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What's the current AAAA workflow to make anime girls?
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>>1018879
https://gdcvault.com/play/1027597/Technical-Artist-Summit-Finding-Harmony
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>>1018879
AI unironically
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>>1018879
Quadruple A doesn't make assets
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>>1018879
You actually draw them on paper first. The rest is just monkey brain monotonous conversion to 3D.
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>>1018879
https://www.youtube.com/@2amgoodnight
Does reverse engineering of jp and cn gacha girls.
May have brainrot from actually playing the games though.
>>
They don't model anime anymore. All anime models are kitbashed from templates mad in 1994
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>>1018879
>2D concept art
>3D high-poly sculpt
>retopologize said high-poly model into a low-poly one
>bake maps
>edit normal vectors for the faces on the model's face so you get anime style shading
that's it
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>>1019395
proof?
seems to like some workflow cultist projection.
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>>1019401
If you can't be assed to look things up even when they're explicitly mentioned, you might lack the IQ to do anything in this profession
>>
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>>1018879
https://www.youtube.com/@ThinkFish2024

Vroid to Blender
For texturing some weirdo stencil effect is used, projecting an illustration to mesh

If you mean anime anime then you'll just use Pencil+
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>>1019050
Despite the reverse engineering his models are below mediocre
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>>1019431
Technical interest is no substitute for talent and practice. I know that from myself.
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>>1018879
i fucking hate this zoomer cat posting as replies. If theres any signal that you are a tranny, its that
>>
>>1019757
It's cris begging for "workflows" in his ESL lingo.



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