There has to be a less retarded way of setting up UV shifting for low poly face texture swapping than this
>>1018504Well yeah, duh, just use the UV warp modifier as explained in several other threads
That is not a retarded way of uv shifting.The more tedious and difficult your rog is to make the easier itd going to end io being to actually use it.
Try something like this if you want to use only shader nodes. The custom property "prop" controls which offset is displayed. I used a rectangular power of two texture because it's apparently best to use such textures if you intend to use a realtime engine. "prop" is 5.0 in the screenshot, so it goes from 0 (A1) -> 1 (A3) -> 2 (A5) -> 3 (A7) -> 4 (C1) -> 5 (C3). If you were to animate your character changing expressions, you'd animate that property.