Whats the best way to make a wrap like this in Blender? It need it to be tiling and matching, so it can be arraymeshed infinitelyMy method so far was:Cylinder > delete one poly column on each side so you have 4 separate pieces left > simple deform: twist on Z > duplicate and twist the same amount but other way -- but this doesnt solve the issue of how parts need to go under and above each other without having to go in and do it manuallyAlready looked at youtube for inspiration, but no actual solutions found
>>1019954>>>/3/sqttissue modifier add-on
>>1019954loopcuts, unsubdivide and checker deselect
>>1019957>>1019958both retarded niggerheads learn sibstance designer
>>1019978OP clearly wants it to be an actual accurate 3d weave you dweeb, and no displacing your shitty seamless texture is not the same
>>1019984You can do the same with a tile normal map + AO on it you retarded nigger
>>1019985What part of "3d modelled weave" did your indian monkey brain not understand?
>>1019984Starting with a flat plane and stitching it into a cylinder should work with geometry too.Excellent use for geometry nodes. Create a mesh line first, move every two consecutive vertices up, then down. Convert to curve, curve to mesh with the profile for the wave.Then duplicate with instance on curve interleaved in one direction then the other. Do the same for the perpendicular direction.Then rotate 45deg. and cut it into a square again.Use trigonometry (atan2) to roll it into a cylinder.