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File: 20251208_154720.jpg (215 KB, 720x819)
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Do you deform 3d model to get the expression you want?
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>>1023113
Deformation is literally how both skeletal animation and morph targets work so yes.
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source is https://x.com/choco_ikarashi/ btw
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>>1023113
I would rather change my art style, before doing something like that.
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>>1023214
As you can see in >>1023119 he's making it work with multiple art styles
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>>1023215
I said what I said, ok? Any an all artstyles will be discarded, if it requires warping features to THAT degree.
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>>1023219
Any and all art will be discarded if it requires making
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>>1023220
Huh?
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Once again proves how shitty, ugly and uncanny valley anime is in 3d. It's best kept as 2D
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Personally I find that stuff to be crazy inspiring
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>>1023223
Eh, similar tricks are used in non-anime stuff
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>>1023223
wrong, it just highlights how fucked up 2D anime really is



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