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How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
>>
The fleshyness you see is just really warmly colored copious amounts of subsurface scattering
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>>1024076
is it really that not the sculpt? she just looks so squishy compared to daz models
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>>1024078
The squishyness is sold by the sss effect.
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>>1024079
I don't believe you chud, you're lying.
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>>1024074
it's the renderer and materials. just improt to UE im pretty sure it has a movie maker mode.
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>>1024074
It's SSS
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>>1024074
Been wondering the exact same


>>1024085
>>1024076
>>1024079
Could you go into more detail? Been wondering this for the longest time
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>>1024074
use character creator
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>>1024107
>Could you go into more detail? Been wondering this for the longest time
what's there to wonder or get? it fakes how light penetrates skin.
>>
>>1024132
it doesn't have ready made models, i'm using daz because i want to get a model that looks closest to what i want then slightly modify it.
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>>1024074
Painted lighting
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>>1024081
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>>1024258
Why did you upload a picture of yourself? I'm still waiting
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"been wondering" niggas can't get shot soon enough you faggots have literally everything you need to stop wondering fuck around and find out already
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>>1024074
Try increasing the Transmitted Measurement Distance and Scattering Transmitted Measurement values at the SSS values in the shader. By default these are way too low to get that kind of SSS.
>>
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>>1024132
their eco system is a nightmare, even the pirated version is a bitch and a half to get working
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>>1024429
this is the kind of bug report you can only get from someone who has a deep understanding of a vast problem set
>>
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I'm new to DAZ and 3d stuff as well, I've found that to get a good result you need a good high definition skin, tweak SSS settings and obviously good lighting
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>>1024572
that skin that looks like its made out of concrete indicates zero SSS
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>>1024603
Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP.

>>1024074
First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
>>
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>>1024673
>First of all, daz models often look harsh because most characters have harsh features.
Is it because of all the chudlines and bad facial features?



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