I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition. Is Plasticity better than Fusion for game 3d assets?
>>1020443Between the two, I would personally go with Plasticity just on the price alone (as well as trying to steer away from Autodesk products as much as possible)But my general first choice would Blender for Game related work and Geometry Nodes let's you replicate the mathematics behind NURBS for your surfaces(among other things). But that requires you getting used to visual programming workflows.And just out of curiosity. What type of game assets are we talking about that needs you to go for CAD/CAM oriented software? Is it "orthogonal" / engineered elements like guns, cars, structures, urban areas, etc? Because If that's the case, I'd highly recommend Rhinoceros 3D as a really good alternative between the two.
>>1020447I really like Plasticity and I do all my hard surface game assets in it. Guns, cars, props, etc. I'm on a cracked version since two years and the lack of squares and xnurbs gets to me now that I'm considering buying it now. I'm used to Plasticity and know it pretty well by now that I can quickly sketch something up. I enjoy it for its portability, speed and lightweightness, amazing perfomance compared to the big CAD guys even with RTX cards and a strong cpu. But then someone told me fusion has free xnurbs and all the stuff from the studio license already implemented for free and the 300 dollars is a waste which has me running my thoughts constantly.
I bought plasticity really early on, it’s so good I upgraded to studio and renew every year. I went from blender to like 90% plasticity 10% blender. A lot of industry hard surface modelers are moving away from fusion/maya/blender to plasticity for most work.
the most annoying part about plasticity is that someone was cracking it on the persia forums and the retarded tracker comments kept calling it malware and the guy just stopped
>>1020449I was going to answer in the main CAD thread but here will do. Fusion is a mechanical cad package (product development tool) with a polygonal modeller shoehorned inside it. Traditionally the two were completely separate approaches but recently the major CAD vendors have been adding polygonal "free-form" capabilities as it is a quick and dirty way of getting organic forms without faffing about with curves.Solidworks and some other mid-range tools have surfacing tools that are good enough for most CAD uses but can be a PITA to wrangle to get too quality surface output. That's where xnurbs comes in. It's still curve based but gives better surfaces straight off...As far as I am aware, xnurbs is not available for or part of Fusion.
>>1020507the fuck i always thought autodesk alias was the serious Class A stuff and fusion 360 was for hobbyists.
>>1020493kek its probably the plasticity dev. any chance we can get that persian guy to do one more job just before retirement?
>>1020447i'm a 3d printing tourist here. ideally if we had unlimited time budget wouldn't everything be better modelled in parametric CAD?
>>1020531Alias is still for serious surfacing (insane pricing). Fusion is a lot lower down the food chain but you can still produce nice models with it.
>>1020536>>1020531Fusion appears to be quite popular with startups and smaller businesses - CNC capability seems to be popular with smaller shops.It can bog down on complex models but it's pretty good VFM. I know a couple of independent designers (whose products you have probably used ) that have ditched Solidworks for Fusion. I would probably do the same if I was to start out again.
Fusion 360 is free i didnt even pirate it
>>1020532lmao, you got your wish. not a big fan of the new crack though since it's temporarily changing machine guid.
>>1020995is it the studio version with xnurbs? else its pointless and the same as everything else lol, no reason to get it. does it have the new UI and stuff like materials, AO and other fancy stuff from v25?
>>1021032i haven't tried it, but looks like all features incl xnurbs from 2025.2.5 are working.
Pirate hacker chadettes just can't stop winning. Mark the day Plasticity got BTFO'd just like every other thing in history, and pity to those who spent 300 dollars on it, just for it to get hacked.
>>1021081If you're using a CAD you're probably precision modelling mission critical components and you probably make a lot of money. Have some respect and pay for a tool errors in which can cost people lives. Do you not think it's important to have tools like this properly funded?
>>1021109Hey Nick, I'm just not gonna pay 300 dollars for your software, and I don't care about funding some random nobody. Tough world we live in today. If we can get it for free, we will get it for free. Tell it to the Russians and Balkans who have practically the hugest group scene and piracy community.
>>1021081I haven't seen it on the usual sites but Plasticity has been cracked a year back already. You are talking about the latest versions right?
>>1021109Nick I just know you vibe coded Plasticity. I have no remorse pirating it.t. software engineer
>>1021121>t. ranny software engineerSource: trust my ass
>>1020995holy shit made my day. why is changing the guid a bad thing? i'm running the portable version just fine through some turbo virtual machine. got it off rutracker so i don't intend to ever purchase the legit version as i'm using it for a one off thing for my car.
>Nick seething all over the place now after he couldn't pay off the new hackers
>>1021294No fucking way its Nick!? Bruv every software business has a piracy issue why waste your time doing this cat and mouse instead of adding basic features like section analysis for imported meshes?
>>1021304He even gatekeeps his own plasticity discord server, if you haven't bought it you can't have access.
>>1021293other software on your machine is probably using your machineguid for activation as well.changing it means activation might break while it's different + in the scenario where it doesn't revert back to the original guid and you don't have a back up, you may have reactivate a bunch of shit.it's not a huge deal in practise, but y'know, would be nice to have a proper crack that doesn't need to do this.
>>1021311thanks for the insight. virtual machines or a completely different windows install make any difference? currently i've only opened it on my old airgapped machine that only runs pirated stuff.
>>1021314running in a vm completely mitigates the issue.if you don't want to VM, the guid is just stored as a registry entry in windows at the following path:Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Cryptographyjust make a text file to back up the string. if you want to do it via powershell / terminal:1. this will show the current guid so you can save itGet-ItemProperty -Path "HKLM:\SOFTWARE\Microsoft\Cryptography" | Select-Object MachineGuid2. this will set it:Set-ItemProperty -Path "HKLM:\SOFTWARE\Microsoft\Cryptography" -Name "MachineGuid" -Value "PASTE_GUID_HERE"the only time guid won't get restored if the program is terminated abnormally - power outage / hard restart, so doing the backup is just precautionary, but might as well.
>>1021315are we looking at the same rutracker release? the one i used is plasticity portable and uses a lightweight vm called turbo. i'm unsure if it handles this issue or not.thanks regardless anon i'm not too tech saavy: naturally this guid should never change for the lifespan of the windows install right? (even through win updates, bios firmware etc) or is it actually tied to the hardware itself? heard about this guid issue when vidya cheaters flooded the 2nd hand market with their banned hardware.
>>1021376ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.i think guid used to be tied to hardware but no longer is. just random number generated on install.
is plasticity worth it to learn?are there professional plasticity modelling jobs?or are tutorials makes the only once making money with this?
>>1021382CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is true?
>>1021458plasticity is for game assets retardlearn autocad for real engineering jobs
>>1021467>deal with crack scenevery unlikely.most software phones home so there's no need for any sort of deal to be made.crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.in vfx the only company that aggressively pursues piracy is the foundry, and they're mostly looking for connections coming from studio customers.can't speak for the CAD/CAM world.