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File: ufo.png (561 KB, 1599x687)
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Niche af question but I'll try asking here. I'm trying to make a civ 5 mod and I can't for the life of me export an .fbx file that nexus will understand. I've tried making the mesh super small. I've made many different kinds of materials. I've used an FBX converter to convert the file to 2010 format. But nothing works. The mesh doesn't show up in 3d preview, the material doesn't show up either and neither does the animation (it's not an animation with bones, it's a ufo asset and just has a simple rotation).

All the resources I've found are from like 2010. Most bug-fixes and files I find on forums 404 when I click on them.

I've mainly been following this: https://forums.civfanatics.com/threads/howto-new-unit-creation.392985

(The Nexus Buddy link 404s. I was able to find an exe elsewhere but it crashes on launch. So I have to do it the hard way.)
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>>1019174
Blender’s version of FBX is fake, this is why is never recommended. You can just use an actual software application that has a legitimate FBX export or you can do it the hard way by downloading modded special 3D software and hope it supports .blend and get it export in their illegal version.
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>>1019174
Sorry op i dont know the answer but i do know this guy>>1019176 does this in every blender thread whatever the topic. Dont believe its impossible just because of him, he lies
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>>1019186
It’s not a lie, Blender’s FBX is fake and not licensed by Autodesk. There are software that offer illegal Autodesk FBX export licenses, just like any other pirated software. There only person who lied is you and how you don’t help OP. He has clearly stated he tried everything in Blender and you claim nonsense.
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Oy mate you got a license for that FBX?!



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