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File: sports_gambling_apps.jpg (29 KB, 562x357)
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1. Is it a viable business? Is it immoral?
2. Is their popularity a sign of the times in terms of dying economy?
3. If you use them, what's the number one thing that's missing?
4. If an app had the following payout structure:
> 20% always win
----
> 40% of money to #1
> 30% to #2
> 20% to #3
> Last 10% split amongst any other number of winners

How would you feel about that? Any better ideas?
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Who the fuck gambles on sports any why? Who actually profits on this over the long run?
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>>61328895
> Who the fuck gambles on sports any why?
I think the idea is that people who watch sports don't have much going on, and that's the majority of the population. They probably bet on it for a number of reasons:

1. Some sort of pride in "knowing the players" and thinking they can make money on it.
2. Standard desperate gambling / addiction mechanisms.
3. Social activity when watching games together
4. Some competitive aspect.

>Who actually profits on this over the long run?
The people building the apps - they generally ban top performers too.

Betting also got the most startup funding other than AI companies in the last couple of years.

There is basically a built in market. I always thought about "business" (outside of building decks and driveways) as innovative / pushing a new product. But maybe it's much easier to just capture a small share of a huge market that's already out there.
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>>61328870
when they relaxed gambling laws to allow this shit thats probably the most potent signal that it was over.
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>>61329345
Right, the space is called DFS (Daily Fantasy Sports) - if you make some convoluted formula for how people win, rather than just "team A, team B", it qualifies under DFS and becomes less taxed/regulated, etc.

These casino-type things are huge in Eastern Europe / Asia, which is a sign of declining times that it's allowed here.

It *is* also telling that there is probably about 0 overlap between /biz/ and people who bet on sports.



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