Blender noob here, how do I start texturing weapons and characters with geometry nodes? I wouldn't like to handpaint these but rely on maths and logic for it. Also, generating normal maps with nodes would be good too
>>1024963this?https://www.youtube.com/watch?v=EQ149bMtKRAYou can make the surface imperfection map procedurally toohttps://www.youtube.com/watch?v=B2_u458H5Mk
>>1024963you sure you want to do that with geo nodes and not shader nodes? all you'd need is some noise patterns
learn substance painter you retard
>>1024963if its what i think your talking about you COULD do it with layers on layers of noise textures in the shader node, but it would probably be easier to find one good rock texture and then play around with the object info nodes random output to give them unique variations.
>>1025293learn substance painter you retard
>>1025294i use GIMP and also no i have zero experience in digital art when it comes to texture painting, ill cross that bridge when i need too
>>1024963If you want to texture your objects procedurally (with maths and logic) you can use shader nodes. Erindale on YouTube has some videos to get started on it.You can even pass data from geo nodes to control your materials in shader nodes.>>1025294They specifically said not with handpainting. If you want to create materials procedurally you'd use Substance Designer. If you're gonna recommend something then insult them for it at least get it right.It's a node-based editor like shader nodes, but with a lot more powerful procedural textures. You can bake your materials from Designer into textures to use in Blender. They have an add-on for that in Blender as well.
>>1025294>take your procedural boulders and make them non-procedural so you can paint them in substanceok retard
>>1025347learn substance painter retard
>>1025351yeah paint each rock you made procedurallyyou sound like cattle saying the same retarded thinguse substance designer you retard