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File: 32_a.png (201 KB, 710x602)
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Does anyone know how I can remove the anti-aliasing from those ugly edges?
I use them for lowpoly PS1/N64 style models, but since I hate those black things it makes the model look really ugly, and it's about the hair and I haven't been able to find a solution to the truth.
>>
i meant soft shading
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File: Beta_Tatsu.png (894 KB, 1360x768)
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And a little teaser why... i don't know XD
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File: Normals.png (553 KB, 979x768)
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>>1026812
Have you tried flipping your normals? (Alt+N)
I did some troubleshooting on a solidified mesh and got the same result when trying to extrude an edge.
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File: Fixed.png (229 KB, 761x595)
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>>1026816
oh... it seems to work, I had to put it on invest to get it fixed
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>>1026816
I mean to invest it.
Sorry, I'm using translator.
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>>1026813
Edit mode manually mark the edge as sharp
Also check the normals
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>>1026818
>>1026817
I'm not sure what "Invest" means.
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>>1026825
He probably means "invert"
>>
>>1026827
Ah, that makes sense.



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