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File: 5235.jpg (197 KB, 1706x1320)
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There has to be a less retarded way of setting up UV shifting for low poly face texture swapping than this
>>
>>1018504
Well yeah, duh, just use the UV warp modifier as explained in several other threads
>>
That is not a retarded way of uv shifting.
The more tedious and difficult your rog is to make the easier itd going to end io being to actually use it.
>>
File: shadernodes.png (569 KB, 1909x996)
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Try something like this if you want to use only shader nodes. The custom property "prop" controls which offset is displayed. I used a rectangular power of two texture because it's apparently best to use such textures if you intend to use a realtime engine. "prop" is 5.0 in the screenshot, so it goes from 0 (A1) -> 1 (A3) -> 2 (A5) -> 3 (A7) -> 4 (C1) -> 5 (C3). If you were to animate your character changing expressions, you'd animate that property.



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