How come the modifier stack of 3DS Max is more solid than Blender?
>>1023526Define "more solid"
>>1023526I've used 3ds max for 20 years since the days of Discreet. And yes the modifier stack is a solid piece of shit (in terms of memory management). Don't worry blender's is shit too.
>>1023533 Idk about other software but for blender you can look at Pochemu's Judy Hopps model that stack is a mess but it works somehow. It really comes down to understanding the modifiers and how they operate within their respective software to get the best results and most people can't be bothered to read documentation
>>1023541>you can look at Pochemu's Judy Hopps modelWhere?
>>1023544>Pochemu's Judy Hoppsfirst result on google, try it