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File: dinogames.png (403 KB, 903x215)
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>10 years since The Isle released in 2015.
>Spawned two other games trying to do the same thing and succeed where it failed.
>All three simultaneously run into the same problems and fail to find solutions for them.
Yeah I know the answer is gonna be "Animals have boring lives and it's hard to make that entertaining", but that's just not true. Animals are in a constant rat race to reproduce and keep their lineage alive. Biological fitness is a quantitative value you can easily translate into the win condition for a video game. All you have to do is make the nesting system (All these games have added one) have actual purpose beyond being a glorified spawning system for friends. Make extinction a mechanic where your species can become unplayable on a server if too many die and not enough reproduce. (Should be obvious since these games are primarily about dinosaurs) Make a leaderboard for fitness values so players have something to aspire for and compete with each other over.

Doesn't even need to be this, it's just one of the first things I thought up of. It's depressing to look at how long these games have been around and they're still functionally the same as they were 10 years ago. Every single one devolves into an open world deathmatch where you either play on officials chock-full of clans or unofficial servers that push autistic rule sets.
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>>5075568

Gamedevs are fags and women, and due to toxoplasmosis they can't make good games
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Jaws Unleashed was fun.
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>>5075605
Wasn't multiplayer though
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>>5075605
More like Jews Unleashed amirite fellas?!?!!1
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>>5075568
the biggest cancer killing all multiplayer animal survival games is mixpacking. there is no system in place to stop lil timmy and his 20+ discord groomers from taking over a server with an rainbow army of herbivores and carnivores working together. not to mention other faggot players who have to rush in and "be the hero" whenever they see anyone daring to start a fight.
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>>5075660
>the biggest cancer killing all multiplayer animal survival games is mixpacking. there is no system in place to stop lil timmy and his 20+ discord groomers from taking over a server with an rainbow army of herbivores and carnivores working together.
None of them try to implement systems against those behaviors because they're afraid of ruining immersion with hard restriction mechanics. (Ignoring that allowing the retards to roam free is just as immersion breaking)

>not to mention other faggot players who have to rush in and "be the hero" whenever they see anyone daring to start a fight.
Yeah this is annoying as shit and mainly happens because survival isn't enough of a goal for players to aspire to. When you're not worried about keeping yourself alive it's easy to turn the game into looking for entertainment by butting into other fights you have no reason to be in.
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>>5075597
False, these can make good games. Today devs are indian



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