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File: file.png (731 KB, 1080x751)
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Does anyone have a clue on how HAL/Sakurai renders his characters?
Smash Bros/Kirby characters have a really nice style and lightning, blending realistic materials for clothing/tools with cartoony body textures.
>>
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You make all the materials have a 50% luminocity
>>
>ask stupid question
>don't even post your attempted work
>>
>>1022016
>HAL/Sakurai
Do you mean Bandai Namco Studio S? HAL hasn't directly work with Sakurai since the Gamecube.

and no, Air Riders doesn't count either, it was another Sakurai/Bamco joint game but HAL and Nintendo commissioned it instead of directly working on it.
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Anyways, they use the same rendering method they used for Ultimate which bunks down to:
>dynamic posture
>lots of rendering detail, very very attentive, imagine Sakurai mailing you back a 5000 things that needs to changed on the model
>a mix of vibrance and drab in a way to call back to Melee/Brawl realism and 4's color pop

If you're looking to replicate that, i suggest lookjng for some tut on GameBanana that will give you some sort of template to make custom renders that makes it close to office Smash Ultimate renders or download some really good mods like the guy who made that Classic Link mod.
Alternatively, you can look up FartsyOmni's timelapse on Crono in Ultimate and their take on Steve in Smash
https://youtu.be/51Rbam9oJJY?si=JBqmEayavx_fAxlf
https://youtu.be/eRReHA7jWtY?si=mNRfoLZPbZD0tSBS
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>>1022219
Gonna try that.

>>1022220
I don't know why would you consider it a stupid question, considering Sakurai manages to make many 3D models of other Nintendo IPs look beautiful while mantaining his signature style. I'm trying to have a good mix between realistic materials and stylized proportions, which is why I use his works as a point of reference. Anyways, here you go.

>>1022303
Oh yeah, forgot that Bamco took over from HAL, but you know what I mean. Sakurai has a very distinct style when making characters.

>>1022305
Thanks for the video, though! It's very good. Sadly this seems to only delve into making renders and not making a game ready asset (I haven't done retopo for this, I just want to nail the look first). Still, some things were really helpful. Specially the hair particle settings.

Thanks!



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