senpai, looks like it got wiped.
>>
>>1018723
I tried to change the shader; It looks bad. Copying shader and material from g8/g8.1 won't do; not the same UV map.
>>
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>>1018772
they had to wipe their posts due to Pixiv's increased restrictions, you're not even allowed to link to uncensored versions of your works. they have a twitter account, but none of their older works are on it https://x.com/DM_DataMining
>>
>>1018806
Thanks anon
>>
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Oh it's time lads!
>>
>>1018875
jesus christ save us
>>
ND3D WHO?!
https://www.renderhub.com/3dkingx
>>
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>>
seems 3duk also got fuckin wiped from renderhub LMFAO
>>
>>1018940
Those Hello Kitty socks are very cute.
>>
>>1018946
I expect an eruption of autism from him.
Beware feminists, 3duk's wrath is upon you.
>>
>>1018946
>>1018967
Haven’t seen one of his autistic rants in a while. Any idea why he got booted?
>>
>>1018971
He was selling ripped assets isn't it? I amazed it lasted for that long.
>>
>>1018976
Cont.
Looks like corporate pressure.
>>
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>>1018976
yes, I had figured he was just some third worlder like the rest of the rip-fags
>>1018978
CURRENTYEAR shenanigans. Hail corporate.
>>
>>1018940
Genesis 9 has a really lukewarm reception from developers doesn't it
>>
>>1018995
It's really hard to make the bodies not fridge-like.
>>
>>1018999
They look like they have the poly count of the default Poser 4 figures and are overcompensating with map tricks.
>>
>>1018994
Those are some fucking knockers
>>
>>1019001
the poly is good, better than g8f
but making it a unified gender or whatever was a huge mistake because the base mesh doesn't even have any nipple topology so you need to geograft them in all cases (instead of just cases with massive tits like g8f)
there's also no belly button mesh
meipex who made the most popular genital geografts for g8f also went full retard and made his pussy geograft have a billion polys and tentacle capabilities that nobody wants
also the base feminine shape is an unfit womanlet with short arms and legs which makes the fridge thing worse
the only good thing g9 does is the face area, denser mesh + better facs
>>
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>>1019013
>the only good thing g9 does is the face area, denser mesh + better facs
for years we had to deal with the many faces of Daz gobbos, only recently do we start getting some well sculpted faces but they're attached to the shitty G9 bodies. sure there's RenderHub but quality control doesn't exist on that site.
>>
>>
>>1019013
What if someone is, in theory, hypothetically - and don't freak out on me - not interested in making porn: is G9 more viable than G8?
>>
>>1019098
That's an honorable level of likeness.
Beverly never looked so young, even in EP1 of TNG.
>>
https://www.deviantart.com/3duk
TFW no rage
>>
>>1019101
it's fine if that's all you want but you'll be missing all the stuff people have made for g8
you can fit g8 clothes to g9 but they often look like shit and require a lot of adjustment
>>
>>1019144
I'm used to it. Fitting g8 clothes to g8 often looks like shit anyway. Sometimes I have to go back to g1 to find clothes that aren't totally ridiculous.
>>
>>1019098
Name of models?
>>
DazWiz has a lot of cute heads but those bodies are the default gen9 Fridge. So bad.
>>
>>1019193
There are tons of morphs to tweak the body you know. The default is just a default.
>>
Still no leak of ND3D's genitalia?
>>
>>1018721
Check f95 too, maybe brg?
>>
>>1019013
It's funny how daz lives on coom power but the company seems to think otherwise. The lack of nipples/navel is retarded
>>
>>1019208
>but the company seems to think otherwise
The company fucking sells genital bits for the models.
>>
>>1018182
>There weren't nearly as many material settings in the V4/M4 days and honestly this shit is confusing me.
It is really bad. The forums are full of people saying
>uhhh, I just plug in whatever
>I pretend the words mean what they do everywhere else
>trial and error it
and the official documentation just flat out lists the options without explaining what they do.

And a lot of these options affect each other, so not having actual examples is a dick move
>>
>>1019208
Given the crackdowns on gray area porn by Visa/Mastercard, I don't blame them.
>>1019212
Right, I tried looking at the documentation but couldn't make heads or tails of it.
>>
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>>1019204
>>
>>1019208
G9 does have nipples/navel by default. It's just an HD morph so it doesn't show in the viewport unless you change the settings.
And I'm pretty sure there's a non hd navel morph on the store too.

>>1019212
There's also threads on the forums where people explain and post examples. Too bad the search is crap though.
>>
>>1019207
I've made an asset request On F95. ND don't seems to be on baraag.
>>
i have 16 gigs of ram
4 gig gpu
and my processor is 2.9 ghz
how well can i run this program?
>>
>>1019278
Are you using a steam deck?
You should be able to run the program but as far as rendering. Assuming you even have an nvidia GPU, you are going to run out of memory for scenes very quickly. You could try using render servers but that requires a fairly good internet connection as you have to upload the entirety of the scene and it's contents for each render.
>>
>>1019278
Not well. If you don't have enough VRAM to hold the scene (you don't) then the renderer doesn't use your GPU at all.
>>
>>1019279
i am not on steam deck
>assuming you have a nvidia GPU
of course i got a nvidia GPU!
>>1019280
so what you two are saying is that i can use it but i cannot render anything crazy? i am assuming i cant do those hyperrealistic renders like rdaughterdaz?
my research said that the reccomended amount of ram is 32-64
>>
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>>1019283
the amount of VRAM a particular render requires is dependent on how much information is needed. vertex count, subdivisions, and texture maps all contribute to the amount of VRAM needed in a scene. 4 GB is a pretty tight bottleneck, you can try using Scene Optimizer to cut back, but i can't imagine there is much else one could do beyond a portrait with one figure
>>
>>1019283
forgot to mention that there is an option for CPU fallback if your GPU can't handle the render by itself, though that in itself is a fairly limited solution. save for poorly QC'd assets, the answer to VRAM problems is more VRAM
>>
>>1019285
>but i can't imagine there is much else one could do beyond a portrait with one figure
pic related? desu most of the gallery on the daz site seems to be portraits
i assume there is a limit on how many props i could use and the type of clothing the character is wearing
>scene optimizer
wow it seems to be on sale right now too!
>>
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>>1019287
there is no hard limit on how many assets you can load into the scene, it's just the amount of information you're requiring the renderer to handle. scene optimization is a good skill to have (picrel lagged liked crazy in the viewport because those patterned walls in the background had a tremendous amount of polys), you learn how to do more with less. that being said, i'll say again for emphasis that 4GB of VRAM is pretty tight.
>>
>>1019286
>save for poorly QC'd assets,
like these walls?
>>1019288
>4GB of VRAM is pretty tight.
so basically get a stronger machine? cpu, gpu and ram
i was thinking of upgrading soon anyway
>>
>>1019288
so i am also assuming that animating in daz is off the table? what if i make the character and daz and then export it to blender or sfm to animate it?
>>
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>>1019289
GPU with greater VRAM would be your top priority, followed by RAM. CPU isn't too important for rendering, ideally you shouldn't be relying on your CPU for it. 8GB VRAM is considered entry level, more is always better.

>>1019290
i only ever use the animation timeline for cloth simulation, i can't recommend using it for anything else. it just sucks balls. you are far better off exporting to another program and animating there
>>
>>1019289
I like to work in Iray mod. I still limit the render time to 3 seconds but information are retained and stacks, eventually. (you'll get it by trying.
I would recommend the best you can afford and a shitload if vram then twice that amount in ram.
>>
>>1019295
understood. i mainly wanna use it to make characters clothes and maybe props too
>>1019296
>Iray mod
thats iray dust right?
also im a bit confused is vram or ram more important? or are you saying to get hella ram after picking my gpu since it is cheaper than a graphics card
>>
>Here's your new KStew, bro
https://www.renderhub.com/mrerik/isabella-for-genesis-9
>>
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>>1019317
>>
>>1019321
Fek, forgot to fix pokethrough
>>
>>1019315
Vram is the most important but you would also want a decent amount of system memory just to load the scene without using page file
>>
>>1019324
got it what would you say the minimum/recommended amount of each is in gigabytes?
>>
>>1019330
Depends on the scene and assets you're working with but 16GB system memory is probably the bare minimum, same for GPU. You can just install the daz basics and starter kit on your current machine to get an idea. 8GB Gpu memory was do-able with the content from 5+ years ago and limited amount of characters.
>>
>>1019321
>big ass navel
>>
>>1019315
Iray rendering in wiewport or Iray mode, as I call it. sorry for the confusion.
>>
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Who's got the best Billie Eilish clone? G8 or G9, I'll use either. I've got a tribe of Orcs with her name on them.
>>
>>1019359
do you think her seeing herself getting gang raped by orcs would trigger a relapse of her self confessed porn addiction?
>>
>>1019376
>Self confessed porn addiction
Never heard of that but hell, why not.
>>
>>1019378
it's real, she's a gooner
>>
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>>1019359
https://devandvan.com/product/eillie-for-genesis-8-female/
>>
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Wanted to use one of those OSO furry models to make a fem werewolf due to the time of year, but I have no clue how to apply the fur material to breastacular or GP geometry even after looking around. Any got tips or is this just not happening? Any advice is appreciated.
>>
>>1019380
bet
>>
>>1019437
https://www.theguardian.com/music/2021/dec/15/billie-eilish-says-watching-porn-gave-her-nightmares-and-destroyed-my-brain
>>
>>1019359
Not even Orcs would touch this Globohomo sock puppet
>>
>>1019433
I'd say overlapping surfaces.
>>
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How can I find out what the fuck this RepelKit is?
Apparently, it's not an item, it doesn't change anything about the character, and when I click on the surfaces, it seems to be something around the face with some material settings, but it doesn't affect the character at all.
>>
>>1019511
I finally figured it out.
For anyone who has a similar question, just go to "help" and search the log file. There, it's easy to find the source of all items from the last loaded scene. In my case, it was just something used in a dforce hair that I had tested on the model but deleted. However, one item remained without me noticing.
>>
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How can I fix this? Clothing not fitting closely or tightly enough to the skin so that it casts a shadow. Any ideas? I tried smoothing modifier but it didn't work
>>
>>1019332
late reply but thank you! :D
>>1019356
its ok, thanks for the reply bro
also isnt it funny that the page for iray mode has an image from daz3d on it? https://www.nvidia.com/en-us/design-visualization/iray/
>>
>>1019534
did you have to use a picture of a little girls butt to illustrate this...
>>
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>>1019534
Increase item SubD or shape it in blender/zbrush using the GOZ plugin.
>>1019537
Of all software using Iray they went for the coomers. Not Maya, Not 3DSMax, no substance painter, But DAZ lmao.
>>
i'm using blender but how do you make really good pin up images? like posing and getting the best camera angle? is there a guide to this or you just move things around until it looks good?
>>
>>1019560
use a reference for the pose
look up 3 point lighting
realize you will need to cultivate an eye for art and you can't just follow a tutorial forever
>>
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>>1019590
About damn time we got a Terrence Hill likeness
Wait the lips are too big nvm
>>
Do any of you use the Daz Studio 2025 beta? Is it worth using over the current version right now?
>>
>>1019317
Yeah a shame Emmanon won't release his kstew..
>>
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>>1019562
>realize you will need to cultivate an eye for art and you can't just follow a tutorial forever

that's something that really snuck up on me as i started learning about lighting and poses. there are entire books on these subjects. it can feel like a real mountain to climb when you aren't artistically inclined
>>
>>1017961
I think I see Gwyneth Paltrow, Emma Watson, Kristen Stewart, Keira Knightley, and Dakota Fanning. But holy shit they are bad,
>>
>>1019630
Liv Tyler on the far right looks decent
>>1019332
>16GB system memory is probably the bare minimum, same for GPU.
This worries me. I sprang for a 12GB 3060 and plan to upgrade to 64GB RAM. I guess the 5060 Ti isn't that much more expensive...
>>
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Name this band!
>>
I just got into daz, what cock geograft do you guys recommend?
>>
>>1019717
Depends on your base figure.
>>
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Is this supposed to be someone famous?
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>>1019722
The Alien:Earth bitch
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>>1019717
Dicktator has tons of morphs and addons. But you have to use them. When I'm jerking it to 3D I am constantly recognizing default Dicktators it is so ubiquitous.
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>>1019719
I was thinking G8 since G9 seems to get a lot of hate for some reason? Also there seems to be more content for it.
>>1019732
Kek ty for the heads up, do you have any thoughts on XY and XXY?
Also, do Dicktator and Futalicious have the same morphs does one have more to offer?
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>>1019590
>>1019600
it's Ron Perlman in a wig
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>>1019737
G9 is catching up fast
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The lack of strand based hair for males is really annoying
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>>1019773
Surely that is the reason there is so much futa content
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>>1019738
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>>1019737
I tried XXY but couldn't get it to work right. Dunno why.

Dicktator and Futalicious are basically the same product by the same creator, except one if for G8M and the other G8F. There is also Dicktator for G9 but not Futalicious because G9 is both sexes.
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Is there a way to completely zero G9 breast morph influence on clothing? Even when setting all active breast morphs affecting a shirt (in the shirt's parameters) to zero it will still have some weird distortion.
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>>1019809
Hopefully I understand what you're trying to do. Do you have hidden properties shown? There are often various morphs applied but not visible. Its usually the character related morphs that cause the initial issue.
Is the distortion just the "boob sock" look? Because there are a few ways to fix that.
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>>1019810
I do have hidden properties visible. It could be the base character morph causing the distortion even with breast morphs zeroed. My goal is to have bodysuit conform/auto-fit to everything except the breasts. I suppose I could smooth it out in Blender via sculpting.
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>>1019811
1) If it's a dforce item you can use the timeline method to simulate start frame without the booba and add the booba shape half way through the timeline. The clothing should stretch appropriately if dforce.
2) SY Clothing Breast Helper for Genesis 9
3) the dirty option. Ramp up smoothing on the clothing item to 50, 100 or more (depending on item) and it tends to have a similar affect as the timeline method.
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>>1019811
>>1019812
Ultimately sculpting is the best option. Gives you control
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When I rotate my figure, this thing changes and looks like this. How can I reset this thing while keeping the pose like it is? Anyone know what I mean?
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>>1020145
We need more context
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Relax its just weird alien milk! Damn its feels great to be back doing daz
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>>1020214
Welcome back, you've been missed.
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>>1020145
-Select the object of interest in the viewport
-Ctrl+Shift+A
Then
-Ctrl+Alt+Left click+Move-Mouse

You are welcome, faggots.
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>>1020145
You mean that the green y-axis always goes up?

Go into the tool settings tab and change the coordinates to world instead of object.
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>>1020216
thanks anon. Working on the outfit for the former image
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>>1020266
love the hair. Reminds me of Kristen Stewart's look from years back before she chopped it off and started bleaching it.
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>>1020268
not sure if I should go with a blonde look or keep the dark brunette?
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>>1018681
well better a late response than never... I am working on a story with a maiden that is being sacrificed to the beastmen of the forest to ensure natures blessing for the next years harvest. Sort of midsummer / druid / viking ritual inspired mixed with a story I read about the beastmen in warhammer fantasy.
So kinda in the same vein as celeb gobs vs actual gobbos.
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tested the blonde look
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It does look quite nice as a contrast.
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>>1020294
>midsummer / druid / viking
Good theme
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Finally I have become Bussan
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https://www.renderhub.com/dexon3d
Is this ND3D reborn?



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