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File: zzzzzz.png (1.59 MB, 1920x1080)
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trying my hand at nsfw animation,does anyone have any advice, tutorials or any resources on rigging,clothsim,collisons and shapekeys for penises,vaginas and assholes?

(also how do i sculpt really tight crevices without effecting everything around it?)
>>
post model file
>>
https://smutba.se
There's custom rigs and physics on there.
But most of the commercially successful animators have their own secret sauce on how to do it.
If you want to do something innovative get good with geonodes or possibly hoidini.
>>
>>1021787
Just what i was looking for Ill check it out thanks dude
>>
>>1021771
>(also how do i sculpt really tight crevices without effecting everything around it?)
Give some examples but usually masking is your friend
>>
>>1021791
Mostly for sculpting assholes especially near the center where the wrinkles meet also yeah youre right thats obvious why didnt i think of that?
>>
>>1021795
I don't have any experience with genitals but if you're rigging it then you should sculpt/model it in an open position first and then close it
It'll be easier than doing the reverse
>>
>>1021797
i can rig my bwc into your polygonal plug if you know what i mean
>>
>>1021771
https://files.catbox.moe/cu0jh1.png
Is that BB from the "...of killer" series?
>>
>>1021846
It's probably either Patty or Selma from The Simpsons.
>>
i looked into the porn thing once and it's generally pretty low effort stuff. op's screenshot is probably in the top 5% of effort put into these things.

i have some time this week and i'm going to see how viable a metahuman based pipeline is for model creation. would be an improvement over the daz based rigs and would filter most beginners.
it's a shame the metahuman for blender plugin still isn't out, but i've been looking for an excuse to check out houdini's APEX stuff. i might use this thread as a blog.
>>
File: newewe.png (278 KB, 459x618)
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>>1021848
>>1021846
its patty lmao
>>1021785
im not doing that but i will be posting more of the model here
https://x.com/Xreeeeno
>>
>>1021771
>(also how do i sculpt really tight crevices without effecting everything around it?)
Move all the fat out of the way on one layer, do you sculpting on another, delete the first layer when you're done.
>>
File: 498482342573.jpg (1.16 MB, 1469x1742)
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>>1021852
okay we're in
metahuman importer actually updated when 5.7 came out so timing turned out great. they just added some hdas to import body and facial animations, so bring over facial capture stuff from ue should work.

for now imported and got a basic rig runing. still out of my depth with APEX t bh but we'll carry on.
grafted on some nipples, transferred weights and it just werks.

next i'll see if i can steal one of the genitals from smutbase or daz and stick em on and try and get the blendshapes to come along.
>>
>>1022019
Egh but youre stuck with these normie tier designs that just never look good without major studio levels of rendering.
I mean like the details put in hyper realistic human face meshes become deep dark crevaces
>>
>>1022032
>Egh but youre stuck with these normie tier designs
nah, you can just use the metahuman basemesh and sculpt / wrap it to most bipedal things. you just throw the modified head and body meshes back into ue and use the conform option; mostly just werks.
it's just a nice basemesh and face rig / blendshapes. cc5 is also just a methuman mesh and rig now. wouldn't be surprised if daz goes this way with g10 as well.
>>
File: hairtest.png (279 KB, 410x726)
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>>1021771
so im trying to simulate npr pubes(and other body hair) using greasepencil,something looks off about the armpit hair and leghair though i cant tell what to tweak what do you guys think?should i just give up and use hair cards?
>>
>>1022098
Anon please remove the leg hair and like 70% of the pubes it looked just fine at >>1021771



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