How can I create this model as fast as possible as a beginner? Which software would be ideal? I have Blender, would it be enough? Are there any free textures on a resource site?
>>1021801First, you must ask your wife's boyfriend for permission. Would he be okay with you making something like that?
why are beginners obsessed with doing things as fast as possible? How do you expect to get a good result doing something fast that you're not even familiar with
Eric LeVertice. The master modeler. The man, the myth, the geometry whisperer. While mere mortals fumble with their polygons, Eric sculpts reality itself. You think you know topology? Eric was retopologizing his breakfast cereal before you even learned what a quad was. His UV maps are so clean you could eat dinner off them. His normals are always facing the right way, because even the laws of physics dare not invert anything he's touched.They say when Eric exports an OBJ, Blender itself breathes a sigh of relief. When he subdivides, the mesh doesn’t increase in polycount, it simply becomes more beautiful. His wireframes are poetry, his edge loops divine. Legends whisper that once, an art director dared to ask for >just one more revisionand Eric simply stared at him until the entire project rendered itself in 8K.
>>1021811Young people haven't lived very long, so when you tell someone who's under 18 that it's going to take 3 years they panic. That's a chunk of their life so far.
>>1021801Fastest possible way is to take an expensive course where you hand a hands-on mentor. Except I'm pretty sure the next thing you'd say is you don't want to pay anything, in which case you just don't have access to the fastest method
>>1021864I dont have enough money
>>1021884Then that answers your original question about which software to use, too
just copy it with image planes like this and project the texture onto the model from production artwork. It'd look perfect.
>>1021929kek worked. thx