Do you deform 3d model to get the expression you want?
>>1023113Deformation is literally how both skeletal animation and morph targets work so yes.
source is https://x.com/choco_ikarashi/ btw
>>1023113I would rather change my art style, before doing something like that.
>>1023214As you can see in >>1023119 he's making it work with multiple art styles
>>1023215I said what I said, ok? Any an all artstyles will be discarded, if it requires warping features to THAT degree.
>>1023219Any and all art will be discarded if it requires making
>>1023220Huh?
Once again proves how shitty, ugly and uncanny valley anime is in 3d. It's best kept as 2D
Personally I find that stuff to be crazy inspiring
>>1023223Eh, similar tricks are used in non-anime stuff
>>1023223wrong, it just highlights how fucked up 2D anime really is