I've seen a lot of people dislike it. But there is no need to hate it. Blender is an alright little utility buddy. It's not the best at anything, though it's a great helper. Personally I only use it to clean up models post CAD modeling, store my hp and lp's in seperate collections, and it's simply great for that. I like Blender.
>>1019874>I've seen a lot of people dislike itThere is literally only just one.
>>1019876nope. i also hate your indian software
blender has been dragged down for decades by retarded devs who either wanted it to be different for the sake of it or are too terminally autistic to realize what's wrong with it.
>>1019874I've been a blendfag for a decade and started trying out animation and holy shit is it archaic. Library Overrides has been in limbo and buggy which has been a turn-off for studios that require a reliable animation pipeline.Cultist and shills keep hyping up every update as the "best" update when it doesn't even address the long existing problems.
>>1019874>Muh 200000000000001 poly sculptingAnd it crashes after you import an two million poly mesh, least you try to sculpt at extremely high values
>>1019922
>>1019922You must be using a potato because I can import and work with models well over 8 million or so just fine.
>>1019911Isn't that quite literally what 5.x and the new animation system they're working on are specifically made to do?
>>1019941>5.x will introduce the new animation systemkek
>>1019941No, the new animation system is a work in progress that started in 2020 and the first big thing landed in the 4.4 with the introduction of the slots, after that shit they have planned to work in layered animation, rigging nodes and baking, and they want to add minor shits like a bone picker , I don't think this will be ready for the 5.2, you can check the development here https://developer.blender.org/docs/release_notes/5.0/ and here https://devtalk.blender.org/c/meetings/28 .I think the biggest thing for the 5.0 is SDF modeling (volume nodes as they call it), out of beta after 2 years, but it is only for geometry nodes so you'll have to make your own tree to use them.
>>1019947>Node nonsense and over complicated logic to make something moveOMG why can’t the developers just add basic functionality. All everyone ever wants is bug fixes.
>>1019947Until they make library overrides handle rigs and animations properly, I don't expect a lot.
>>1019874i love blender over all as it touches on everything but it got rid of reactor particles and never recovered it. particles should work like this: get rid of particle "amount" as anything that affects the rate and set it to a culling setting based on a set amount of ram- when ram is exceeded it will cull particles base on "age, density or distance from camera". have a separate particle rate setting that can be animated instead of a texture control so you can pin-point control of it for say water-hose animation. an animatable splay control with 0 for a straight shot and a random setting if you want some uncontrolled chaos. BRING REACTOR BACK. Texture controls can still stick around.
>>1019874>can't even do a simple fucking boolean>what's not to like
>>1020088fast usually works, if you aren't doing precision modeling you could try to me the cutting object a bit, sometimes works, you could try to triangulate the object first, you have a new solver in the 4.4 and in the 5.0 you can use sdf modeling to deal with booleans too.
>>1020090>to meto move
>>1020090it's non-manifold. trying to decide whether manually doing the non-manifold or just going a different route is better. I was super careful, I thought but mirror seems to turbofuck me with non-manifold edges. I just dont' understand how people get shit done when I can't even keep a simple model like this straight.
>>1020088Skill issue, user error
>>1020094you're not wrong much manual correction was needed. 4.4 is a big improvement.
>>1020088Booleans considered harmful. Don't use them outside of sketching
>>1020113I find booleans great in arbitrary-topology lowpoly with custom normals.
>>1020113if youre a retarded dalit indian who doesnt know how to optimize models afterwards, yes
>>1019874People who hate blender are shit eating niggers who cry and bitch and moan about retarded shit.MUH HOTKEYS ARE DIFFERENTOMGIT DOENS'T MATCH ADOBE (the software they were groomed into using and getting used to) SO ITS BAAAAAAAAAADI SHOULDN'T HAVE TO C-C-C-CUSTOMIZE A UI TO MY EXACT LIKINGS, IT SHOULD JUST LOOK LIKE ADOBEYou see the same complaints with people when it comes to GIMP.The vocal complainers are paid shills or legit retards, in every case.A lot of the people making 3D porn use Blender just fine and a lot of the game modding and indie dev community uses it too.
>>1020121SAAAAR BLENDER IS FREE SAR, DO THE NEEDFULSAAR YOU NEED 68886544 ADDONS TO MAKE BLENDER WORK
>>1020121>You see the same complaints with people when it comes to GIMPIt used to be very valid criticism 10 years ago, I don't know what GIMP is like today but Blender had a glow up since 2.8 and became less autistic
>>1020120"Relying on booleans to model is the 3D equivalent of finger painting"https://www.youtube.com/watch?v=HfTdQNECvtUThere are rare cases where booleans can be used (with a lot of preparation), but most of the time you're better off with proper modeling techniques so you can keep the mesh lightweight and avoid having to clean up
I think the most valid complaint about booleans is how slow it is especially for geometry nodes. I don't know if it's still as slow as before.
>>1020231the manifold operator is very fast, but only works on manifold geometry and you don't always make make manifold objects with geo nodes5.0 is debuting some SDF nodes which could be great for boolean operations in geo nodes
I attempted to learn blender about 3-4 years ago but gave up after the anvil free tutorial. I even spent money on a computer because I thought a cheap laptop can't handle animation. I couldn't stand the fucking TE-TRANNY-GONAL POLYGON rule! it must be four sided or else the colors won't fit FUCK YOU! no wonder it's for free, because how else would you get people to use it?does anybody know a modeling program that uses triangle mesh in stead of 4 sided mesh? I think that the problem would be solved with a mesh made of triangles, it would be so much easier and logical.
>>1020235Is that really the best bait you can come up with? This is sad
People use Blender because there's lots of info on it.
>>1019874I don't get the hate and it is not just because I use it for my needs on a regular. If you don't like the way it works theres a plethora of other softwares at your disposal, literally. Free and paid, iirc. I started in 2.76 and was solidified when 2.8x came out. Mind you I did use CAD beforehand, played around with Blender and adapted quite well.For others, it is a skill issue for not being able to adapt. Which is fine, Blender aint going anywhere and no one is forced to use it. There is also a large library of information to utilize it; albeit not all straightforward, but I think that just goes with the "it's free" territory. Dont like it, dont use it and let the rest of us live.Most blender users arent hating on cad or w/e else, at im not. Hating on things when I can use that energy to work...tsk tsk tsk
>>1019941It will be finished just in time for the release of blender 6.5
>>1019874Show me someone who is all 3 things1: likes it2: makes anything more the "flat low poly" shit3: does not use addons to fix this broken shit.>pic is the first thing I ever made in 3D, a week ago>I hate Blender
>>1023869You've been schizoing the board for months and you've only made your first model last week?
>>1023872I got on the board 2 weeks ago, to see if I can find any useful info. I'm using blender for 3 weeks at most.
>>1023874You will NEVER make it.
>>1020134I'm still not a fan of GIMP even now, I think it's fine for image editing but for anything approaching art it just feels obtuse. I think Krita is a better replacement for photoshop in like 90% of the stuff I've done related to 3d.
>>1023879Make what? shitty 3d art?But I did, did you not see the train?Have a shitty Pio I made today.Any way, it's not like I want to work in a studio. I just want to make funny shit and send it to friends and family for fun.
>>1020094>uhuhuh our shit software is good saar! lol
>>1019874I've been following a intro video series for Blender and I have to say this is the most schizophrenic and counter-intuitive software I've ever used in my life. It doesn't help that the video series keeps hammering keyboard short-cuts for almost every step, every instruction. 3DSM has a modeling interface which let you easily select every modeling function you could dream of, and this program does away with it? I'm only a couple of hours in, but this shit better change soon. I don't want to learn 8 billion shortcuts.
>>1023954>but this shit better change soon. I don't want to learn 8 billion shortcuts.It's does not, and you have to.THE ONLY GOOD THING about blender, is it being free.That's all.
>>1023954A little known fact about Blender is that you do not have to use a single shortcut, everything is accessible through tools and menus
>>1023974what about the expand operators? Yes you can initialize them from menus but to acces to all the options shortcuts are mandatory.
>>1023975No, you can use access them in the operator box after applying
>>1023954Thats how everyone works in any software, if they have any competence. Are you liek 60 years old? Maybe stick to sketchup if hotkeys are too much for you.
>>1023976>in the operator boxThey have no operator box afaik.
>>1023976what about the search? where is that shit in the viewport other than in the F3?
>>1023979You know what? I have no idea if you can access it somewhere else because I have search set to SpaceI guess accessibility can only get you so far in the end, I'm glad I'm not disabled
>>1023974>>1023977Just bring the fucking side menu back. And I don't wanna hear that "we already have that in Blender". It's clunky, bare-bones, takes a long time to get used to. Not to mention you have to somehow know there's different variations on ways you can modify your geometry via keyboard hotkeys with any explicit instruction. The side panel in 3DSM was everything you needed and there were no surprises. >Inb4 go back to Max
>>1023996Blender is free chud we cant afford your 20000 a month menus
just pirate softimage xsi, it still works just fine
>>1024018>outdated negroid nigger software from 1998No
>>1024020explain how you cant do what you need to do with softimage xsi (final release was in like 2015 btw, its not that old)
>>1024021blender has a bigger community and is up to date no one cares about your shitty little abandoned softwareeverything softimage does blender can do better and is more intuitive>muh based japanerino devs who use my shitty little software11!11
>>1024023> no retopology, no nurbs, animation/rigging sucks, multires broken, dyntopo abandoned, no native layers in sculpt mode, neither in texture paint mode, simulations suck, etc....Maybe if you like geometry nodes or eevee, other than that no.
>>1024023oh you use blender, my bad. i thought you were the anti blender retard.>>1024025why arent you using softimage xsi?
>>1024023Blender cultist at it again
>>1024029>why arent you using softimage xsi?I am using blender since the 2.47, that's why i know it is a piece of shit.I forgot to add that they are rising the minimum specs and that will kill most of their user base.
>>1024036Maybe you should try using softimage xsi
>>1024044Maybe you should fuck off nigger
>>1019874the only thing I dislike about blender is that the devs bent the knee and abandoned a solid interface design built for expert users in favor of a beginner friendly interface to appease the retards who kept crying about how complicated it was over the past decade or soseeing people use blender on youtube and twitch is painful. everything is so slow now. navigation is so slow, basic vertex massaging is so slowbut then again, the world has changed and I imagine most people aren't massaging vertices anymoreor are they? I see some kids praise blockbench and crocotile and even older versions of max and wings or whatever. I don't think people understand how simple and fast blender can beanyway that's what I think about that cloud
>>1019874how to the fuck do you use it without popping a vein?i wanted to do a vertex animation (im modding a game), coming from 3ds max to blender because it has some 3rd party tools for modding.in 3ds max:>enable auto frame>move the vertices how i want them on the frames>animation donein blender:>move vertices, hmm auto record frame doesn't work for some reason, allright i'll insert them myself then>doesn't work>google it, doesn't work like that in blender, you need to install an addon>addon installed, watch youtube video on how it works>finally getting started with the animation, though auto record frame still doesn't work>can't test the animation in edit mode, have to go to object mode every time>noticing some double geometry a long the way, must have accidentaly pressed e for extrude>have to restart>progressing trough the animation, annoying and clunky to work with but allright i'll learn>suddenly the frames are invisible for no reason>google it, can't find an answer as to why but it says to hide and unhide the model>that works, frames are back>more progress>go to object mode to test animation, i don't know why but the animation is gone now>go back to 3ds and never touch this piece of shit again if i don't have toand when i look at other blender users models for the mod i often have to fix them first as they have double meshes, overlapping vertices and just strange geometry in general and now i understand why.
>>1024236PEBKAC
>>1024236Have to agree with you. Even 3ds Max 7-8 I use for modding a game is more intuitive use than this shitty blender
>>1024239>PEBKACOk, what did he do wrong?come on poojeet, what did he do wrong.Using blender not included.
>>1024236You're keyframing vertices? What the fuck is wrong with you?
>>1024271I have no idea what he was doing so it's impossible to recreate his retardation.assuming he actually wanted to animate vertices, you'd use hooks and it'd work with no issue for auto-hotkeyinghttps://www.youtube.com/watch?v=0WgQABjFvLchttps://www.youtube.com/watch?v=zEva4FBd3kE
>>1024271poojeets use blender, you included3ds max is the white mans robust software from the 90s poojeets didnt exist back then
blenders the first 3d package since softimage where i actually like the modeling toolkit
>>1024272kekI can totally picture anon trying to animate a character vertex by vertex
>>1024236Opensource shitware. It will never ever be good.
>>1024272If I remember correctly, that's actually how a chunk of animating was done for PS1 games back in the mid 90s since it was less resource-intensive than animating bones
>>10198744chan has a weird amount of tribalism. On /3/ you'd find that some people obsess over software, and on /co/ there's a person that shits up any thread mentioning Dana Terrace because they prefer the Amphibia cartoon over The Owl House
>>1025591you're on the schizo retard website, what do you expecti mean shit, one of the earliest 'memes' were "lurk moar" and the concept of a "newfag" is eternalit's baked into this site's DNA. sprinkle in some elitism and you're good to go
>>1023869Me
>>1025654holy shit it's, wayne bruceman
>>1023882You said you want to find useful information on 4Chan. You are literally retarded.
>>1025591Linux and blender users are in a cult that why there obsess.
>>1023869Does built-in addons like rigify count? I only use those
why is so much basic functionality in blender relegated to add-ons? like in maya u just go mesh -> circularize to circularize some shit but in blender u have to install "looptools", would it really be that hard to just build this simple functionality into base blender?
>>1025885>would it really be that hard to just build this simple functionality into base blender?I can tell you're mentally ill, but yes, it would be really hard to integrate an addon into core, but they're working on doing it for LoopTools.
>>1025888oh wow i didn't know blender's architecture was so poorly designed, interesting.
>>1025888>>1025889they hired that guy from Ghana to port loop tools, he was part of the last GSoC too.https://projects.blender.org/blender/blender/issues/153880circularize is almost donehttps://projects.blender.org/blender/blender/pulls/151642
>>1025890oh so that's why it's so shitty
>>1025891other interesting shits they are working on are the texture paint, they should hire the faggot from Ucupaint to port all that to main but they won't do that, the bevel mode, the insert multimesh for sculpt mode, without support for custom meshes, and the colors for the retopo overlay.>C-can we have more tools for retopology ? or at least to integrate the sharp mode from the remesh modifier in sculpt mode ....No.
>>1025893>the bevel modeBevel node
>>1019900Is there a fork?
>>1020093Lmao you have endless overlapping garbage going on there.L2model
>>1024236You're a gigafaggot, but I'll spoonfeed you anyway.I made some mods for Spyro many years ago, so I know what I'm talking about.Vertex animation is ABANDONED. It was even long abandoned when I first tried it in Blender 2.7.But that's where you must start.>Download Blender 2.7>Turn on the built-in addon AnimAll>You can now animate almost all properties, even vertices directly>However, even AnimAll was long abandoned at this point, so you need to go back to Blender 2.3 if you want to manually animate UVs with itThe modern solutions for making vertex animation-like stuff are>Shape keys (blend shapes) - just key the values>Hooks - you have to hook each vertex individually, which is a huge pain>Lattice or curves + hooks>Bones
>>1025893>The remesh modifierI love Blender, but this one irks me.Quadriflow was implemented natively in 2019, but has been broken since Blender 4, and Jaynam pointed out it was wonky already in version 3.To even find it, you have to go to the object's data properties tab (no, not object properties), for some retarded reason. There is no modifier option for it, despite there being like FIVE remeshing algorithms in the remesh modifier. Neither can it be accessed from the remesh option in Sculpt mode, which only uses the voxel algorithm for some reason.And there are some options that pop up when you use it, but tonturn on symmetry for the damned thing you have to go to item properties and turn on automatic symmetry, but no, that cannot be accessed in object mode - you need to enter edit mode to find the symmetry option. And entering edit mode on a heavy nesh you wish to remesh is seldom a good idea.And anyway, it's now broken, so it merged random shit along the center line and leaves a big opening (with overlap) in the middle.And no one will fix it, because everyone forgot it exists, because it's buried as a vague option in the fucking data properties.Goddamn
>>1025925>QuadriflowIt is the only one that works in non-manifold objects so no non-destructive workflow and no mask or face sets support with these objects, peoople could use it to do cloths in sculpt mode maybe ....
>>1019874I wanna switch to Maya because their rendering engine looks so much better but I can't bother to learn a new program altogether plus the UI looks messy so Blender for me despite the mediocrity
>>1025929Maya is complete and utter trash, snd Arnold isn't any better than Cycles.
>>1025939I use subsurface scattering for every render that I do and Blender's SSS has always been mediocre and in need of so much adjusting to make it as good as the others.
>>1025942shut the fuck up. SHUT THE FUCK UP
>>1025929you can get vray for blender for like 100 bucks a year>>1025939>>1025950cultists on suicide watch lmao
>>1025929u know u can get arnold separately from maya right?https://www.autodesk.com/products/arnold/overview
>>1025764And your a retarded loser that never did a thing in his life.so toon out and kill yourself.
>>1025982I tried the unofficial plugin bridge and it's out of support apparently. No Arnold for me
Blender will forever be the pinnacle and global example of worst UI/UX ever created for GUI software. I'm convinced that every single Blender UI dev has severe and irreversible brain damage. If they designed a car, the steering wheel would be underneath the vehicle, you'd have to operate the gas pedal by gently blowing on it, and the brake pedal would change locations magically based on whether you were in the left lane, right lane, or on the highway. There's no other software where so much of the input from a user is completely fucking useless and does NOTHING. There's no other software where the layout makes no sort of heirarchical sense. Unfortunately there's no other software that has a massive legion of dicksuckers that will make sure this will never _ever_ change. The Blender UI is the equivalent of joining a Union and paying Union dues for a shit factory job. Gatekeeping for job security. If they made this trashware even slightly accessible, millions of blendertards would seethe.Software I have no problem learning, despite having complicated and sometimes confusing UIs:>autocad/revit>fusion360>solidworks>freecad>Pro/E>3dsmax>mayautter fucking dogvomit nonsensical garbage>blender
>>1026016filtered
>>1026017I think Blenderfags are the only community that revel in how bad you are.
>>1026018english, motherfucker
ok i'l tell u what pisses me off about blender, and idk how ppl could say it's better for modeling, is that whenever u try to move, scale, or rotate some shit, u have to do two key strokes cuz blender doesn't have gizmos. like u hit g for move (uh, ok?) but then u have to hit the axes u want it to move on, so every action requites like g,z,g,x,s,y,g,z. etc. i'm going to assume there's an add-on that adds gizmos like every other 3d shit or game engine in the world? what add-on to i add on to fix this?
>>1026209https://www.youtube.com/watch?v=U3WTzAQnlnM
>>1026213>Blender removes Gizmo and creates problems for everyoneIt’s time to stop supporting Blender
>>1026209>cuz blender doesn't have gizmosIt does
>>1026213oh thank god i was like damn how can ppl use this shit, not sure why they can't just have sensible defaults instead of having to change 100 things before it's not awful
>>1026215>ItDoSIf you change the settings, otherwise it doesn’t. Seems like Blender Developers no longer understand 3D software and instead create whatever they like so they can prove under law that their nonprofit organization is working. No actual professional developer would alter the gizmo, not Ai or noob.
>>1026218The tool shelf on the left, dumbass
>>1026220The video and comments clearly demonstrate they changed it. Why are you so dumb.
>>1026229Anon... why are you doing this?
I have a massive problem with exportation. Halp.
>>1026213Why would they do this?
>>1026239unity has native support for maya files u don't even have to export... oh wait, hmm, idk there's probably an add-on or something