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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>>1025537
What is this thread for?
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i'm so fucking tired i want to go to bed but i must improov how should i stay up
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>>1025539
Used to be a regular thread. Questions like how do I get free models, how do I download jpg, how does rotate work, etc, all trivial "how do I" questions that clutter the board for zero general value go in there where they are easily answered and found by further questioners while keeping more interesting threads from falling off the board
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>>1025539
hehe
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>>1025539
Dedicated to my BWC and impregnation duties.
>>1025609
This cute girl over there will have a taste of it first
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Blender 4.0+

Does anyone know how to select bones in weight paint while in paint mask mode? Online says "alt+lmb" or "ctrl+shift+lmb" but none of them work.
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>>1025712
it's alt+lmb in the latest version, I don't remember when they changed it
you have both objects selected? parented?
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>>1025713
Both objects selected and parented.
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>>1025713
I can only bone select if I'm bone-select mode, which I guess makes sense. But I only need LMB for that. I want to select bones while in the other 2 modes. It's gay having to keep switching. Holding alt or ctrl doesn't work in those cases.

>>1025715
You have this problem too?
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anyone here have speedpaint for someone who make creature like monster from MH or other stuff?
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why doesn't symmetry work? why do i have to use a mirror modifier instead? what is this shit?
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I have a cartoon eye I want to morph with shapekeys, but I don't want to distort the pupil texture. How can I do that? I don't want a procedural pupil either. Just a texture.
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>>1025804
You obviously need to separate it into its different components, retard
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when u add a new mesh in blender where do set the amount of subdivisions like how u do it in the attribute editor in maya or whatever? it's blender so i assume i have to install a plug-in or something...
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>>1025884
nvm i figured it out
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>>1025892
how did u do it? i had to go "edge -> subdivide" a bunch of times and that was kinda ass cuz like what if want different amounts on x and y tho?
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>>1025537
>>1025537
in UV unwrapping, how do you set the selected orange things to be in a precise unit or scale? i can't get the life of me to align it on a texture. say there is a 512x512 part in a 1280x1280 texture that i want to fit the orange box to, how do i line it up perfectly?

it's all scale and rotate and grab and distort everything and everywhere in blender. I know i am doing this wrong or using the app wrong, but can anyone enlighten?
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>>1025930
Assuming Blender

In the UV editor press N and you will see menus on the right. In the Image tab you can see the coordinates under UV Vertex. You can type in the coords into X/Y or move the vertex manually.

By default uv coords are displayed between 0 to 1 so if you want pixel coords, go to View tab and check Pixel Coordinates. Keep in mind the origin starts from the bottom-left, not top-left.

I wouldn't worry too much about "perfect" alignment anyway, nobody will be able to tell if you just eyeball it. There will always be some slight distortion unless all your faces are perfect squares and you are a god.
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>>1025870
>separate it into its different components
What does that mean?
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>>1025961
awesome, thanks! i'll try it out later. and yes, blender. trying get some pixel art seamlessly wrap in some kind of tile and coming from a 2D background, i guess some old habits still hold me back. im just too anxious
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What do we think of Topogun?
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>>1025980
Use it if you're a fulltime retopo slave and your boss wants you to use it. Otherwise use what you're comfortable with.
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Besides CGPersia, The Course Busters Telegram and online-courses.club, where can I find premium courses for free?
I'm specifically searching for this one: https://www.wingfox.com/c/9248
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>>1025984
>bunch of blender and unreal crap
grody, but maybe somebody uploaded to bilibili
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>>1025981
Let's say I have a one-off project as a VFX artist and I want to pick up any program to retopo a complex ZBrush sculpt with, for this one time, as fast as humanly possible.
I've experience in ZBrush & Maya, but have lost all the memories (like quad drawing) and can go in any direction.
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>>1025992
Just use zbrush or maya if you're doing a single sculpt, I hear zbrush has a new retopo tool too
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Okay so this is actually exactly what I was looking for since I've got a simple question, does anyone have examples of what good seaming and UV mapping looks like if I want the most bang for my buck in terms of texture quality relative to texture image size

I'm better at learning by looking at examples over watching tutorials, though I wouldn't mind tutorials too if you guys have a good one you would suggest
All the links that relate to information in the UV section of the pinned thread for the board are dead, so that doesn't really help me
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can i post or did some
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>>1025537
has anybody successfully installed reallusion character creator 5 and iclone 8?
is there a portable version without doing all the hacky stuff?
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A couple people on another board keep asking me for socials but I have none as they all seem completely shit. Which is the least shit site I can join to update my few followers?
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>>1025537
How do I go about changing the colour of a texture without impacting stuff like dirt and stains on it?
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>>1026026
You don't, not unless you have the source files with layers.
Best you can do is mask stuff out as much as possible and wing it.
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I started only a couple weeks ago. Does anyone have advice on how to do irregular shapes on faces? I am trying to make an intricately shaped keyhole for example (not just a trapezoid cutout with a circle cutout on top), but am struggling. The best way I can think of at the moment is to draw the shape into the mesh somehow and use a mirror modifier so it is symmetrical. And even in my plan I am not sure how to do that correctly either. And I want to avoid shrinkwrap and boolean fuckery if possible.
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>>1026032
Learn boolean proper.
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>>1026032
what does your current attempt look like?



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