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File: 3n1m3xm6k8jh1.jpg (104 KB, 480x720)
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>"Watch the same scenes over and over because we spend a lot of money on them" The show

Seriously, some episodes take max 10 minutes to watch if you skip the intro and the repeated scenes
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>>291355855
Same thing with Undead Unluck. Borderline unwatchable.
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>>291355855
That just means you get to watch the cute faces the clussy makes multiple times.
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>>291355924
That, or I get to watch multiple retrospections of how the MC was exiled, or how he fought a giant baby two episodes ago, or how he talked to somebody x episodes ago.
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File: Elma_Edvan.png (3.09 MB, 1186x1681)
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>>291355855
I've taken the time to recreate the heavy knight build in elden ring. it took me sometime to find out that greatshields with thrusting weapons are the secret sauce to staying within the under 20% hp range without taking damage.
Bosses were really easy after I started buff stacking.

>red-feathered branchsword, +20% attack power when under 20% hp
>blue-feathered branchsword, -50% damage taken when under 20% hp
>cold royal knight's resolve on spear/thrusting sword, +80% damage on next hit. +20% damage on target when frostbite procs.
>howl of shabriri, +25% damage, +30% damage taken
>golden vow, +15% damage, -10% damage taken
>greyoll's roar, aoe debuff on enemies, +10% damage taken, -15% damage dealt.
>rakshasa armor set, +8% damage dealt and taken, royal remain's set early game.
>greatshield talisman, reduces stamina consumed while blocking by 20%, required if you're using twinbird kite shield.
>two-headed turtle talisman, +22.5% stamina recovery speed
>deflecting hardtear, +20% damage to your next attack when you block at the right moment, stacks up to +80%. stamina consumed and damage taken on successful blocks reduced more than a normal block.
>thorny cracked tear, +9% or 13% or 19% damage that ramps up on consecutive attacks.
>verdigris greatshield late game, twinbird kite shield early game with shield grease/scholar's shield.
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>characters are really close in one cut
>suddenly far apart in the next cut
>area looks like 4m wide
>in the next cut they're fighting on a football field
>monster grows gigantic and shrinks down between cuts
>all those wobbly camera pans going up and down and around
>"I can't take a single hit!"
>"I can take just a few hits"
>takes multiple hits and is fine
>"I'll hold its attention!"
>doesn't hold its attention
Watching this is like some drug trip. All the awful gayhands tropes turned up to eleven
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>>291356056
That's pretty cool anon. Post pic of your character if you have any.
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File: heavy knight build.png (700 KB, 472x610)
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>>291356073
yea
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>>291355855
I was so happy when I realized that was literally what was happening and I could just skip straight to clussy
stupid tv programmers demanding 24 episodes
at least they were honest enough to just show the same cool footage again instead of padding everything the fuck out like other pointlessly long anime do filler
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>>291355855
It's GoHands so not surprising.They needed to be remembered with something...no matter how annoying.
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>>291355855
HNNNNNGGGGHHHHH

HNNNNNNGGGGGHHHHHH!

HRRRRRRNNNNGGGGGHHHHH!!!
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>>291358303
Show is 26 episodes and I bet if they cut two episodes worth of repetitive bullshit then the show would just have a normal amount of pre-OP and post-commercial recaps.



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