>I know edge flow
>>1022873Show us
>>1022873She edge my flow till I know
>>1022876https://extensions.blender.org/add-ons/edgeflow/
>>1022878>needs infinite addons to be remotely functional on a base level
>>1022914Blame the user, not the tool
>I know script-fu
CHUDDY CHUDDY CHUD!!
>>1022878jesust show us WITHOUT addons. how do you expect to work within the industry if you can't even do the basics.
>>1022914>needs infinite scripts to be remotely functional
>>1023675>>1023689Isn't the main argument on why the industry is stuck on Max/Maya because they literally can't function without their addons and that switching would be too costly because of it?
>>1024138>Isn't the main argument on why the industry is stuck on Max/Mayabut the industry isn't stuck on those two though?
yeah all the studios i know moved to softimage XSI 7.5 years ago and never looked back. you would have to be retarded to still be on maya or max
>>1024138I don't take part in the Blender debate but holy shit, you just raped both of them.. Bravo.
>>1024138The industry moved from Maya (Original), Softimage, Adobe, Microsoft and back to Maya. Blender has no real use when making movies, ads, tv shows and games. Blender is behind features and people like you need to stop defending them for their laziness.
>>1024228I use Houdini, so I never had a horse in the race. I just remember that argument being flung around as to why those were "industry standard". Now the same excuse is being turned the other way when talking about anything else that uses plugins/extensions.It's the pot calling the kettle black and the kettle calling the pot a nigger.
>>1023675>>1022878I was watching an industry pro's modeling course and he used an addon in maya that was basically just an equivalent of the edgeflow addon OP posted. And it wasn't just a one-off thing, he tortured that function religiously. Not just that, he also utilized a plethora of other addons that did shockingly fundamental things included in base blender. Only brainlets afraid to learn new things refuse to use addons.
>>1022873>work in AAA games>nobody gives a shit about edge flow or poly countwe're all overqualified
>>1025196Overqualified doesn't exist, and quality still matters. That's why you are on /3/ all day. Imagine being worse than a jeet who works at ubisoft or bethesda kekarooooo!
>>1022878>>1022914>>1025194The modeling teams wants to integrate that in the toolset after looptools, I still think that they should work in the retopo tools before all this shit.
>>1025199edgeflow is a retopo tool dingdong.
>>1025196>nobody gives a shit about edge flow or poly countI can tell you've never worked at a AAA company yhrn
>>1025237Nobody gives a fuck about edge flow or poly count in AAA. Maybe somebody cares if you are working on like mobile games for Tencent.Edge flow is mostly just a side effect of actually knowing how to poly model. It's not a first principle to making good models.And spending a significant amount of time min-maxing poly count is essentially greifing your employer when you live in the west because it's so time consuming and hence costly and gives such little performance gains.