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What are the best ways to support anime creators/studios and mangaka? Is it buying from online stores, buying merch, buying BDs?
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>>289845513
whisper a humble "itadakimasu" when you click the magnet link
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>>289845513
>anime
talk to the individual staff on xitter or whatever and send them money
go to japan and hand them the money
>studios
why would you ever want to support corporations
no amount of bluray or merch purchases will increase the staff's salaries
you could spend 100 million yen on anime and the animators/director/producer/music staff/VAs/etc would see zero yen from that
>mangaka
same as anime, though some of them have fanbox/patreon/etc so you don't even need to talk to them first
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Do OTZ
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>>289845926
forgot to mention, some mangaka are paid comission per volume sold (in which case buying Japanese volumes helps them) and some are paid a flat rate
you have no way of knowing which one it is
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>>289845513
Fly to Japan, ambush them as they leave their workplace and pressure them into going out drinking with you. Make sure to take the bill.
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>>289845926
>mangaka
>same as anime
cant say i agree, i think publishers and their editors are a necessary evil
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Streaming contracts are probably a studio's biggest single chunks of revenue, these days.

But buying BDs is still the clearest line from purchase to studio, and gets you the best version of their work. People take their cuts from every type of merch, but those discs have the fewest hands in their pot.

Shifting from that direct model entirely to streaming contracts, if blurays actually stop getting pressed, seems like a bad future for these studios. Too many recorded metrics for the services to argue to pay out less, with numbers too easy to game, and too few dollars per title swimming around. Consumers get less choice over where their money goes per title. Streaming services won't feel compelled to pay out additional cash to look attractive compared to retailers when they're the only game in town too.
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>>289845513
i once went to a magazine store and boughted it



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