What's the current AAAA workflow to make anime girls?
>>1018879https://gdcvault.com/play/1027597/Technical-Artist-Summit-Finding-Harmony
>>1018879AI unironically
>>1018879Quadruple A doesn't make assets
>>1018879You actually draw them on paper first. The rest is just monkey brain monotonous conversion to 3D.
>>1018879https://www.youtube.com/@2amgoodnightDoes reverse engineering of jp and cn gacha girls.May have brainrot from actually playing the games though.
They don't model anime anymore. All anime models are kitbashed from templates mad in 1994
>>1018879>2D concept art>3D high-poly sculpt>retopologize said high-poly model into a low-poly one>bake maps>edit normal vectors for the faces on the model's face so you get anime style shadingthat's it
>>1019395proof?seems to like some workflow cultist projection.
>>1019401If you can't be assed to look things up even when they're explicitly mentioned, you might lack the IQ to do anything in this profession
>>1018879https://www.youtube.com/@ThinkFish2024Vroid to Blender For texturing some weirdo stencil effect is used, projecting an illustration to meshIf you mean anime anime then you'll just use Pencil+
>>1019050Despite the reverse engineering his models are below mediocre
>>1019431Technical interest is no substitute for talent and practice. I know that from myself.
>>1018879i fucking hate this zoomer cat posting as replies. If theres any signal that you are a tranny, its that
>>1019757It's cris begging for "workflows" in his ESL lingo.