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File: Vanessa-2B.mp4 (2.92 MB, 1200x700)
2.92 MB
2.92 MB MP4
Right girl obviously has more polys, but that's not the point here.

Which one is best ANIMATED?

And why?
>>
>>1019109
Right looks monotonous. Left was feels more real because of the natural chaotic movement of arms and the body. The one on the left also has better momentum handling for different part of the body.
>>
>>1019111
>natural chaotic movement
I would say just natural. Left's body is all synced, as in, when she runs, her entire body moves like a real body does.

Right is the typical stiff animation you often see in videogames, where they only animate hips and runs properly during running.
>>
>>1019109
Left girl's ass is a little flabby and bounces. Right girl's ass is tight.

That's pretty much all the difference.
>>
>>1019114
>coomer brain
>>
>>1019115
You're likely new here, Vanessa/2B threads are recurring coomer threads, they are made with no intent to seriously discuss the craft of animation
>>
>>1019115
Am I wrong, though?
>>
Don't engage with the P3N15 fag.
>>
>>1019109
Posting in the epic Sybb thread.
To answer you, left one is better to me.
>>
>>1019165
Obvious strawman, no one would think the pn03 one is better
>>
>>1019166
Well the left animation on the right mesh would be better ;p
>>
>>1019109
Left one is better. Look at her arms moving independently from her upper body, and her whole body is in much better sync than the stiff movement of right girl. Left ass needs to hit the gym, though.
>>
>>1019109
Left feels more realistic but I do like right more even though it's slightly unnatural (which is by design since she's an android) because it feels more "resolute" in her posture/body language, more self sure thanks to a slight stifness, while left gives me the impression of a more vulnerable character (whoever she is, I'm not familiar with her).
Technically they're both impeccable animations, it really comes down to personal preference and what they're meant to convey about the character
>>
Right girl wins by walk-over since left girl has a flabby butt. What the fuck were they thinking?
>>
>>1019114
This, but people here will pretend to not look at the asses.
>>
>>1019299
>while left gives me the impression of a more vulnerable character
Vulnerrable? There's nothing vulnerable about her running animation.
>>
>>1019488
It does to me, she has a stride reminescent of a school girl, a young woman, which is a vulnerable entity
>>
>>1019496
Since when does a schoolgirl have a bouncy, flabby butt?
>>
>>1019506
You're talking like those don't exist
>>
>>1019109
The left girl needs a butt bra to hold that bouncy booty in place, kek
>>
>>1019109
I think the one on the left is more COMPETENTLY animated, it's noticeably more detailed. As for which one is "best", maybe my zoomer mind is unable to look past the graphics but I prefer the one on the right. It has a certain cleanliness to it wheras the other looks a bit too chaotic for my tastes, though it could just be the angle. Plus, for a player character having simple animations can be advantageous as it allows other parts of the environment to better draw the attention of the player (this maxim is undermined somewhat by the bare ass).
>>
>>1020006
>the other looks a bit too chaotic for my tastes
You mean the other one has a flabby butt, kek.
>>
File: 2a2d0c783d90c3.gif (2.88 MB, 600x450)
2.88 MB
2.88 MB GIF
>>1019109
i like left more, the more natural and characterful feeling of it. feels mocapped and like a human. right is too polished and simple and parametric feeling for my tastes, it's just very generic i guess.
that left example is really bad with the lighting though. looking it up, her ass usually looks smoother and not so obviously faceted.
also, after not being here for years i am astonished to see the same "pn03 flabby butt" thing
>>
though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
>>
>>1020064
Well, her butt does look kind of flabby I guess?



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