How do rotation gizmos in Blender function? They're always so weird and can appear in places I do not want them to be in, or I cant change it at all.
>>1025717yeah that's one of the weirdnesses with blender: it remembers transformations and does weird (possibly useful, but confusing) stuff. For the weird scaling/rotating behavior, you have to apply the transformations.For placement of the gizmo, you can set the origin to the geometry, or just use change the transform pivot point - blender has the aforementioned "3D Cursor" (the red/white circle), which you can also use as a pivot point
>>1025717You don't expect a gizmo to be at the center of a cube?