when stacking multiple meshes like this, is it possible to get them to shade as though they arent separate?i cant find any resources online for this, everything ive seen either doesnt work or isnt applicable to me
>>1024647For this specific case either shade flat or add a split normal modifier.For the general case use a data transfer modifier to share normals from one object to the next, or from a proxy object to all relevant objects
>>1024648i swear i spent like a million years trying to use data transfer and couldnt ever get it to work, but for some reason when i tried again it just magically did what i wanted it to do.i feel like this is somehow your doing, so thanks i suppose
>>1024647Turn on merge and separate the top and bottom faces of the box from the main mesh. Separate the separated faces from one another and use them as start and end caps for the array modifier. You may have to flip the normals of the caps and change their positions (in edit mode).
Set all normals to face