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What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
>>
Im adding "courses" to my filter
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>>1019400
good, back to /g/ please
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>>1019394
There aren’t any good courses, Blender lacks animation tools for higher quality animation. Every Blender user is an absolute noob when animation is talked about. They have no experience in any form of animation, there methods are exclusively Blender.
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>>1019403
broscience shitpost by an ignorant Dunning-Kruger retard

For reference, this is made with Blender:
https://youtu.be/N3NBuVhUdHY?si=-_ZJPvOnEsJFRTBC
>>
>>1019394
ALive's really great indeed, as is its rigging counterpart Art of Effective Rigging
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>>1019394
>Alive! by Pierrick Picaut
Holy shit you actually managed to understand a single word of what he says? Legend. His accent is just too thick to make sense of, which is a shame because the guy seems pretty competent
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>>1019412
the course has subs
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>>1019408
It's baffling that it's literally the only good course on animation, though.
Look at pic related.
This is an actual animation made by an allegedly professional animator.. and it's the ONLY ANIMATION HE SHOWCASES FOR HIS COURSE

>stiff as hell
>terrible movement
>zero exaggeration for style
>no follow-through

And it's the only thing he's got to show for his course.
THIS is the average animation course right here.
It's either Alive! by Picaut, or trash like this
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>>1019414
Apparently Dillon Goo's course is pretty good too, and a bit of a different style
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>>1019394
All the good ones (barring Alive!) are on Coloso and easily pirateable

https://coloso.co.kr/products/3danimation-jungjonghyun3
https://coloso.global/en/products/3dcganimator-hirao-us
https://coloso.global/en/products/3dartist-nanigashi-us
>>
>>1019415
He apparently used to animate RWBY fights, which is a big red flag, and the animation shown here https://www.youtube.com/watch?v=O3oIDnuubso
at 34 seconds is not terrible, but absolutely not professional.
I'll still look into it for the mere fact we got so few options. Thanks mate.

Also
>inb4 if Alive! by Picaut is so good, why don't you just use that course?

It is good, but he makes inbetweens in the blocking stage by ear. I've no fucking idea how he does it. He just knows timing and movement down to a T, but I don't, I need spline to make inbetweens, so I can't keep up with him
>>
>>1019416
Those look really good but (and this is from just a glance, I might be totally wrong) they also look like they heavily rely on drawing the entire animation first.
Will definitely look into these and report back, thanks
>>
>>1019417
>>1019418
>He just knows timing and movement down to a T, but I don't
>He just knows timing and movement down to a T, but I don't,
Uh, I don't really know what you want here. It sounds like you nee do learn animation basics or fundamentals first before attempting to apply it to 3d, otherwise you're better off just using Cascadeur lol.
>>
>>1019416
>easily pirateable
You say that, but I can't find anything
>>
>>1019419
Inbetweening in the blocking stage is not normal, nice reading comp btw
>>
>>1019420
PSDLY
Coursebusters Telegram Group
Blender: Free universe Telegram Group
OnlineCourseClub/GroupBuyClub (Not recommended)
>>
>>1019422
PSDLY uploads to websites that require premium accounts for anything larger than 1 gig (so everything)
Telegram groups are telegram groups.

I'm not saying it's impossible but I wouldn't call it easy. Pirating a movie is easy.
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>>1019423
>PSDLY uploads to websites that require premium accounts for anything larger than 1 gig (so everything)
It's not really plural, they only upload to fileaxa for 99.9% of the files there and the premium is only like 13 dollars as opposed to paying normally for a course which easily surpasses 100$, not to mention you can download pretty much however many courses you want.
>Telegram groups are telegram groups.
I'm not really sure what you mean by this. What are you having difficulty with?
>>
>>1019424
If I'm paying I'm not pirating.
Telegram groups usually require jumping through hoops, like blowing the admin's cock and swallowing.
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>>1019425
>If I'm paying I'm not pirating.
Idk man 400+$ to 13$ stops becoming a mere discount at some point
>Telegram groups usually require jumping through hoops, like blowing the admin's cock and swallowing.
I don't really go to telegram channels that aren't piracy groups or chinese literary clubs so I can't really say I'm familiar with what you're describing. GBC sounds more like what you're talking about but it's a separate website rather than a telegram group. I have never spoken a single word to anyone in either Coursebusters or Free Universe, they're pretty laissez faire.
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>>1019426
Eh I'll do some more research on these courses and see if I'd rather shell out the fileaxa money or give my phone number to telegram
>>
>>1019405
>>1019408
>>1019419
>The character was created with the help of my friends from Atypique studio, Alexandre and Antony!
>Big thanks to Fin for his help on building a better UI and tools on my rig.
Ya no, not entirely on Blender and was not alone because he paid people to help. Cult members not reading, old has time.
>>
>>1019432
Any excuse to not learn anything
>>
>>1019432
How did you get "not entirely in Blender" from those statements?
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>>1019432
Over in /agdg/ we call creatures like this one "no-devs", since they're there just to troll and shit on things while not being able to make anything.
You guys got a name for em too?
>>
>>1019443
Normally it's a /v/ tourist, but this one is a special breed, it's been going on for a couple months too
>>
>>1019442
>>1019440
Don't interact, just mask. Yhis topic is actually managing to be informative, don't let it get derailed
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>>1019408
i only wish his accent wasn't so thick.
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>>1019440
If you’re going to learn about animation, you should at least find someone who knows how rigging works instead of paying people like those rich YouTubers who self claim they created videos themselves.

>>1019446
>>1019447
>Copy & Paste the channel’s own words
>Blendead cult “Gues hez a gooood animatir I swears”
Every time, every single time you lying pieces of shit get caught you start the insults instead of admitting the truth.

>>1019443
The Blender Community have become well known cult members that insult people whenever facts are presented. In a nutshell they’re the Trump supporters of the CGI community. There named Blendead for being a horde of mindless zombies or cult members who follow Blender developers leadership no matter how stupid the updates and try to justify the removal/addition.
>>
>>1019394
Btw Pierrick Picaut's character modeling course is equally as kino
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>>1019413
Generated or written by an actual person? Preferably by himself
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>>1019467
I didn't need them but I do have them in the file. Timings seem fine.
If it sounds like broken English it's because that's how he speaks.

In fact I don't think it's an accent or even bad pronunciation, I think he might have a legit speech impediment.
>>
>>1019453
>In a nutshell they’re the Trump supporters of the CGI community
you are politics brainrotted. get a grip
>>
Remember not to reply to his repliers either, most likely samefags.
>>
https://youtu.be/19LGIQNmN4M?t=196
Animator chads, why does this look so shit? How would you fix it?
>>
dont reply
>>
>>1019485
>>1019487
>>1019492
>Excuses and telling other people what to do
This right here is cult behavior, if you don’t obey they will also treat you the same way. Never trust Blender community.
>>
>>1019491
Obviously when asked inthis topic the answer is gonna be "take a course"
>>
>>1019394
Would Alive be a good spot for a beginner? I've wanted to get into animation, but every time i see a tutorial its pretty dog shit. Even the Donut Tut had a section on animation that was a mess more than it was insightful
>>
>>1019567
Alive is great but with a downside: Picaut is extremely methodical, to the point of obsession. This goes in all of his tutorials, especially his modeling tutorial: he's constantly preparing to prepare the set-up so you can set up the preparation for Photoshop where you can prepare the texture for setting it up in Substance Painter... it never fucking ends. His workflows are LONG as fuck.

But he will teach you really well and won't miss out on anything. Just don't skip ahead.
The urge when watching a Picaut course to skip ahead will be very strong... but don't do it. Do everything and in order. Once you've finished and have learned, THEN you can choose which steps to skip.
>>
>>1019414
that animation is by grant abbit who's made many comments that he's not an animator, he's just a modeller
the course that gif is from is about teaching the bare basics of using blender's animation tools for newfags that havent touched blender, the alive course is designed around becoming an actual good animator and assumes you already know blender which's why its paired with art of rigging
>>
>>1019571
Yeah it can be laborious, but I can't argue against the Miyagi effect, AOER really changed my muscle memory for shortcuts, naming and organizing, with great speed gains. And I just finished the bobcat part of the bouncing ball tutorial in Alive and it's kinda crazy all I've learned already
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>>1019577
>who's made many comments that he's not an animator
then why make a fucking animation course
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>>1019577
>and assumes you already know blender
No it doesn't. Alive starts from the very bare basics too.
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>>1019588
>AOER
wat
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>>1019595
P2design's rigging course
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>>1019394
I want alive but im a poorfag, guess ill have to wait.
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>>1019416
I haven't gone through these, but Japs are horrible teachers in my experience.
It's like they forgot that they had to learn things, so now they take those things for granted. They NEVER teach fundamentals, they just assume you know everything.

On top of that they teach you their own style exclusively, not good animation in general.

Again I'm just speculating but my experience tells me to avoid these
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>>1019416
Also yes I'm aware one of those courses had korean symbols. Same shit, asians can't teach.
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>>1019639
>They NEVER teach fundamentals, they just assume you know everything
Devil's advocate, but a lot of courses target intermediate learners, not complete beginners
Maybe don't focus on cel-shaded anime animation if you can't make a donut
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>>1019641
Thanks for the vote of confidence faggot, no, I mean literally they don't teach you anything.
Like the entire thing is a 5x timelapse with a voice-over saying bs like "animation comes from le heart... just go with the flow man desu neee"

They can't teach worth a fuck.
>>
>>1019639
>>1019640
This lines up with my experience. The only good courses/teachers already stream lessons for free somewhere like youtube. Paid courses don't tend to teach you skills, more like "how to do this very specific thing the course is for."

Every paid course I've seen has been a cash grab and complete waste of time compared to things you could have taught yourself if you actually worked hard. I'd only ever pay for having my work critiqued/graded by someone competent since there's only so much self-critique you can do.
If you can't draw, then you shouldn't even bother trying to 3D animate. It's the same as sculptors never learning anatomy but buying/hoarding tons of sculpting courses because maybe just one more hit and they'll finally be able to make something appealing (they won't lmao)
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>>1019648
Nah Alive is good
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>>1019690
That doesn't disagree with what I said:
Westerner is a +1 for better at pedagogy than the average Asian course
Having a youtube channel with tons of free tutorials and demonstrations is another +1

People like him are the courses that you should be buying because you like the teaching style and they go more in-depth for people who can't figure things out from the free videos. Or the creation of the content takes too much time/effort to do for free (as a professional) and no one will watch the videos if uploaded.

Masterclasses which are one-off courses by famous artists are almost never worth it unless you absolutely adore the artist and want to hear them talk about what they think about. You have to be very high level to understand how it could improve your work, most of these are just edutainment for /beg/s or ints.
>>
>>1019690
Yeah I just finished the "more bouncing ball" exercise. I kinda knew what to expect because the rigging one was a revelation to me but it's just as good and even though I'm only 20% in just the new understanding of keying and the timeline has been worth it.

There's a bit of what >>1019417 said in that he has you lay down a couple keys in the blocking stage, you think "oh now we're gonna add some more to get more control" and no you switch to splines and it turns out all the important keys were there and it's kinda black magic, but he does reiterate constantly that what constant practice gets you and I can believe it.
>>
>>1019648
> If you can't draw, then you shouldn't even bother trying to 3D animate.
Ain't that like... an entirely different skillset? I believe you don't even have to know 3d modelling to 3d animate...
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>>1019718
It is the exact same skillset of fundamentals
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>>1019720
There is some overlap like perspective and distortion proportion but to say that they're the exact same skillset is asinine as the fundamentals of drawing include motor functions (drawing a straight line), color/value theory, and other things. Also, how you'll interact with those fundamentals often differs wildly from one medium to the other to the point where they might as well be different concepts at some point as the application is different.
If you were to say to learn 2d animation fundamentals, then I would agree with you, but drawing is absolutely not a prerequisite although I won't deny its usefulness.
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>>1019721
Animation is animation. If you can't animate a ball bounce by hand, you don't know how to animate.
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>>1019724
Yes, animation is animation, not drawing
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>>1019726
Solid drawing is literally one of the 12 principles of animation
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>>1019403
Asatoshi
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>>1019422
Is this legit? I just pay for access and can search up the courses I want?
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>>1019394
>good courses
>lists a french faggot that speaks broken english as "good"
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>>1019763
You'd find any excuse not to learn or even actually do 3d stuff! That's what /3/ is about, to be sure!
>>
>>1019760
You only have to pay for access with PSDLY and GBC (still not recommended), with Coursebusters you just hop in and download whatever you want.
>>
https://www.toanimate.ca/
This exists and looks pretty good
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>>1019692
>the rigging one was a revelation to me
Everyone praises it, isn't it just a rigging corse? Or there's more?
I just use Autorig Pro which is why I've been avoiding that course
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>>1019821
Damn, that does look good.
Looks like I'm gonna have to pay...............................the price of 12 bucks for Fileaxa lol (lmao)

Seriously though thanks for pointing out this course, it looks rock solid
>>
-1 for the jap courses
got burnt badly by one for drawing a while back. They dont teach you shit they just do things and tell you
>go study anatomy
>go study this program
>go study how to make brushes
then why buy your course you japnigger
>>
>>1019394
https://www.youtube.com/watch?v=dwdlISy9940
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>>1020026
skill issue
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>>1020035
This is for absolute beginners who need to learn the inferface of the animating program.
This does jack shit for an intermediate who wants to get good at character animation.
>>
these ones seem to be the greatest so far :
https://thiagoklafke.gumroad.com/l/environmentartmastery for unreal engine
https://www.artstation.com/marketplace/p/ajXoN/efficient-environment-design-for-blender
for blender
>>
>>1020164
did you get the wrong thread anon
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>>1019416
>https://coloso.global/en/products/3dartist-nanigashi-us
any recommendations for good pirating sites
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>>1020240
Yeah, just look further up the thread
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>>1020240
PSDLY, but they use a hosting site that wants money for anything higher than 1.8 gigs
>>
I just started learning how to rig a human and I thought IK would be easier. But the fucking pole targets are pissing me off so much that I might just animate in FK. Like I followed tutorials and I get that they are working as intended. But like I'm having trouble managing the pole targets to maintain the right distance (too far and they don't work, too close and the limbs bend backwards). And the damn elbows seem to have a mind of their own. The knees seem to work okay because legs don't twist as much as arms. Apparently this is considered normal.

Does anyone know what I'm talking about?
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>>1020740
As far as courses go, AOER, already mentioned, will teach you poles. Actual question's more like >>1017954 material
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>>1020740
Stop skipping around and pay attention to what the tutorial says
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>>1020763
Nah, I realized I set them up correctly, I'm just not using it for the right purpose. I SHOULD in fact switch between IK/FK. IK should be for limbs to stick to something, like a wall or handle or floor. Because then I can pretty much leave the IK bones alone. But when I'm just swinging the arms like in a walk cycle, FK works much better. Blender has an "influence" property that makes turning IK on/off easy.
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>>1020832
Well yeah, were you trying to use FK and IK at the same time?
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>>1020832
Wowie, who knows how many super basic IK concepts like that you might learn if you only went through a course or simple tutorial
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>>1020834
Nigga I use Blender because it's FREE. I'm not gonna pay for your course.

The problem with this hobby is that I just want to do certain things. I can't know how to solve an issue if I don't know what to search for specifically. So I have 2 options: I can pay $100 to listen to some twat with an annoying voice drone on about shit I don't care about for 50 hours like the graph editor just to get that 5 minutes of worthy IK knowledge. Or I can ask someone here. So I don't think it hurts to ask. And I THOUGHT I'd have better chances asking an animation question in the damn animation thread rather than some Q&A general. Apparently not. Peace out.
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>>1020838
With this method of yours you end up with holes in your knowledge, like trying to make IK work without knowing what it actually is.

I mean, you thought IK and FK were supposed to work at the same time ffs
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>>1020833
>>1020839
>were you trying to use FK and IK at the same time?
>you thought IK and FK were supposed to work at the same time ffs
I don't even know what you mean by that. My issue was that I was using IK for the wrong reasons because a lot of riggers insist it makes animation faster. And it does, but they didn't explain that I shouldn't keep IK ON all the time. So I was struggling just to make a basic walk cycle.

I can still mix and match IK/FK. For instance, I enable IK on a foot to keep it planted on the ground. But I use FK for my arms because I want them swinging freely. Working great for me so far.
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>>1020842
Yeah well good luck bro.
Listening to professionals is a waste of time, and the reason you won't get anywhere is because of uhh successful people got le lucky. And so on with other copes
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>>1020838
>pay
Free IK tutorial goes into IK/FK switching too, and also would dispel some other idiot notions you still have, that's not some arcane gold account knowledge, you're just an idiot
>they didn't explain that I shouldn't keep IK ON all the time
They did, but because you're an idiot who doesn't read or watch tutorials, you're pretending it's their fault
>in the damn animation thread
Because you didn't read the thread either, you missed the notion that this is the course thread
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>>1020845
He doesn't read, he doesn't listen, he just skips.
Skip, skip, skip, I dont need to hear that, skip, skip.

He won't get anywhere and will blame it on "muh some people are just born with talent"
>>
>>1020843
>>1020845
>>1020846
You guys are just making up some narrative in your head that I refuse to take advice or watch tutorials. I literally came here to ask for advice but all I got was "try paying attention." That doesn't point me anywhere.

Sometimes my google-fu doesn't always work. It wasn't until I looked up "should I use IK or FK" that I got the answer to use both. Before that I watched several videos about rigging that never mentioned switching. Unlucky I guess. You guys COULD have guided me in that direction. But only now when I got the answer from elsewhere do you try mocking me and saying "it was le obvious."

>and will blame it on "muh some people are just born with talent"
Never even blamed anyone or mentioned "talent" once. I just thought people here would be more courteous, but nobody here owes me answers. My issue is solved anyways.
>>
>>1020848
You asked for advice about "step 5" when you still had no clue about "step 3", is it clear now?
>>
>>1020848
You're mocked extra hard because you're incensed that asking your question in the course recommendation thread, led to be told to follow courses. Oh but no, it has the word animation in the OP, this must be because this is the animation thread, as reading too many words is hard for you.

The stupid questions thread, despite or maybe thanks to its naming, would have been much more receptive to your plight of basic IK shenanigans.
>>
>>1020855
What exactly is "step 5" and "step 3" in this scenario?

>>1020833
>>1020839
>you thought IK and FK were supposed to work at the same time ffs
And is anyone gonna answer what this meant? Because we agree that IK/FK switching is a legit technique now, but that can't be what you were mocking me for right?

>>1020858
>The stupid questions thread, despite or maybe thanks to its naming, would have been much more receptive to your plight of basic IK shenanigans.
My experience with that thread is a lot of questions get ignored and mainly easy questions get answered. Rigging may seems easy but a lot of people avoid it so I likely wouldn't have gotten an answer. But I should have tried anyway. Definitely won't be asking here anymore.

>Oh but no, it has the word animation in the OP, this must be because this is the animation thread
I chose this thread because "courses" could refer to guides or tutorials. So I don't see what's wrong with asking a question to expect some kind of video or resource for it. The only guy who referred me to anything was >>1020748 but it was pretty much a non-answer. And I have no idea what tutorial this schizo >>1020763 is talking about. Probably the same poster as >>1020855 who loves to act cryptic and enlightened but is full of shit.
>>
>>1020866
Good luck bro. You're gonna need it with that ego of yours
>>
>>1019403
it can definitely be better, but blender is still good for animation

if you cant animate in blender, you cant animate
>>
>>1020868
Actually, ironically enough, paid programs are better than Blender in every field except animation.
Zbrush beats it at sculpting.
Substance Painter soundly beats it at texture painting.
Actual CAD programs beat it at their thing.

But animation? What does Maya actually have over Blender?
>drrrr pros use it
That's not an answer
>>
>>1020869
>What does Maya actually have over Blender?
A add-on that you have to pay for to actually be able to animate because base Maya is lacking in things Blender has lol



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