[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 8d2.jpg (33 KB, 353x334)
33 KB
33 KB JPG
>Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting them
Imagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare.
>>
I can extrude out a base mesh faster than zbrush loads on your pc
>>
>>1023937
>wrong and inefficiently
Post your work. If you have nothing to post, it trivially demonstrates they're doing it better and more efficiently than you.
>>
>>1023940
>>1023939
There's a reason professionals don't do that.
>>
>>1023942
Professionals do use poly modeling
>>
>>1023937
??? you're going to do that work anyway. I guess there's nothing to bake down from but what are you gonna bake down anyway.
>>
>>1023943
Not for that purpose. Did you marry this method or something?
>>
>>1023945
Did you marry sculpting? They absolutely do use poly modeling for that purpose too
>>
>>1023946
ENOUGH OK?
Its because i cant do it. Poly modelling doesnt make sense to me. Its not fair the poly modellers can poly model AND sculpt while i can only sculpt. Even then the moment i need to use a tool or option i just get lost and give up.
All i can do is play digital play-doh and im so sick of seeing you poly modellers outclass me in every instance.
I only.made this thread to sooth my ego and now thats ruined. Im more miserable than ever.
>>
op is right sculpting and retopo is a better workflow. You get normal maps, a checkpoint that your can fall back on, and it is easier to get good topology when your don't have to worry about the shape at the same time. People who practice the poly style are doing things the hard way for a worse end result.
>>
>>1023952
Polymodeling is a thing from the 2000s. None of the professional industry artists from that time use polymodeling now. I know one who now works a decade at Valve.

Load the base human mesh in zbrush and you're already set to sculpt with half the work done. Do you need your 1998 characters? You can retopology them that way and bake normal maps to help with painting textures then turn them off.
>>
>>1023953
>Load the base human mesh
who made the base mesh for you?
>>
>>1023937
>modelling
>scratch
>human characters
If its a human characters you use DAZ if your poor, or character creator if your white.
E33 used character creator > Zbrush (for small fix to make it look just right).
>>
>>1023957
>who made the base mesh for you?
DAZ, character creator or metahuman(never use this one, it shit.)
>>
File: ZBrush_27NWwjyL5z.png (313 KB, 893x996)
313 KB
313 KB PNG
>>1023957
An artstation zbrush sculptor.
>>
>>1023959
they dont fit this use case

>>1023960
eww, too much topology. tell them to do it again
>>
>>1023962
Then you're pretty much retarded, case closed
>>
>>1023963
We're not changing the project just because you cant meet the requirements. We will change artists though
>>
>>1023958
>e33
no one cares about slop doing slop things
>>
>>1023937
box modeling is better for modeling anthropromorphic pooltoys with large breasts so checkmate
>>
It's because blender's remeshing puts a pipe bomb in your computer, as a treat.
>>
>>1023999
king shit if i say so myself
>>
why would i sculpt an anime character when im going to have to edit the normals by hand for smooth lighting? i dont want to have to edit a billion face normals
>>
>>1024019
or manually retopo the entire mesh for good deformation.
I don't really understand who is using sculpting for anything but maybe vfx
>>
>>1024024
i could see myself using it if i wanted to print a figurine or something but polymodelling is so easy anyways
>>
>>1023937
Haven't you been here asking if you should be poly-modelling characters and then turning around and telling others that you should never ever do it every time you get told to do it for more than a year at this point?
>>
>>1024041
Say it with me /3/

Trans rights are human rights
>>
i suck at poly modelling i always end up with triangles or the faces don't add up

how do i git gud at it
>>
>>1023949
well at least you're honest
>>
File: 1753186906339670.jpg (11 KB, 400x400)
11 KB
11 KB JPG
i've never did sculpting because the closest thing to a "person" i've tried making ever was a mech with rigid bones
>>
>>1024809
You're not supposed to poly model organics. The proper workflow is sculpt -> retopo.
>>
>>1026483
>YU NAH SPOSTA!
>>
>>1026484
>YU SUPPOSTA WORK EFFICIENTLY
Yes. Why would you work the wrong way? If you do a math problem and take 5 extra steps you are a retard.
>>
A troll thread full of trolls trolling trolls and being actually retarded. classic /3/.
:gas:
>>
>>1026483
The efficient workflow is to constantly switch between poly and sculpt to do both concurrently, so you entirely dispense with the retopo step
>>
>>1026733
People like you don't understand the difference between sculpting and using sculpting tools
>>
File: IMG_3953c.jpg (455 KB, 5184x3456)
455 KB
455 KB JPG
Some retard once made fun of me for poly modeling instead of sculpting. Well the thing is I have two games on steam where all the assets were poly modeled and they haven't done shit.

No one cares how you make your assets, the only important thing is that you can deliver instead of just talking shit.
>>
>>1026752
Great job on using a 4x slower method. You are very clever.
>>
>>1023937
i tried sculpting for like a 2 weeks before realizing im not built for that shit (and neither was my pc at the time). that and poly modeling kills 2 birds with one stone by removing the need to do retopology
>>
>>1026772
How do you know it was slower? You know nothing about my workflow or the results. If you want to spew retarded speculation go back to to your fellow retards on reddit who have never done anything professional but over compensate their imposter syndrome with unearned faux confidence.
>>
>>1026774
haha nigger, you still need that detail from somewhere to bake onto your polymesh which aids you in texturing. normal maps
>>
>>1026797
just dupe it and sculpt on it.
>>
>>1026794
no pro does box modelling of characters. tf. unless it's like some chibi shit.
>>
File: eye-roll-ugh.gif (138 KB, 220x274)
138 KB
138 KB GIF
>>1026800
Did you personally interview every single professional 3d modeler to find that out?
>>
>>1026805
Post a single example you know so we can see how low the fidelity is, and close this case.
>>
>>1026800
Other than raw lowpoly, it also makes sense to polymodel cartoonish characters, those that look like a bunch of smooth blobs and geometric shapes composed together (ofc with perfect topology and subdiv on top of it). Stuff like Splatoon, Sonic, Mario, etc, a lot of this could work with subdiv modelling.
>>
File: box-modeling-guide.jpg (44 KB, 948x556)
44 KB
44 KB JPG
Box modeling is so cool. There is something very satisfying watching an artist transform a primitive shape into a character.
>>
>>1026806
You first faggot.
>>
>>1023940
non sequiter
>>
File: FxJCUbOaAAAqjJI.png (128 KB, 855x575)
128 KB
128 KB PNG
>>1023937
https://www.youtube.com/watch?v=Eyh-858BsZ4

Honestly if you can just model this by hand why would you ever bother sculpting it? Sculpting has always been an intermediate step between the concept and the final product. It's a way to build 3D forms without having to deal the technical overhead that comes with 3D polygonal meshes, but at the end of the day the sculpt will always have to be a polygonal mesh eventually. Unless you're just making figures for printing there's no way around it, you still need to build the mesh, fix the topology, and make sure it has good edge flow if you're animating it or going to use simulations. It's not really a shortcut it's just another layer to the process so if you have the ability to go directly from concept to the finished model then you're just skipping a step and potentially saving time. People were modeling just fine without Zbrush for decades.
>>
>>1026748
People like you find excuses not to create anything
>>
>>1026908
And yet the standard practice by pros is indeed sculpt and retopo. Meanwhile non-pros stay insisting on doing it the wrong way.
>>
>>1026924
your professional experience is looking at youtube tutorials you fucking cocksucker faggot whore cretinous retard
>>
>>1026925
You literally posted an amateur on youtube as way to prove your point lol. Go listen to any actual professional on youtube and you will see.

And why don’t you point to some recent productions that box model their characters? You won’t find any.
>>
>>1026926
Nah, it's literally his job. Read up on him on cgworld
>>
>>1026924
>be me
>working in VFX for many years
>Make virtual sets for local TV shows, make intros and other shit
>Also make models for indie games
>Almost all of it poly modelled
>Keep getting told by people who have never worked in the industry poly modeling is obsolete and I should be sculpting instead
>ask them to see their portfolio
>they refuse because they have clearly never made shit and are just parroting cargo culted bullshit to seem superior because they have massive insecurities because they want to be pro but have never made anything of value and the only value they get is arguing with strangers on the internet instead of improving their skills

This is a very common occurrence online and I blame reddit.
>>
File: 1774104249451767.gif (2.46 MB, 244x244)
2.46 MB
2.46 MB GIF
shut the fuck retarads, anyone can do whatever wants to do as long as he finishes his work. People that make these threads are retards and people who argue with them are even more retarded. Go open you thee 3D software of your choice, work and please shut the fuck up.
A precious thread died for this nonsense and I wish I could shit on all your keyboards because of that. Fucking fags
>>
>>1026934
The thread is very clearly about sculpting vs poly-model for human characters and not set pieces.
>>
>>1026936
Works the same with human models
>>
>>1026935
The retard keeping this discussion going has spent a year trying to convince someone to convince him to learn sculpting by pretending to be an authority trying to convince others to learn sculpting, but there isn't a single soul on the internet that agrees with what he's trying to agree with.
The thing that I don't understand is how can other competent artists on 4chan be so good at pretending that they don't have any long-term memory about other posters.
>>
>>1026951
So you believe poly modelling is the dominant method in movies and games for humans and creatures, did I get this correct?
>>
>>1026955
no
>>
>>1026956
Glad we are on the same page. The sculpting -> retopo workflow became industry standard for a reason.
>>
>>1026957
You're too preoccupied with your fiction to realize that you asked if you understood my belief regarding some topic. You can't extrapolate my actual belief from me answering that your singular guess was incorrect. And you can't extrapolate any facts from my beliefs either. It's because you keep doing this that i know that all you're doing here, for an entire year at this point, is looking for validation. It's self-evident that you haven't found any.
>>
>>1026959
So what is your hangup? Newbies should learn the industry dominant way from the get go. Because:
1. It could help them get a job
2. The merits of this workflow are so good they became standard practice.
>>
>>1026962
Sorry but the new industry standard is giving A.I. images of the model you want and retopoing the result. It's 2026 only cavemen waste their time with boomer methods like sculpting lol. Get with the times old man.
>>
File: maxresdefault.jpg (109 KB, 1280x720)
109 KB
109 KB JPG
Good luck poly modelling something like this in a comparable time
>>
>>1026806
>Did you personally interview every single professional 3d modeler to find that out?
>POST WORK
>every reply to you sperging out is "POST WORK"
so you're a disingenuous faggot, got it. KYS
>>
>>1027039
Sorry but I am not homosexual.
>>
>>1027043
>still refuses to post work
>>
>>1027053
trannies and homos cant sculpt, so they boxmodel and are stuck with 2003 workflows
>>
>>1027053
You are ever since sculptgods raped and warped you
>>
>>1027058
>>1027066
You're wrong, sculpting was invented to get more women in to CG, the woman brain can't handle the poly/box modeling because of the complex spatial mental awareness and engineering required vs playing with some virtual play-doh.

How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met? That's right, I rest my case. You may continue your unemployed seething now.
>>
>>1027067
>How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met?
... None?
>>
>>1027067
>Retard: the post
all male pro artists from game studios moved on to sculpting ever since it became available because nobody wanted to subd model high poly characters for baking anymore which was a pain in the ass and couldn't produce as much detail. Sculpting allows for infinite detail which then can be retopologized in any amount of polygons be it AAA or lowpoly early 2000s models, and most importantly at a high speed.

Then you bake all that detail onto your low model.
>>
>>1027069
Virgin detected
>>1027071
Woman detected
>>
>>1027096
You're extremely low IQ and NGMI, having nothing to show for yourself.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.