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File: Screenshot (3054).png (1.36 MB, 1920x994)
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How do I connect 2 different parts without ruining the texture?
I tried "ctrl + shift + num +", which connects the whole body, but merges the textures into 1 making it look bad.
The rig works but I can't move the head or arms without a gaping hole. I tried looking up tutorials but all I got was "ctrl shift +" and still the texture problem.
>>
I've tried "ctrl+j" which looks fine, but when applying the rig, it still has the problem of the arms having a gap.
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>>1019178
Vertices willl need to have the same skin wieghts on both sides of the gap. Also what do you mean by ruining the texture
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>>1019178
This sounds like bad modeling, someone always does it bad and assumes everything fine.
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>>1019182
it's an AAA game rip lol
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>>1019178
Looks like a disconnected uv seam which happens when ripping, putting the model to rest position and doing a merge by distance with minimum value should fix it
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>>1019178
Merge verts and/ or fix the weights
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>>1019183
Ok so it was modeled bad, confirmed.
Aaa studios don't hire geniuses. They hire armies.
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>>1019234
Nah, it was modeled fine, and works impeccably in-game, but ripping and importing models still requires understanding what it doesn't get you. OP's question is not about having a bad rig but about not knowing how to stitch vertices
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>>1019178
>>1019236
It's likely that the importing didn't get the weights/bones correctly.
Check the bones and weights, it's likely you'll have to redo it by hand (it's what a lot of Patreon model riggers do)



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