Is there still meaningful room for innovation in 3D character design in future games, or has the medium reached its practical ceiling?
>>1023071There's still room
>>1023071there's tons of room in the stylized front. In realism eh, I guess we cna always get closer to reality but I think we are at a point where advancements in that front will be very minor and hard to notice.
>>1023071We still haven’t gone through holographic technology. If only those stupid Americans can stop funding the fake AI we could get closer to hologram within the 10 years.
>>1023071>3D character design in future gamescharacters should serve the story. they can be anything. there is no real ceiling.
>>1023074ai is more funded and supported by china and india than anywhere else you retarded rentfreer
practical ceiling for 3D character design in modern games was reached like 10 or even 15 years ago in terms of LOD (level of details) since we have only variations on same models Everything depends on GPU and level of overhead code (game studio)(intentionally) put into game so you need new CPU , GPU from (chip maker ) so (game studio+ chip maker = profit ) and scam repeats and repeats You can see that by yourself some games from 5 - 7 years ago are more detailed as today. UNREAL eng. is great example how you can make game run much slower as same game 10 years ago. overhead code is word what you have to look into. Imagine cyberpunk (no bug sloop) 40% smoother and 50% faster But you need buy new gpu next year for 1200 and get nothing out of it. That is where we are now . Dead end.
There is still advancement leftSpoilers: It's lolis