Does anyone have a simple way to do retopology?No matter how many times I try, I just can't get it right.
>>1023624elaborate. Show us your topo. In what ways do you find it lacking?
>>1023625In short, I have a problem with my face. I watch video tutorials and look at similar models, but it still doesn't turn out very well. In some places there are too many vertices, and in others there are too few.
>>1023627Don't just think about it in terms of too many or too few. Those things happen in a context. Are you not getting details where you want them? Are you seeking to animate? is the performance poor? What are you aiming to do?
>>1023628I want to make a retopology for VSeeFace. Currently, the model is not ready to work with it. I am concerned about the number of polygons because I cannot close the mesh correctly.
I just glanced over vseeface document and it looks like all it needs is for you to have all the properly named blend shapes. In that case, it's up to you to sculpt your blendshapes in a way that makes whatever janky topology you're using look right.We can't see the edge flow on a shaded model, so we can't give you any advice on it. MY general blendshape advice is to make sure they look right. If it doesnt look right, go back and fix that part. Do whatever it takes to make that expression/etc look right. It's not dynamic. You get to put every vert where it needs to be. So use that power.
>>1023627>>1023624I'm willing to bet you could fix your model by going in and avoiding subdiv modifiers until you actually nail the shapes. You have some clear features like the hips and navel but they aren't built around an understanding of the muscles underneath the skin. Do an A pose for better shoulder deformations and definitely revisit that tube tail it needs a little fattiness towards the bottom as gravity naturally pulls the meat downwards into a sort of eggy ellipse shape. It's not a bad start, spend some time with anatomy and topology, I recommend a washable marker and drawing on your own body if you want to start understanding loops better and how you should be solving for them. You can also look at other people's models in 3d wireframe but that's like feeding an AI more AI, you should be getting your references right from the source. You're doing pretty good though definitely better than where I was at when I started
>>1023624>go into grease pencil mode>draw it over>?>profit