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Are people sleeping on making boardgames?
1. Plan out the game.
2. Do/pay for some graphics work
3. Print / box 'em
4. Sell at 5-10x markup for the supplies.

There's obviously a little time investment, but financial investment seems small. Whip up a website/ecommerce shop and sell what you sell. If you sit on inventory of 100 of them for a while, who cares, not like it's perishable.
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>>62095144
I guess I'll try it. If I discuss it any further people will just take MY ideas though. (I don't have any ideas).
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>>62095150
Neither do I. Seems like something you could ask chatgpt to bang out in one prompt, just focus on the mechanics of it.
Then the hard part's done. Now you wrap up the mechanics in art / naming / fun verbiage and boom! A boardgame..
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>>62095144
Indie board games are increasingly over saturated. There is huge competition in the space. They are certainly not slept on.
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>>62095144
I worked for a b2b printer for a while, and the big problem is that printing on something that's not normal paper, wanting all these images, the boxing, so on and so forth, is a big pain in the ass to setup for one run of 100 units, so you'll probably be quoted a price for 1,000 units and if you want less than that the price doesn't come down any.
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>>62095167
the art and the verbiage are actually harder than the mechanics in most games. The 100 most successful board games probably use 10-20 mechanics connected to each other differently from game to game. The color of the game is what will actually make your choice of connections teachable and memorable. And from a project management perspective getting the art will be way harder
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>>62095495
If you want something done right, then you have to do it yourself. That being said, I’m so sick of the gay cartoony art in most mainstream games.
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Chess is the only boardgame worth playing.
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>>62095144
Lel I just thought of a kinda unique game for biztards like myself, I doubt women, children, or sois would like it tho.

>>62095451
Could do it digitally (in person multi-player via personal devices) and load it with ads and expansion packs.
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>>62095144
Any kind of entertainment is a tough biz. I have a hundred indie video game ideas, but the risk-reward calculation is far more ideal if I just make useful B2B software instead.
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>>62095381
>Indie board games are increasingly over saturated. There is huge competition in the space.
This.

I actually know friends who quit to work on a digital/physical board game. Don't ask me how it's going for them (it's not going well)

It's like most projects now where if you can't get funding within a year you should probably quit.
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>>62095144
I've made a board game before. The hardest part is just your cost. Its very expensive to get everything made. You basically need to invest in the machines to make the whole thing yourself, and find suppliers for raw printable material. Even then, you're still dropping $20/unit.
If you let a professional printer take care of the manufacture, you're looking at an easy $30/unit. But you need 1,000 to 10,000 units to hit that price point. If you want 100 of them at a time your price will double or triple, and $60 base cost isn't reasonable. That'd be on store shelves for $99 just to make margin.
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>>62095144
I scrapped my game because.... who's gonna buy it?
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>>62095144
I'm gonna give away serious game.

Make a party card game if possible. As other people have pointed out. Board games are expensive because of the cost of corrugate. You know what's not as expensive? Card stock and cardboard tokens. For my game I'm making I'm looking at around at 35 percent margin.

Most card games suck suck suck. It's a totally undertapped market. All board and card games are either

1. Overly self referential games for their nerd communities
2. Slop party ice breaker games "who's the biggest quirkchungus SLUT, the biggest fattest SLUT take a SHOT."

If you're for real interested follow Elan Lee and everything he puts out. He's the best party game marketer and the most successful. Most of his games are great examples (I think exploding kittens sucks honestly, it's a quirky version of uno but he does a great job marketing it). Gabe Barretts book on how to make a game is great too.

I've been making a game for the past 3 years and am going to order the final prototype, review it, then order my first MOQ. I have been making content in prep for the launch, and will be reaching out to influencers and comedians to act as affiliate marketers soon.
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>>62095144
LMAO
see this >>62098457



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