So I just learned that due to Fujifilm stopping the production of materials for analog painting in anime, the transition to digital productions happened a lot earlier than I assumed it did.Starting in 1997 with Gegege No Kitaro, and specifically digital painting.Now, here's the thing, that means a lot of shows I assumed to be entirely analog from 1997 to 2000 already had digital painting, stuff like Cowboy Bebop for example. Which is almost undistinguishable from analog painting or at least is much closer to it that I came to expect from digital painting.Shoujo Kakumei Utena, HxH, Turn A Gundam, Cardcaptor Sakura.Then so why the fuck does most early 2000s anime look like absolute shit in the color department?Either muted down grayish colors, or jarring intense colors with no contrast.I could understand the resolution being stuck in 720x480p masters, bad sync between character movement and backgrounds, and thin line without any weight as the rest of the pipeline moved to digital.But colors? Just fill the goddamn genga with the given palette!It's clearly not a technical limitation, lost of knowledge, or a physical property of the acrylic. They could do it just 3 years before.
>>288894424>Then so why the fuck does most early 2000s anime look like absolute shit in the color department?most of those were done by total noobs
>>288894608This really, going from 40 to 90 animes a year and growing meant a lot of unexperienced people.Most of the outliers were the ones already doing it correctly in the late 90s.