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File: 1734331303128287.jpg (115 KB, 440x429)
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Whats the best way to make a wrap like this in Blender?

It need it to be tiling and matching, so it can be arraymeshed infinitely


My method so far was:
Cylinder > delete one poly column on each side so you have 4 separate pieces left > simple deform: twist on Z > duplicate and twist the same amount but other way -- but this doesnt solve the issue of how parts need to go under and above each other without having to go in and do it manually

Already looked at youtube for inspiration, but no actual solutions found
>>
>>1019954
>>>/3/sqt
tissue modifier add-on
>>
>>1019954
loopcuts, unsubdivide and checker deselect
>>
>>1019957
>>1019958
both retarded niggerheads
learn sibstance designer
>>
>>1019978
OP clearly wants it to be an actual accurate 3d weave you dweeb, and no displacing your shitty seamless texture is not the same
>>
>>1019984
You can do the same with a tile normal map + AO on it you retarded nigger
>>
>>1019985
What part of "3d modelled weave" did your indian monkey brain not understand?
>>
>>1019984
Starting with a flat plane and stitching it into a cylinder should work with geometry too.
Excellent use for geometry nodes.
Create a mesh line first, move every two consecutive vertices up, then down.
Convert to curve, curve to mesh with the profile for the wave.
Then duplicate with instance on curve interleaved in one direction then the other. Do the same for the perpendicular direction.
Then rotate 45deg. and cut it into a square again.
Use trigonometry (atan2) to roll it into a cylinder.



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