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>>1021820
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Gonna try to make something that looks retro so i can contribute
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>>1021823
None of those were mine, I just wanted to create a new thread so I could have a place to post cool stuff I come across again. The idea was that you can post your own projects, or someone else's. Either way, it would be cool to see what you make/have made.
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>>1021823
>le pixel trans retro... le sovl... trannyfolks, i can feel le power of nostalgia....
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>>1021825
>I’m an obnoxious turbo faggot who never shuts up
Thanks for letting us know
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>>1021825
very funny post anon! Now, post something you've made!
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>>1021837
i gotta make something with a structure for the next one
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>>1021863
I like it.
I'd like to play this late 90s msdos game. Do a rotunda with columns and a dome, with a long stair case all the way down to the water, like the only way to get into this building is to take a boat.
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The Volk
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Some guy on another board recommended I check out renderosity and sort by oldest to newest. That place is a gold mine for vintage CGI.

>>1021825
It can be difficult to avoid feeling nostalgic when you have memories worth reminiscing upon.

>>1021837
>>1021863
That’s neat. The clarity and reflectivity of the water made it feel like I was seeing underneath floating islands. It would be cool to see an idea like that, where the water looks like it’s reflecting the hills, but there’s an entire world underneath with different details.
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>>1021968
The frutiger aero nerds would get a kick out of this one.
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>>1021976
This one felt very LSD Dream Emulator-esque
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>>1021977
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90s graphics if they were real
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>>1021812
Gooning to 90s graphics
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>>1022308
>90s
>image says 2000
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People think 3D modeling tools are advanced today, but back in the 90s we had 4D modeling.
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My ass is old and I remember when I first seen this shit in the 90s, it was utterly mindblowing. I kept having CGI dreams.

This series is a gold mind if you want retro renders
https://www.youtube.com/watch?v=cmE4IWPaULE
https://www.youtube.com/watch?v=wHllSEYSYcU
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>>1022601
I don't have any 90s CGI dreams, but sometimes I have Minecraft dreams.
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>>1023374
Thought this one was funky
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>>1023375
Well, Friday night is the best time for funkin'
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>>1021812
I love this style so much. Back in the 90s I loved it and I never moved on. :)
This picture is an attempt to model from scratch one of the works of Friedemann Scmidt. His site is frozen in time, unchanged since the 90s: http://www.friedemann-schmidt.com/
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>>1023552
Adding this text since the new captcha thinks I'm posting a duplicate
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>>1021825
That's some tough talk for someone in range of the 90s cgi cannon
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>>1023382
Nice find. I love stumbling upon weird and old websites like that. I'll probably skim through there later and post some of the things I like.
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>>1023990
I liked this one in particular
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I guess this is good as anywhere to ask. Are there any tutorials for Bryce for animating water? As in, sort of a steady ebb-and-flow effect? Picrel is my wip.
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Creed + 90s CGI with bad animations is peak cornysoul
https://www.youtube.com/watch?v=oPzhUp8mWgs
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>>1024068
Another. I'd love to be able to poulate the surface of an object with another object, i.e. scratter trees all over the surface of a sphere.
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>>1023382
>>1023982
I'll go ahead and post some of the things I liked from that website since I finally decided to check it out.

>>1024068
You're not likely to find a good tutorial on how to do specific things when dealing with old software. Your best bet may be to look through the manual that comes with Bryce and go through the sections about animation. Manuals can be a drudge to get through, but you learn a lot by reading them. I don't know if the "modern" version of Bryce on the Daz 3D website comes with a manual, but I know older versions come with a PDF on the disk, so you could try digging through the program files.

>>1024218
I was actually thinking that your project would look really nice with some trees on it too. I would guess the tool you would be looking for would be some sort of particle system, but manual placement would give you more control over the composition of the image. It would also look nice if you gave the ice some transparency.

>>1024174
This really takes me higher. To a place where blind men see, you could even say.
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>>1024298
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What software does a person have to use to achieve this? Can it be done well in Blender?
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>>1024331
Bryce is what I use (the 4th installment). I think you could do it in Blender, but I have no idea what render setting you'd need to use.
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>>1024331
You have a lot of options to choose from. You could go the purist route and use an old version of a program on a virtual machine or even old hardware, like blender, 3ds max, softimage, bryce, you name it, or you could do what most people do and use bryce 7.1 or tweak your settings in blender. Bryce or an old program can provide a more authentic look without having to know as much about modern rendering in order to know what parameters to mess with, but they are more limiting and difficult to work with.
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I still haven't figured out how to edit objects in bryce. its way easier to just import them from blender
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bump
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>>1024617
I hate pattern recognition



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