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I've seen a lot of people dislike it. But there is no need to hate it. Blender is an alright little utility buddy. It's not the best at anything, though it's a great helper. Personally I only use it to clean up models post CAD modeling, store my hp and lp's in seperate collections, and it's simply great for that. I like Blender.
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>>1019874
>I've seen a lot of people dislike it
There is literally only just one.
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>>1019876
nope. i also hate your indian software
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blender has been dragged down for decades by retarded devs who either wanted it to be different for the sake of it or are too terminally autistic to realize what's wrong with it.
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>>1019874
I've been a blendfag for a decade and started trying out animation and holy shit is it archaic. Library Overrides has been in limbo and buggy which has been a turn-off for studios that require a reliable animation pipeline.

Cultist and shills keep hyping up every update as the "best" update when it doesn't even address the long existing problems.
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>>1019874
>Muh 200000000000001 poly sculpting
And it crashes after you import an two million poly mesh, least you try to sculpt at extremely high values
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>>1019922
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>>1019922
You must be using a potato because I can import and work with models well over 8 million or so just fine.
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>>1019911
Isn't that quite literally what 5.x and the new animation system they're working on are specifically made to do?
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>>1019941
>5.x will introduce the new animation system
kek
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>>1019941
No, the new animation system is a work in progress that started in 2020 and the first big thing landed in the 4.4 with the introduction of the slots, after that shit they have planned to work in layered animation, rigging nodes and baking, and they want to add minor shits like a bone picker , I don't think this will be ready for the 5.2, you can check the development here https://developer.blender.org/docs/release_notes/5.0/ and here https://devtalk.blender.org/c/meetings/28 .
I think the biggest thing for the 5.0 is SDF modeling (volume nodes as they call it), out of beta after 2 years, but it is only for geometry nodes so you'll have to make your own tree to use them.
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>>1019947
>Node nonsense and over complicated logic to make something move
OMG why can’t the developers just add basic functionality. All everyone ever wants is bug fixes.
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>>1019947
Until they make library overrides handle rigs and animations properly, I don't expect a lot.



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