I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition. Is Plasticity better than Fusion for game 3d assets?
>>1020443Between the two, I would personally go with Plasticity just on the price alone (as well as trying to steer away from Autodesk products as much as possible)But my general first choice would Blender for Game related work and Geometry Nodes let's you replicate the mathematics behind NURBS for your surfaces(among other things). But that requires you getting used to visual programming workflows.And just out of curiosity. What type of game assets are we talking about that needs you to go for CAD/CAM oriented software? Is it "orthogonal" / engineered elements like guns, cars, structures, urban areas, etc? Because If that's the case, I'd highly recommend Rhinoceros 3D as a really good alternative between the two.
>>1020447I really like Plasticity and I do all my hard surface game assets in it. Guns, cars, props, etc. I'm on a cracked version since two years and the lack of squares and xnurbs gets to me now that I'm considering buying it now. I'm used to Plasticity and know it pretty well by now that I can quickly sketch something up. I enjoy it for its portability, speed and lightweightness, amazing perfomance compared to the big CAD guys even with RTX cards and a strong cpu. But then someone told me fusion has free xnurbs and all the stuff from the studio license already implemented for free and the 300 dollars is a waste which has me running my thoughts constantly.
I bought plasticity really early on, it’s so good I upgraded to studio and renew every year. I went from blender to like 90% plasticity 10% blender. A lot of industry hard surface modelers are moving away from fusion/maya/blender to plasticity for most work.
the most annoying part about plasticity is that someone was cracking it on the persia forums and the retarded tracker comments kept calling it malware and the guy just stopped
>>1020449I was going to answer in the main CAD thread but here will do. Fusion is a mechanical cad package (product development tool) with a polygonal modeller shoehorned inside it. Traditionally the two were completely separate approaches but recently the major CAD vendors have been adding polygonal "free-form" capabilities as it is a quick and dirty way of getting organic forms without faffing about with curves.Solidworks and some other mid-range tools have surfacing tools that are good enough for most CAD uses but can be a PITA to wrangle to get too quality surface output. That's where xnurbs comes in. It's still curve based but gives better surfaces straight off...As far as I am aware, xnurbs is not available for or part of Fusion.
>>1020507the fuck i always thought autodesk alias was the serious Class A stuff and fusion 360 was for hobbyists.
>>1020493kek its probably the plasticity dev. any chance we can get that persian guy to do one more job just before retirement?
>>1020447i'm a 3d printing tourist here. ideally if we had unlimited time budget wouldn't everything be better modelled in parametric CAD?
>>1020531Alias is still for serious surfacing (insane pricing). Fusion is a lot lower down the food chain but you can still produce nice models with it.
>>1020536>>1020531Fusion appears to be quite popular with startups and smaller businesses - CNC capability seems to be popular with smaller shops.It can bog down on complex models but it's pretty good VFM. I know a couple of independent designers (whose products you have probably used ) that have ditched Solidworks for Fusion. I would probably do the same if I was to start out again.