Why is Blender laggy when sculpting high definition meshes? Any way to optimize this?
>>1024918Enable Vulkan if your GPU was manufactured in the past 10 years, disable modifiers while sculptingI can't see your polycount because you don't know how to take a screenshot
>>1024918>ultrawide when you only need verticalthis is your problem, you're wasting pixel ram.
>>1024918>sculpting high definition meshesthe hell for?
>>1024918Weirdly I can sculpt on a 2 million+ poly mesh just fine, but the second I start trying to texture paint on an image bigger than 1024^2 Blender begins pissing and shitting itself until it eventually crashes.I think it just has a bunch of strange, hardware-defendant hangups from years of unmanaged bloat.
>>1024918>Any way to optimize this?https://www.youtube.com/watch?v=vC7jGM16t2Y
>>1026537And that is why I don't use Blender for any of that crap. I just stick to zBrush and an image editing program like Photoshop, Clip Studio (for stylized stuff) or Substance.I don't get why people here don't consider using a pipeline system for their work.
>>1026551cause we're fucking poor nigga. ucupaint is the best we're gonna get.
I've seen people subdividing meshes like fucking crazy before even having the base shape right.I hope OP isn't one of those.
>>1026552Piracy, man. I don't know why you don't think of that, either.>>1026556Wouldn't surprise me if that was the case, honestly.