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File: Plasticity_logo.webp.png (89 KB, 315x317)
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so has ANY of you fucks actually used this for something?
what's your experience with it been like so far ?
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>>1023693
It replaced polymodeling and subd for me.
I do props, vehicles, guns, even architecture in it which traditional CAD has trouble with. Easy to do tileable assets. Is quick & the most optimized and well performing CAD software ever.

If you know how to properly clean up meshes afterwards, it basically stomps on subd and polymodeling since it's just faster and more accurate to do everything in nurbs.
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>>1023746
forgot to mention I use it since 2 years now for game assets, my most recent asset with it was a gigantic alien exotic structure with an interior completely made in plasticity
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>>1023746
does it pair well with zbrush if I want to do a detail pass? is there a bridge?
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>>1023747
i recently download plasticity and was actually thinking about doing this for props, guns and generally hard surface too, but been putting it off because i am wondering about the retopo part, what do you do to get good topo for your cad models?

pixyz?
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>>1023767
Blender bridge. I do details in zbrush and never microfillet.
>>1023769
pixyz and manual cleanup in blender. Never going back to subd/polymodeling again. My speed in asset creation has increased by 5-15x.
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>>1023770
>never microfillet.
even as a last step on a separate subtool? is plasticity topology that bad?
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>>1023775
I meant I never microfillet in plasticity and do the smooth edges in zbrush instead. The topology is literally computer-perfect, the best optimized possible if you know how to use pixyz and clean up a little, or it can be adapted for high poly editing in zbrush.

Though plasticity also has a built in obj exporter you can use with it's topology control which I use for simple meshes.
>>
How the fuck is the industry working on meme AGI but we still don't have an AI that reliably does remeshing? How the fuck is that possible? Remeshing is full of repeating patterns, it should work well for AI automation.
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>>1023799
zremesher, dynamesh and decimation master already exist. what do you mean?



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