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how do i get into game modding?
i know abit of blender but no experience in coding or reverse engineering.
is it possible to use AI/LLM?

or, does anyone here take commisions for making game mods?
>>
>>1027755
As per OT, this board is not about programming. The videogame boards have dev and modding threads you can ask, though
>>
I would like to know too, how come a game comes out that supports it and next day theres a ton of mods. I know you have to decrypt the files and then find where the meshes are and then re-encrypt them but theres also coding you have to do. I would be happy if I could mod some old school FPSs but all the tools are gone.
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>>1027792
>but all the tools are gone
Which one are you thinking of? The tools for most of them are well preserved
>>
>>1027795
I was trying to make a character fir a really old game. Quake 3 Arena. I got really far but couldnt export it because theres no exporter that works on newer programs. Turn out theres a lot of support for Quake 2 but not much for Quake 3.
>>
>>1027755
> is it possible to use AI/LLM?
Sure. Also YT tutorials. It all depends on your game in question.
>>1027797
You probably could export it as obj or fbx or gltf and continue from that using classic tools.
>>
>>1027792
RE engine games are a special case because the tools already exist and they just werk when a new Capcom game is released. Contrary to popular belief, Capcom doesn't really try to fuck modders by obfuscating their engine.
>>
>>1027948
This is the same case for popular engines like Unity and Unreal Engine btw. Although UE is harder to mod when it comes to scripting due to the game scripting being made in C++/Blueprints instead of C# like Unity/RE engine. C# is designed to be "modded"/overridden.



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