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Is there a way to make a video game about being an animal NOT boring? It always sounds good on paper, but then the gameplay boils down to three mechanics and constant repetition, which of course, makes sense.

And I'm not talking about games with an animal for a protagonist like Stray or Okami, but games where you're a typical animal and you need to survive.
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>>5056523
>Is there a way to make a video game about being an animal NOT boring?
Yes. The catch is it would require someone genuinely interested in making a compelling gameplay experience around thr nature of animals which logically means a furry developer who yanks it to feral porn.
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>>5056523
Being an animal is boring.
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>>5056527
Watching animals is not boring, so being an animal can't be boring. They just have to expand on the series of behaviors and personalities. Imagine a Meerkat Manor video game where you get to be the leader of a growing pack and have to lead them into battle, forage food, worry about who is babysitting the pups, worry about predators, gain knowledge through losses in your pack, all while dealing with individual personalities of all the meerkats. Sometimes a few will just scatter or abandon the pups or steal food and you have to successfully fight them to kick them out.
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>>5056527
Wrong.
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Your best bet would be about an animal interacting with humans/human world. Goose Game, Big Kitty Little City, etc. I'd much rather the dev time go into developing a really amazing AI for an animal companion. Last Guardian sucked but it had a solid idea.
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>>5056523
Pvp centered game where you ascend species by killing other players.
The twist is you can use your kills to make the species you are bigger or get an immediate upgrade to larger species.
So taking something like a winged termite and progressively upgrading it to the size of a elephant would be a stronger endgame than actually swapping up for the elephant. You'd get to learn a lot about animal related weaponry and defenses.
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>>5056533
Like a city/civ builder but with meerkats. Idk if it would have a good end game, but it could be fun for a while.
I think a good animal game would be one of those 7-12 hour "experience" games with fun/challenging gameplay and a meaningful narrative. I think you could still have it be an animal survival type game like op wants just trimmed down to have a satisfying end to it.
There's just not enough fun shit to do as an animal for 80 hours unless you're extremely autistic.

>>5056542
There's a dinosaur game like that, but I forget the name of it.
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>>5056546
>>5056533
You guys are (kind of) describing Empire of Ants, except that has a whole story where the insects talk like humans running Roman empires.
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>>5056523
i've been imagining a tierzoo-type game in my head ever since i first found his channel
basically it would be pvp, realistic animal gameplay, but the gimmick is the long term progression of your species
each time you survive long enough to reproduce, you can slightly nudge your characters' traits and abilities, and over hundreds of generations/lives you could slowly develop your own species
so each week that goes by in the game, both the predators and prey change, and a few months in everything would be unrecognizable, then months after that it would be unrecognizable again
each "team" (species) would try to make the best build possible for their niche
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Ecco the Dolphin's first several levels are basically this before the weird shit sets in.
He swims, he attacks sharks and other hostiles. He eats fish. And he's navigating through stages trying to find his lost family.
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pitbull game where you eat children and escape the dog catchers
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>>5056772
Imagine a metroidvania style game like that. Could be pretty good.
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There's Path of Titans and some other mmo with ice age animals.
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>>5056523
make it a soulslike
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>>5056523
A bedbug's life.
The gameplay loop is traumatic insemination.
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>>5057015
there's already plenty of games out there with traumatic insemination, granted they aren't about bedbugs though
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>>5056523
The isle has potential but it’s being made by dribbling morons
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>>5057845
>make carnivore
>run around for three centuries looking for food, then die of starvation because I once again got put in an area with 0 other players and nothing edible ever spawning
>make herbivore
>can't see fucking shit at night saved for highlighted food nodes and just have to sit there waiting 30+ minutes for dawn, hoping I don't get clapped by a carn player with their Splinter Cell goggles tier vision
Yeah. I get they wanted a bit of realism with their mechanics, and maybe it's just me being a huge casual shitter, but personally I couldn't really enjoy it.
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>>5056523
Spore but eventually you're not an animal.
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>>5056523
you just have to fill it with furry ERP, like wolfquest



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