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File: mei RR4.3 .png (2.98 MB, 1038x2160)
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>cloth physics simulation feels like RNG on whether you get nice folds and wrinkles or the mesh fucking explodes and melts
>closest i get is using the sculpt brush to push and pull before but its still looks far from natural
i dont know if its just a skill issue on my end or if im not using the right settings but its pissing me off
>>
>>1026773
are you using marvelous designer?
>>
>>1026773
Or you could just rig the clothing and not deal with simulation physics.
>>
>>1026776
>marvelous designer
im doing everything except textures in blender as im hesitant to shell out money on specialized programs while still being new.
>>1026777
i usually do that with but sometimes shirts or tight pants come off as being vacuumed sealed onto the character depending on the pose. at the very least i just want to get good looking folds and wrinkles that i can bake onto lower poly models so it doesnt look shrink-wrapped onto the model.
>>
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>>1026778
>shell out money
Did anyone ever suggest that?
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>>1026773
holy shit it's ridge racer
>>
>>1026779
This. Pirate marvelous designer. Many professional 3d artists use it for games
Make clothing in MD and hard parts in Blender
>>
>>1026773
If you are having trouble making folds you need to learn which folds belong in certain places and depending on how tough the material is will change how you want to make those folds. For example folds on a silk robe will look different compared to a leather jacket. this guy has a course on folds but he also explains it in this video. https://www.youtube.com/watch?v=B6I7AQl-9Hk&t=2177s



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